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NotesDesign Technology HLTopic 2.1Personas and scenarios
Back to Design Technology HL Topics
2.1.54 min read

Personas and scenarios (Design Technology HL)

IB Design Technology · Unit 2

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Contents

  1. 1Research becomes a person
  2. 2Persona, scenario, stereotype, demographics
  3. 3What they cost you
  4. 4Exam-style question
The big idea: A primary persona is one named user who stands for the attributes of a whole population — built from research data, never invented.

Personae (the plural) are fictional characters: the person is made up, but every detail comes from research with real users.

Adding a scenario: A scenario puts that person into a specific situation. Together they turn data a team argues about into a decision a team can make.

Research → persona → scenario → decision, on one real product. Step through to the end: a persona that never changes a decision was decoration.

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Four tools, four jobs

1

Primary persona

One named user with goals, context and constraints. Sara, 34, ward nurse, 12-hour shifts, gloves on. Specific enough to picture, drawn from data.

2

Scenario

That persona doing the task in context: setting an infusion rate at 3am with one hand free. The time, the light and the free hand are all constraints a persona alone does not surface.

3

Population stereotype

An expectation a whole population shares — red means stop, clockwise means more. Design with it and the product is instantly usable; design against it and users err under pressure.

4

Demographics

The measurable make-up of the population — age, income, location, occupation. Demographics say who; personas say what they are like.

Demographics: who the users are, not where or how they live

1

Demographic

Measurable facts about who: age, gender, family size, income, occupation. A family car is planned around family size and income.

2

Geographic

Where users live: country, city, climate. Not demographic.

3

Psychographic

How users think: lifestyle, values, attitudes. Not demographic.

4

Behavioural

How users buy and use the product: how often, which features. Not demographic.

The test of a good persona: It changed a decision. If you can delete the persona and every design choice stays the same, it was never doing any work.

The anti-persona

1

Who it is NOT for

An anti-persona describes a user the product is deliberately not designed for: a beginner's camera is not for a professional photographer.

2

Why make one

It makes clear what the product does and does not offer, so the team does not add features for the wrong user.

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The guide asks you to discuss the advantages and disadvantages of using these tools. Both halves are examinable — and personas have a specific failure mode worth knowing.

Advantages

  • The team shares one concrete user instead of arguing about an abstraction
  • Design decisions can be tested against a scenario before anything is built
  • Stereotypes make a product usable with no learning at all
  • Demographics show whether the persona is representative

Disadvantages

  • A persona built on thin data gives the designer's guesses authority
  • "Sara wouldn't" ends an argument that should have been settled with evidence
  • One primary persona can hide the diversity of the real population
  • Stereotypes are population-specific and can entrench bias
The failure mode: A persona is a shortcut to shared understanding, not a replacement for users. When the team stops going back to real people because they have Sara, the tool has become the problem.

How this is tested — using personas, scenarios and population stereotypes, and knowing their limits. It comes up two ways:

Paper 1 — multiple choice

  • Identify what makes a persona usable rather than decorative.
  • Spot a design that works against a population stereotype.

Paper 2 — analysing a product

  • Explain how a persona and scenario would guide a named product's development.
  • Evaluate the use of a single primary persona for a diverse market.
The trap: Writing a persona as a biography. Age, job and a photograph change nothing. The parts that earn marks are the goals, the context and the constraints — the things that force a decision.
IB-style questionExplain[4 marks]

A company is designing a smart thermostat. Explain how a primary persona and a scenario would guide its development.

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what a persona is and what a scenario is. [2 marks]

Related Design Technology HL Topics

Continue learning with these related topics from the same unit:

2.1.1Designing with empathy2.1.2The five stages of UCD2.1.3Multidisciplinary teams2.1.4Research methods
View all Design Technology HL topics
Improve your exam techniqueCommand terms, paper structure, and mark-scheme tips for Design Technology HL
Previous2.1.4Research methodsNextLow and high fidelity2.2.1

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