aımnova
DashboardMy LearningCrash CoursesStudy Plan

Aimnova site navigation

Stay in the loop

Get the latest study resources and updates

New features, study tips and exam insights — straight to your inbox.

IB Diploma

  • IB Past Papers
  • IB Study Notes
  • IB Question Bank
  • IB Mock Exams
  • IB Revision

IB Subjects

  • IB Math AA
  • IB Math AI
  • IB Economics
  • IB Business Management
  • IB Physics
  • IB Biology
  • View all IB subjects→

IB Past Papers

  • IB Math AA HL Past Papers
  • IB Math AA SL Past Papers
  • IB Math AI HL Past Papers
  • IB Math AI SL Past Papers
  • IB Economics HL Past Papers
  • IB Economics SL Past Papers
  • IB ESS Past Papers
  • View all past papers→

Study Resources

  • Study Notes
  • Question Bank
  • Mock Exams
  • Crash Courses
  • Flashcards
  • Revision Guide
  • Exam Skills
  • Command Terms
  • Grade Calculator
  • Exam Timetable 2026

Aimnova

  • Features
  • Pricing
  • For Teachers
  • For Schools
  • For Parents
  • About Us
  • Blog
  • Contact
aımnova

IB study, practice and feedback built around the real exam.

TermsPrivacyCookies·© 2026 Aimnova. All rights reserved.c1e448f

Aimnova is not affiliated with or endorsed by the International Baccalaureate Organization (IB).

NotesDesign TechnologyTopic 2.1Research methods
Back to Design Technology Topics
2.1.45 min read

Research methods

IB Design Technology · Unit 2

Smart study tools

Turn reading into results

Move beyond passive notes. Answer exam-style questions, get AI feedback, and build the skills that earn top marks.

Get Started Free

Contents

  1. 1Six methods, two axes
  2. 2What each one is for
  3. 3Say versus do
  4. 4Exam-style question
The big idea: The guide names six research methods: field research, task analysis, user observation, interviews, surveys and focus groups.

Listing them is one mark. Choosing the right one for a stated purpose is the rest.

The six plotted by how many users they reach against how deep an understanding they give. Position on this chart is what decides which to use.

Interactive diagram

Explore the labelled diagram, charts and maps for this topic in full study mode.

Claim your free topic

Free preview

This is the free notes preview

You're reading the free notes. Aimnova Pro unlocks the full study experience — and you can try it with your first topic free to keep:

  • FlashcardsLock in vocabulary and key terms with spaced repetition.
  • Practice questionsAnswer exam-style questions and get instant AI marking.
  • Mock exams & past-paper vaultSit full mocks and see exactly how examiners award marks.
  • Personalised study planA daily plan built around your exam date and weak areas.
Start Studying Free Full access to Aimnova Pro · cancel anytime

Field research

Study the product where it is actually used. Best when the environment is the problem — a workshop, a ward, a kitchen. It is the only method that shows you the things nobody thought to mention.

Task analysis

Break a task into its steps and find where users struggle. Best when you know the task is hard and need to know which step to redesign.

User observation

Watch users work without interrupting. Best when what users do differs from what they say they do — which is most of the time, because habits are invisible to the person with them.

Interviews

Open questions with one user at a time, following where they lead. Best for motives and frustrations you did not know to ask about.

Focus groups

A small group reacting to each other. Best for surfacing disagreement — and prone to one confident voice pulling the whole room.

Surveys

Many users, the same fixed questions. Best for measuring how common something is — once a deeper method has told you what to ask.

Researchers also use shadowing (following a user through their day), diary studies (users record their own use over weeks), benchmarking (comparing rival products), usability testing (users try a prototype on set tasks) and participatory design (users help design the product alongside the team).

Watching people use a design

1

User trial

Real users try the product while designers record what happens and how they feel. The way to collect psychological data such as comfort or stress.

2

Usability laboratory

A room with cameras and one-way glass. Users complete tasks; the recordings can be replayed and analysed later. Downside: users may act differently when watched.

Never wonder what to study next

Get a personalized daily plan based on your exam date, progress, and weak areas. We'll tell you exactly what to review each day.

Try Free Study PlanYour first topic is free to keep • No credit card required
The distinction that decides everything: Asking methods tell you what users say. Watching methods tell you what users do.

The gap between the two is where most design opportunities live — and users are not lying, they simply cannot see their own habits.

Watching — field, observation, task analysis

  • Reveals workarounds users never mention
  • Shows the environment doing its damage
  • Few users, so it cannot tell you how common it is
  • Slow and needs access to the real setting

Asking — interviews, focus groups, surveys

  • Reaches more users, faster and cheaper
  • Gets at motives and preferences you cannot observe
  • Limited to the questions you already thought to ask
  • Filtered through what users choose to report
Triangulate: The strongest research pairs them: observe a handful of users to find out what matters, then survey many to find out how common it is.

Recording the answers: four data scales

1

Nominal

Names or categories with no order: favourite colour, type of phone owned.

2

Ordinal

Answers in a rank order, but the gaps between them are not equal: comfort rated 1 (very uncomfortable) to 5 (very comfortable).

3

Interval

Equal gaps between values but no true zero: temperature in °C.

4

Ratio

Equal gaps and a true zero, so values can be compared as ratios: mass, length, time taken to complete a task.

How this is tested — choosing research methods for a stated purpose and justifying the choice. It comes up two ways:

Paper 1 — multiple choice

  • Match a described activity to one of the six methods.
  • Pick the method that suits a stated purpose.

Paper 2 — analysing a product

  • Explain which methods a designer should use for a named product, and why.
  • Explain the limitation of relying on one method alone.
The trap: Naming a method with no reason. The mark is in why that method for that purpose — and the strongest answers pair a watching method with an asking one.
IB-style questionExplain[4 marks]

A manufacturer wants to redesign a domestic iron because customers report burning their clothes. Explain two research methods it should use and why.

Model answer plan

See the answer broken into clear points, with guidance on how each point earns marks.

Claim your free topic
IB-style questionOutline[2 marks]

Outline why users rate the comfort of a sofa on an ordinal scale.

Model answer plan

See the answer broken into clear points, with guidance on how each point earns marks.

Claim your free topic

Try an IB Exam Question — Free AI Feedback

Test yourself on Research methods. Write your answer and get instant AI feedback — just like a real IB examiner.

two research methods used to establish what users need. [2 marks]

Related Design Technology Topics

Continue learning with these related topics from the same unit:

2.1.1Designing with empathy2.1.2The five stages of UCD2.1.3Multidisciplinary teams2.1.5Personas and scenarios
View all Design Technology topics
Improve your exam techniqueCommand terms, paper structure, and mark-scheme tips for Design Technology
Previous2.1.3Multidisciplinary teamsNextPersonas and scenarios2.1.5

30 questions to test your understanding

Reading is just the start. Students who tested themselves scored 82% on average — try IB-style questions with AI feedback.

Start FreeView All Design Technology Topics