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NotesDesign Technology HLTopic 2.2
Unit 2 · Process in theory · Topic 2.2

IB Design Technology HL — Prototyping techniques

Prototyping techniques

Higher Level students should use this topic hub as a map: start with the shared sub-topics, then follow the HL-only extensions and exam-skill links where this topic asks for deeper analysis.

Exam technique guidePractice questions

Key concepts in Prototyping techniques

Key Idea: A prototype exists to answer a question. Build it for the question, not for the photograph. Low fidelity early — cheap, disposable, honestly criticised. High fidelity late — tests function and materials, but hard to change. Drawings explore (sketch), communicate (isometric) and specify (orthographic, exploded). Physical for what the body judges. Virtual for many variants and internal forces.

Paper 1 — multiple choice

  • Classify a prototype as low or high fidelity
  • Match a drawing type to a stated purpose
  • Identify which of the five a prototype tests
  • Pick the rapid technique that suits a requirement

Paper 2 — analysing a product

  • Justify a fidelity for a stage of development
  • Outline the drawing type at four stages
  • Explain how physical prototypes develop a product
  • Justify a rapid prototyping technique by its properties

Carried into the design project

  • Criterion C — ideation and modelling, 6 marks
  • Criterion D — designing a solution, 6 marks
  • Every prototype you build must state what it tested
Four lists, and the decision each one serves

Every statement in this topic is a list. Memorised as a list, none of them is usable under exam pressure. Each becomes usable once you attach it to the decision it answers.

The listThe decision it servesThe giveaway in the question
Low / high fidelityHow much to commit at this stageA stage or a deadline is named
Sketch / isometric / orthographic / explodedWho the drawing is for and what they must do with itA purpose — explore, present, manufacture, assemble
Scale / aesthetics / materials / function / performanceWhat this prototype is built to find outA prototype is described, or a test is named
SLA / FDM / SLSWhich property the part must haveFinish, strength, cost, or a complex internal geometry
A prototype answers one question. Build it for that question and leave out everything else. A function prototype should look rough on purpose — a finished shell makes testers comment on the colour.

Cost rises with fidelity and willingness to change falls. That pair of curves is the argument for low early, high late.

🔒 Interactive diagram

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The three rapid techniques, by property
SLAFDMSLS
MaterialLiquid resin, laser-curedFilament, melted and extrudedPowder, laser-fused
FinishBest — finest detailWorst — visible layersGrainy and matt
StrengthBrittle, degrades in sunWeak across the layersStrong, near-isotropic
SupportsNeeded; leave marksNeeded for overhangsNONE — powder supports it
Choose it forAppearance modelsCheap, fast, many printsParts that must work
Important: Treating high fidelity as better. It is slower, dearer, and it makes everyone reluctant to change the design. Answering with an acronym. SLA earns nothing; "SLA, for the finest surface finish" earns the mark. Describing what a drawing looks like rather than what it is for.

Start from the question. If the body judges it, build it; if it is many variants or internal forces, model it.

🔒 Interactive diagram

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Exam-style questions
IB-style questionJustify[5 marks]

A company has twelve weeks to develop a child's scooter. Justify the prototyping approach it should take in week 1, week 5 and week 10.

🔒 Model answer plan

See the mark-by-mark plan — for / against / judgement, with marking guidance — in study mode.

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IB-style questionExplain[4 marks]

A manufacturer of surgical instruments needs a prototype handle to be photographed for a catalogue, and another to be gripped and twisted by surgeons in a trial. Explain which rapid prototyping technique suits each and why.

🔒 Model answer plan

See the mark-by-mark plan — for / against / judgement, with marking guidance — in study mode.

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IB-style questionAnalyse[5 marks]

A team designing a wheelchair-mounted drinks holder has produced forty CAD variants and no physical models. Analyse what this tells you about their process and what they still cannot know.

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Quick check

What does fidelity mean?

Give the disadvantage of high fidelity that most students miss.

Which drawing would you manufacture from, and why?

Name the five things a physical prototype tests.

Name three virtual tools and what each answers.

Why does SLS need no supports?

Why is a printed prototype not equivalent to the production part?

Exam tips

  • A prototype answers one question. Say which, then say what you would build.
  • High fidelity is not better. Name its costs — slow, dear, and hard to change.
  • For rapid prototyping, give the property, never just the acronym.
  • Say what a drawing is for, not what it looks like.
  • Anything the body judges — weight, grip, fatigue — needs a physical prototype.
  • For justify, the reason carries the mark. The label on its own is half an answer.

What you'll learn in Topic 2.2

  • 2.2.1 Low and high fidelity
  • 2.2.2 Drawing to communicate
  • 2.2.3 Physical vs virtual
  • 2.2.4 Testing with physical
  • 2.2.5 Testing with CAD
  • 2.2.6 Rapid prototyping
Suggested study order: Read the notes for each sub-topic below → test yourself with flashcards → attempt practice questions → review exam technique.

Study resources — 2.2 Prototyping techniques

2.2.1

Low and high fidelity

Notes
2.2.2

Drawing to communicate

Notes
2.2.3

Physical vs virtual

Notes
2.2.4

Testing with physical

Notes
2.2.5

Testing with CAD

Notes
2.2.6

Rapid prototyping

Notes

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Topic 2.2 Prototyping techniques forms a core part of Unit 2: Process in theory in IB Design Technology HL. Mastering these concepts will strengthen your understanding of connected topics across the syllabus and prepare you for exam questions that require analysis, evaluation, and real-world application.

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