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NotesDesign Technology HLTopic 2.2Low and high fidelity
Back to Design Technology HL Topics
2.2.14 min read

Low and high fidelity (Design Technology HL)

IB Design Technology · Unit 2

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Contents

  1. 1What fidelity means
  2. 2Weighing them up
  3. 3Low early, high late
  4. 4Exam-style question
The big idea: Fidelity is how closely a prototype resembles the finished product — in appearance, in materials, and in whether it actually works.

The guide names two techniques used in iterative design: low fidelity and high fidelity.

Low fidelity

  • Cardboard and tape mock-up of a ticket machine
  • Paper sketches of each app screen, tapped through by a user
  • Quick, cheap, easy to throw away

High fidelity

  • A kettle prototype in the final plastic, painted, with a working switch
  • A clickable app on a real phone that looks finished
  • Slow, costly, close to the real product

Two curves decide when to use which. Step through to the second one — willingness to change — which is the one students miss.

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Low fidelity

  • Fast and cheap — many ideas tested in a day
  • Users criticise it honestly, because it obviously is not finished
  • Nobody defends a sketch, so bad ideas die quickly
  • But: cannot test function, materials or real ergonomics
  • But: some users cannot judge an idea from a rough model at all

High fidelity

  • Tests function, materials, weight and real use
  • Convinces clients, investors and manufacturers
  • Users respond to it as they would to the real product
  • But: slow and expensive, so you make very few
  • But: everyone becomes reluctant to change something that looks finished
The disadvantage nobody writes down: A high-fidelity prototype takes three weeks to make. When testing finds a flaw, the team that made it argues for a patch rather than a rethink — and a bad design survives because changing it now feels wasteful.

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Which one, when

1

Still deciding WHAT to make

Low fidelity. Sketches and card models. You will change your mind many times and each change must cost almost nothing.

2

Concept chosen, checking the shape

Rising fidelity. A block model gives size, proportion and weight you can hold, without any working parts.

3

Questions become about function and materials

High fidelity. Only a working prototype in the real material answers whether the catch holds or the handle overheats.

4

Before committing to tooling

Highest fidelity. A pre-production prototype made the way the product will be made, to find what only manufacture reveals.

Iterative means both: The guide calls these techniques used in iterative design. You do not choose one for the whole project — you move up the ladder as the questions change, and every rung is a loop of make, test, refine.
Step diagram: cheap low-fidelity models early give honest feedback and change the idea, then high-fidelity prototypes later check function and materials.
Why fidelity rises as a project goes on.

How this is tested — choosing a prototype fidelity for a stage of development and justifying it. It comes up two ways:

Paper 1 — multiple choice

  • Identify a stated prototype as low or high fidelity.
  • Pick the fidelity that suits a stated stage.

Paper 2 — analysing a product

  • Justify the fidelity used at a stage of a named product's development.
  • Explain a disadvantage of high-fidelity prototyping.
The trap: Treating high fidelity as simply better. It is slower, dearer, and it makes everyone — including the users — reluctant to change the design. Those are marks if you write them.
IB-style questionJustify[4 marks]

A team designing a new kitchen tap has ten weeks. Justify the prototype fidelity it should use in week 2 and in week 8.

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IB Exam Questions on Low and high fidelity

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How Low and high fidelity Appears in IB Exams

Examiners use specific command terms when asking about this topic. Here's what to expect:

  • Define

    Give the precise meaning of key terms related to Low and high fidelity.

    AO1
  • Describe

    Give a detailed account of processes or features in Low and high fidelity.

    AO2
  • Explain

    Give reasons WHY — cause and effect within Low and high fidelity.

    AO3
  • Evaluate

    Weigh strengths AND limitations of approaches in Low and high fidelity.

    AO3
  • Discuss

    Present arguments FOR and AGAINST with a balanced conclusion.

    AO3

See the full IB Command Terms guide

Related Design Technology HL Topics

Continue learning with these related topics from the same unit:

2.1.1Designing with empathy2.1.2The five stages of UCD2.1.3Multidisciplinary teams2.1.4Research methods
View all Design Technology HL topics
Improve your exam techniqueCommand terms, paper structure, and mark-scheme tips for Design Technology HL
Previous2.1.5Personas and scenariosNextDrawing to communicate2.2.2

9 practice questions on Low and high fidelity

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