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NotesDesign Technology HLTopic 2.2Testing with physical
Back to Design Technology HL Topics
2.2.45 min read

Testing with physical (Design Technology HL)

IB Design Technology · Unit 2

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Contents

  1. 1Five questions, five prototypes
  2. 2What each one is built like
  3. 3Build for the question
  4. 4Exam-style question
The big idea: The guide names five things a physical prototype tests: scale, aesthetics, materials, function and performance.

Each prototype answers one of them, so five prototypes of one product can look nothing alike.

One handheld vacuum, five prototypes. Step through to see how differently each is built.

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Scale — is it the right size?

A plain block at full size, no detail at all. It answers whether the product fits the hand, the shelf, the car boot. Adding detail would waste days and change nothing about the answer.

Aesthetics — does it look right?

A painted and finished shell that does not work. Colour, form, surface and proportion, presented as the user would see it. Whether anything inside functions is irrelevant to this question.

Materials — does the material behave?

The same geometry made in three candidate materials, so the comparison is fair. It answers how each feels, wears, flexes and finishes — which no data sheet fully predicts.

Function — does the mechanism work?

The mechanism alone, in an ugly open frame. Deliberately unfinished, so testers comment on whether it works instead of on how it looks.

Performance — does it last?

A near-final build run for thousands of cycles. It answers what happens over time: wear, heat, fatigue, and the failure that only appears at cycle 8,000.

The model names the papers use

1

Aesthetic model

Looks and feels like the final product (colour, form, texture) but does not work. A painted clay car body is an aesthetic model.

2

Mock-up

Usually full size, does not work, built to test fit and ergonomics with real users: a card-and-timber mock-up of a standing desk.

3

Scale model

Smaller (or larger) than the real thing. Good for visualising the form and getting feedback; it cannot be tested where the product will really be used.

4

Prototype

Works like the final product, so it tests function: does the folding frame of a pushchair actually fold and lock?

5

Instrumented model

Fitted with sensors to collect quantitative data on performance: a crash-test dummy measures the forces in a collision.

Step diagram: what you need to know names the model: how it looks (aesthetic model), fit to people (mock-up), overall form (scale model), does it work (prototype), exact data (instrumented model).
Name the question first; the question names the model.

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The discipline students find hardest is leaving things out. A prototype that looks finished when it did not need to is wasted work — and worse, it misdirects the people testing it.

Built for the question

  • Function prototype in a rough open frame
  • Testers comment on whether it works
  • Made in two days, so there is time to iterate
  • Rejecting it costs nothing

Built for the photograph

  • Same mechanism, inside a painted shell
  • Testers comment on the colour
  • Took two weeks; there is no time for a second
  • Nobody wants to scrap it
A useful habit: Before building, write the question down. If a feature of the prototype does not help answer it, leave the feature out.

How this is tested — explaining how and why physical prototypes are used to develop a product. It comes up two ways:

Paper 1 — multiple choice

  • Identify which of the five a described prototype tests.
  • Pick how a prototype should be built for a stated purpose.

Paper 2 — analysing a product

  • Explain how physical prototypes would develop a named product.
  • Explain why a prototype is deliberately left unfinished.
The trap: Describing a prototype as a small version of the product. Scale models are only one of the five, and most prototypes are not miniatures of anything.
IB-style questionExplain[4 marks]

A company is developing a reusable coffee cup with a leak-proof lid. Explain how it would use physical prototypes to develop the product.

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one reason why a mock-up was used in the development of a jogging buggy. [2 marks]

Related Design Technology HL Topics

Continue learning with these related topics from the same unit:

2.1.1Designing with empathy2.1.2The five stages of UCD2.1.3Multidisciplinary teams2.1.4Research methods
View all Design Technology HL topics
Improve your exam techniqueCommand terms, paper structure, and mark-scheme tips for Design Technology HL
Previous2.2.3Physical vs virtualNextTesting with CAD2.2.5

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