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NotesDesign Technology HLTopic 2.1
Unit 2 · Process in theory · Topic 2.1

IB Design Technology HL — User-centred research methods

User-centred research methods

Higher Level students should use this topic hub as a map: start with the shared sub-topics, then follow the HL-only extensions and exam-skill links where this topic asks for deeper analysis.

Exam technique guidePractice questions

Key concepts in User-centred research methods

Key Idea: UCD involves users at ALL stages, in a five-stage loop: context → requirements → solutions → evaluate → iterate. The team is multidisciplinary because the user, the task and the environment need different specialists. Six research methods. Watching shows what users do; asking reports what they say. A persona is built from data and must change a decision, or it was decoration.

Paper 1 — multiple choice

  • Classify a requirement as need, want or limitation
  • Put the five UCD stages in order
  • Match a discipline to user, task or environment
  • Pick the research method that suits a stated purpose

Paper 2 — analysing a product

  • Apply the five stages to a named product
  • Justify two research methods for a stated problem
  • Explain how a persona and scenario guide development
  • Evaluate a single persona for a diverse market

Carried into the design project

  • Criterion A is 9 of the 33 IA marks — the persona and the storyboard
  • Your own task analysis of a real user
  • The research that justifies every later decision
The four things you must be able to define

Half the marks in this topic depend on using the right word for the right thing. These four are confused with each other constantly.

TermWhat it isWhat it gives the designer
Primary personaOne named user, built from research, standing for a populationA shared reference the team can argue with, and constraints that force decisions
ScenarioThat persona performing a task in a specific situationThe time, place and conditions a persona alone does not surface
Population stereotypeAn expectation a whole population already sharesA product that works with no learning — or errors, if you design against it
DemographicsThe measurable make-up of the population: age, income, locationWhether the persona is representative of anyone real
Watching tells you what users do. Asking tells you what they say. Observe to find the problem; survey to find out how common it is. The strongest research always uses one of each.

The six methods by reach against depth. Choose by what you need to find out, not by what is easiest to run.

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The five stages, and where marks are lost
StageWhat happensThe common error
1 Specify the contextWho, what task, where — established by lookingDescribing the user from a desk
2 Specify requirementsTurn context into targets the design must meetWriting requirements before the context is known
3 Produce solutionsCheap, early versions users can react toShowing users only a finished prototype
4 EvaluateReal users, real task, failures recordedAsking whether users liked it
5 IterateFeed failures back — often to stage 1Treating the process as a line that ends at 4
Important: Naming a user characteristic with no design decision after it. Naming a research method with no reason it suits the purpose. Writing a persona as a biography — age, job, photograph. Goals, context and constraints are what earn marks.

A loop, not a line. Evaluating often sends you back to the context.

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Exam-style questions
IB-style questionExplain[4 marks]

A council is replacing the recycling bins used by every household in a city. Explain two user-centred research methods it should use before deciding on the design, and why each is appropriate.

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IB-style questionEvaluate[6 marks]

A start-up developing a fitness tracker for older adults has budget for EITHER a full five-stage UCD process with recruited users OR a much larger marketing launch. Evaluate which it should choose.

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IB-style questionDescribe[3 marks]

Describe what a psychologist, an ergonomist and an anthropologist would each contribute to a team designing a passenger-lift control panel.

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Quick check

Define user-centred design.

Name the five stages in order.

Name the six research methods.

Which methods show what users DO?

What three things must a UCD team understand?

What is the test of a good persona?

Give one disadvantage of UCD.

Exam tips

  • Watch to find it, ask to size it. That sentence chooses the method in most questions.
  • Follow every user fact with "so the product…". A fact with no decision earns nothing.
  • Learn the five stages in order — they are a mark each, and iterate is the one people drop.
  • Tie every specialist to the user, the task or the environment.
  • A persona needs goals, context and constraints. Age and a photograph are not constraints.
  • Evaluate needs strengths, limitations and a judgement.

What you'll learn in Topic 2.1

  • 2.1.1 Designing with empathy
  • 2.1.2 The five stages of UCD
  • 2.1.3 Multidisciplinary teams
  • 2.1.4 Research methods
  • 2.1.5 Personas and scenarios
Suggested study order: Read the notes for each sub-topic below → test yourself with flashcards → attempt practice questions → review exam technique.

Study resources — 2.1 User-centred research methods

2.1.1

Designing with empathy

Notes
2.1.2

The five stages of UCD

Notes
2.1.3

Multidisciplinary teams

Notes
2.1.4

Research methods

Notes
2.1.5

Personas and scenarios

Notes

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Topic 2.1 User-centred research methods forms a core part of Unit 2: Process in theory in IB Design Technology HL. Mastering these concepts will strengthen your understanding of connected topics across the syllabus and prepare you for exam questions that require analysis, evaluation, and real-world application.

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