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NotesDesign TechnologyTopic 2.2Drawing to communicate
Back to Design Technology Topics
2.2.23 min read

Drawing to communicate

IB Design Technology • Unit 2

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Contents

  • Three jobs a drawing does
  • Informal and formal
  • The three formal types
  • Exam-style question
The big idea: Drawings — freehand or in CAD — are used to explore, refine and communicate ideas.

Those are three different jobs, and they need three different kinds of drawing. Using the wrong one wastes hours.

The same block drawn four ways. Step through: any difference you see is the convention, not the object.

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Informal — freehand sketching

  • Fast: ideas arrive as quickly as you can draw them
  • No equipment, no software, no setup
  • Disposable — you make many and reject most
  • But: not to scale, so nothing can be made from it
  • But: ambiguous — two people can read it differently

Formal — isometric, orthographic, exploded

  • Unambiguous: conventions mean one reading only
  • To scale, so it can be dimensioned and manufactured
  • Understood by anyone trained, in any country
  • But: slow, and needs software or instruments
  • But: too slow to explore with — you commit before you know
The sequence: Sketch to explore, because exploring means rejecting most of what you draw. Move to formal drawing only once there is something worth communicating precisely.

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Assembled (isometric)

Orthographic projection

Exploded

Matching the drawing to the job: "How do I put it together?" → exploded. "What size is that hole?" → orthographic. "What does it look like?" → isometric.

A question naming a purpose is telling you which drawing to name.

How this is tested — choosing a drawing type for a purpose and stage, and knowing its limits. It comes up two ways:

Paper 1 — multiple choice

  • Identify a described drawing as isometric, orthographic or exploded.
  • Pick the drawing type that suits a stated purpose.

Paper 2 — analysing a product

  • Outline why designers use drawings to explore, refine and communicate.
  • Explain which drawing type suits a stage of a product's development.
The trap: Describing what the drawing looks like instead of what it is for. "Three views" is a description; "true to scale so it can be dimensioned for manufacture" is the mark.
IB-style questionOutline[4 marks]

A designer is developing a wall-mounted bottle opener. Outline which drawing technique is appropriate at four points: generating ideas, presenting the chosen concept to a client, specifying it for the workshop, and writing the fitting instructions.

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IB Exam Questions on Drawing to communicate

Practice with IB-style questions filtered to Topic 2.2.2. Get instant AI feedback on every answer.

Practice Topic 2.2.2 QuestionsBrowse All Design Technology Topics

How Drawing to communicate Appears in IB Exams

Examiners use specific command terms when asking about this topic. Here's what to expect:

Define

Give the precise meaning of key terms related to Drawing to communicate.

AO1
Describe

Give a detailed account of processes or features in Drawing to communicate.

AO2
Explain

Give reasons WHY — cause and effect within Drawing to communicate.

AO3
Evaluate

Weigh strengths AND limitations of approaches in Drawing to communicate.

AO3
Discuss

Present arguments FOR and AGAINST with a balanced conclusion.

AO3

See the full IB Command Terms guide →

Related Design Technology Topics

Continue learning with these related topics from the same unit:

2.1.1Designing with empathy
2.1.2The five stages of UCD
2.1.3Multidisciplinary teams
2.1.4Research methods
View all Design Technology topics

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