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NotesDesign TechnologyTopic 2.2Testing with CAD
Back to Design Technology Topics
2.2.54 min read

Testing with CAD

IB Design Technology · Unit 2

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Contents

  1. 1Three questions, eight tools
  2. 2Shape it, and test it
  3. 3Use it — putting a person in the model
  4. 4Exam-style question
The big idea: The guide lists eight virtual prototyping tools. Memorised as a list they are unusable.

Sorted by the question each answers — shape it, test it, use it — you can pick the right one for a stated purpose.

Eight tools in three groups. Step through each group to see what it is actually for.

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Surface models

Define the outer skin only — no thickness, no interior. Used for complex curved styling such as a car body or a kettle shell, where the form matters and the internals come later.

Solid models

Define the whole volume, so the model has mass, a centre of gravity and material properties. Anything to be analysed or manufactured has to be a solid model.

Generative design

Inverts the process: you give the software the loads, fixings, material and allowed space, and it produces geometries — often organic, often ones no designer would have drawn.

Finite element analysis (FEA)

Divides a part into many small elements and predicts stress, deflection and where it will fail under a stated load, before anything is made.

Motion capture

Records how a real body actually moves, so the design can be tested against real movement rather than an assumed posture.

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Digital humans

  • Percentile-accurate figures placed in the model
  • Check reach, clearance and sight lines
  • The ergonomics of A1.1, before a rig exists

VR and AR

  • VR: the user stands inside the design at full size
  • AR: the design is overlaid on the real place it will go
  • Catches scale and context errors a screen hides

Haptic technology

  • Adds force feedback to a virtual control
  • A dial can be felt to click, resist or stop
  • The nearest a virtual model gets to touch
The honest limit: A virtual prototype answers only what it was modelled to answer. It will tell you a handle is 180 grams and cannot tell you whether that is tiring after ten minutes.

Simulate to narrow the options; build to confirm.

What CAD gives the rest of the project

1

Renderings for feedback

Photorealistic images can be made early, before anything exists, so clients and users react to the look and the design improves.

2

Data for production

The CAD file holds exact sizes and goes straight to CAM or a 3D printer, so parts are made accurately with fewer errors.

3

VR walk-throughs

Car makers review new cars in VR headsets: the team checks the design before building it, rehearses assembly, and shows customers a car that does not yet exist.

4

Easy to share

One file can be sent to team members, clients and factories anywhere, so everyone comments on the same model.

How this is tested — choosing a virtual prototyping tool for a stated purpose. It comes up two ways:

Paper 1 — multiple choice

  • Match a described activity to one of the eight tools.
  • Pick the tool that answers a stated question.

Paper 2 — analysing a product

  • Explain how and why a designer uses virtual prototypes on a named product.
  • Explain the limits of a virtual prototype for a stated question.
The trap: Naming CAD and stopping. CAD is the software; the mark is in the specific tool — FEA, a digital human, generative design — and in what it answers.
IB-style questionExplain[4 marks]

A manufacturer is developing a new tractor cab. Explain how it would use virtual prototypes during development.

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two analyses that can be performed on a CAD model. [2 marks]

Related Design Technology Topics

Continue learning with these related topics from the same unit:

2.1.1Designing with empathy2.1.2The five stages of UCD2.1.3Multidisciplinary teams2.1.4Research methods
View all Design Technology topics
Improve your exam techniqueCommand terms, paper structure, and mark-scheme tips for Design Technology
Previous2.2.4Testing with physicalNextRapid prototyping2.2.6

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