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NotesDesign Technology HLTopic 3.4
Unit 3 · Product in theory · Topic 3.4

IB Design Technology HL — Electronic systems

Introduction to electronic systems

Higher Level students should use this topic hub as a map: start with the shared sub-topics, then follow the HL-only extensions and exam-skill links where this topic asks for deeper analysis.

Exam technique guidePractice questions

Key concepts in Electronic systems

Key Idea: An electronic system is input → process → output, plus a feedback loop that carries a measurement of the output back. Input and output boxes hold devices, never quantities. Analogue is continuous, digital is discrete. Converting loses whatever happened between samples and rounds each reading — once, and then never again. Six quantities (V, A, Ω, W, Hz, s), two relationships (V = I × R, P = V × I), and multipliers p n µ m k M G T, each step a thousand. Passive components limit, store or divert. Active ones control the flow — and a transistor lets a small signal control a large current. A process is built either by signal conditioning (analogue) or program control (digital). A microcontroller is the second one on a chip. Open loop does what it was told; closed loop does what it was asked.

Paper 1 — multiple choice

  • Name a component from its symbol or its behaviour
  • Classify a signal or a system as analogue or digital
  • Apply Ohm's law, the power equation or a prefix
  • Complete a truth-table row or pick the right gate

Paper 2 — analysing a product

  • Describe a product as an electronic system
  • Explain the purpose of a component in a given circuit
  • Justify an input or output device for a user and a place
  • Evaluate what adding electronics costs a product

Carried into the design project

  • Criterion D — a circuit claim must be built and measured
  • Every sensor choice needs a user and a place behind it
  • Standby, batteries and repairability belong in Criterion E
The model, and how to fill it in

Almost every long question in this topic starts by putting a product into the systems model. The marks are lost in the same place every time — in the boxes, not in the physics.

BoxWhat belongs thereWhat scores nothing
InputA device that turns a change into a signal: a thermistor, an LDR, a microphone, a push switch"Temperature" or "light" — a quantity, not a device
ProcessThe thing that decides: a comparator, a timer, a logic gate, a microcontroller running a programThe product's own name, or "the circuit"
OutputA device that acts on the world: a motor, an LED, a buzzer, an element, a display"Heat" or "noise" — again a quantity
FeedbackA sensor measuring the OUTPUT, and a path carrying that measurement backA timer, which counts whatever happened, and the user noticing

Three products through the same four boxes — and one of them with no loop at all.

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Important: A quantity in the input box. Name the device and the signal it produces. A prefix out by a thousand. Convert to base units first, then check the value is plausible for that component. Calling a timer feedback. Feedback requires something that measures the OUTPUT. Connecting a load straight to a chip pin. An LED with a resistor is fine; a motor, a lamp or a mains load needs a transistor or a relay.
The components, by what they do
GroupMembersWhat each is for
PassiveFixed and variable resistor, capacitor, switch, relayLimit current and set voltages; store and release charge; make or break a circuit; let a small current switch a large, isolated one
ActiveDiode, LED, transistorAllow current one way only; convert current into light; let a tiny base current control a large one, as a switch or an amplifier
InputsSwitch, LDR, thermistor, humidity sensor, microphoneTurn a change in the world into a signal — mostly a changing RESISTANCE, which a voltage divider turns into a voltage
OutputsLED, lamp, LCD, braille display, buzzer, speaker, headphones, haptic, motor, relay, printer, plotterReach the user by sight, sound or touch, act on the world, or produce a record that outlives the moment
ProcessingComparator, op-amp, logic gate, microcontrollerDecide. Analogue signal conditioning amplifies, filters and compares; digital program control converts to a number and decides in software

Every symbol the guide names, then a complete circuit built from them.

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V = I × R and P = V × I — quote them before calculating. An LED always needs a series resistor; a coil always needs a diode across it. A relay isolates; a transistor does not. An op-amp amplifies the difference between its inputs, and its feedback resistors set the gain. A dot at a wire crossing means a junction; no dot means no connection.
Exam-style questions
IB-style questionDescribe[6 marks]

A cycle helmet has a rear light that switches itself on at dusk and flashes brighter when the rider brakes. Describe it as an electronic system.

🔒 Model answer plan

See the mark-by-mark plan — for / against / judgement, with marking guidance — in study mode.

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IB-style questionExplain[4 marks]

A student connects a 5 V microcontroller pin directly to a small 5 V DC motor, and the pin stops working. Explain what happened and what the circuit should contain.

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IB-style questionEvaluate[5 marks]

A kettle manufacturer adds a microcontroller, a temperature display and a phone app to a product that previously used a bimetallic thermostat. Evaluate this.

🔒 Model answer plan

See the mark-by-mark plan — for / against / judgement, with marking guidance — in study mode.

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Quick check

Why is "temperature" a wrong answer in an input box?

What is lost when an analogue signal is digitised?

Why does a resistive sensor need a voltage divider?

What is the difference between an open and a closed loop?

Why must a relay coil have a diode across it?

What does an op-amp actually do in a product?

Exam tips

  • Put devices in the input and output boxes, and say what the process decides.
  • Convert to base units before any calculation, and quote V = I × R or P = V × I first.
  • Never claim feedback unless something measures the output.
  • Put a transistor or relay between a chip pin and anything bigger than an LED, and a diode across every coil.
  • For responsibility questions, give a mechanism and a number, not an adjective.
  • For evaluate, separate the features that earn their place from the ones that only add failure modes.

What you'll learn in Topic 3.4

  • 3.4.1 The systems model
  • 3.4.2 Responsible electronics
  • 3.4.3 Analogue vs digital
  • 3.4.4 Analogue signals
  • 3.4.5 Digital signals
  • 3.4.6 Electronic components
  • 3.4.7 Input devices
  • 3.4.8 Processing devices
  • 3.4.9 Control circuits
  • 3.4.10 Output devices
  • 3.4.11 Feedback
  • 3.4.12 Operational amplifiers
  • 3.4.13 Embedded systems
  • 3.4.14 Circuit diagrams
Suggested study order: Read the notes for each sub-topic below → test yourself with flashcards → attempt practice questions → review exam technique.

Study resources — 3.4 Electronic systems

3.4.1

The systems model

Notes
3.4.2

Responsible electronics

Notes
3.4.3

Analogue vs digital

Notes
3.4.4

Analogue signals

Notes
3.4.5

Digital signals

Notes
3.4.6

Electronic components

Notes
3.4.7

Input devices

Notes
3.4.8

Processing devices

Notes
3.4.9

Control circuits

Notes
3.4.10

Output devices

Notes
3.4.11

Feedback

Notes
3.4.12

Operational amplifiers

Notes
3.4.13

Embedded systems

Notes
3.4.14

Circuit diagrams

Notes

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Topic 3.4 Electronic systems forms a core part of Unit 3: Product in theory in IB Design Technology HL. Mastering these concepts will strengthen your understanding of connected topics across the syllabus and prepare you for exam questions that require analysis, evaluation, and real-world application.

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