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NotesDesign TechnologyTopic 9.2Design for extremes
Back to Design Technology Topics
9.2.34 min read

Design for extremes

IB Design Technology • Unit 9

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Contents

  • Design at the edge and the middle comes free
  • Which extreme, for which requirement
  • Why it produces a better product for everybody
  • Exam-style question
The big idea: Design for extremes means setting each requirement from the user at the limit rather than from the average.

Reach, force and readability come from the least capable user you will serve. Clearance, headroom and capacity come from the largest. Everybody between is covered automatically.

The distribution, the collapse of the average band, and the cases where designing for an extreme already shipped.

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Take from the SMALLEST or WEAKEST

  • Reach — the shelf, the control, the emergency stop
  • Force — the door, the catch, the lid, the trigger
  • Readability — text size and contrast
  • Comprehension — wording, number of steps

Take from the LARGEST or STRONGEST

  • Clearance — doorways, legroom, gaps to pass through
  • Headroom — anything overhead
  • Capacity — seat width, load rating, handle strength
  • Durability — the force a strong user will actually apply
Getting them the wrong way round: Take clearance from the smallest user and large users cannot pass. Take reach from the largest and short users cannot reach.

The test is simple: does the requirement let somebody IN, or does it let something THROUGH? Access requirements come from the least capable; space requirements from the largest.

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Designed forWho it turned out to serve
Dropped kerbs, for wheelchair usersEvery pram, suitcase, delivery trolley, cyclist and person with a bad knee
Lever door handles, for arthritic handsAnybody carrying something, wearing gloves, or opening a door with an elbow
Subtitles, for deaf viewersRoughly a third of all viewers — on commutes, in noisy rooms, in a second language
Large high-contrast controls, for low visionEverybody: faster, fewer errors, in any lighting

The advantages to state in an answer

1

Nobody is designed out

Setting the limit from the extreme means the requirement is met for the whole range rather than for a middle band.

2

One product, not two

No special version to design, tool, stock and support — and no user marked out as needing something different.

3

The general population benefits

Lower force, clearer contrast and simpler steps are better for everybody, especially when they are tired, rushed or carrying something.

4

It is usually cheap at design stage

A lever instead of a knob, 3 mm more handle, one instruction per screen. These cost almost nothing to decide and a great deal to retrofit.

How this is tested — the advantages of designing for extremes, and identifying where it has been used. It comes up two ways:

Paper 1 — multiple choice

  • Identify which extreme a stated requirement should come from.
  • Recognise a product designed using this strategy.

Paper 2 — analysing a product

  • Explain the advantages of designing for extremes for a named product.
  • Apply the strategy to the requirements of a given product.
The trap: Taking every requirement from the same extreme. Access requirements come from the least capable user; space and capacity requirements come from the largest.
IB-style questionApply[6 marks]

Apply a design-for-extremes strategy to a self-service supermarket checkout, and explain the advantages for the general population.

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IB Exam Questions on Design for extremes

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How Design for extremes Appears in IB Exams

Examiners use specific command terms when asking about this topic. Here's what to expect:

Define

Give the precise meaning of key terms related to Design for extremes.

AO1
Describe

Give a detailed account of processes or features in Design for extremes.

AO2
Explain

Give reasons WHY — cause and effect within Design for extremes.

AO3
Evaluate

Weigh strengths AND limitations of approaches in Design for extremes.

AO3
Discuss

Present arguments FOR and AGAINST with a balanced conclusion.

AO3

See the full IB Command Terms guide →

Related Design Technology Topics

Continue learning with these related topics from the same unit:

9.1.1Duty to people and planet
9.1.2Product safety
9.1.3Obsolescence
9.2.1What inclusive design is
View all Design Technology topics

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9.2.2Its limits
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