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NotesDesign TechnologyTopic 9.2
Unit 9 · People in context · Topic 9.2

IB Design Technology — Inclusive design

Inclusive design

Exam technique guidePractice questions

Key concepts in Inclusive design

Key Idea: Inclusive design = one product that works for as many people as possible, with no special version. Three kinds of difference: physical, sensory, cognitive. The 50th percentile is the middle of ONE dimension. Nobody is average in several at once, so the band collapses as requirements stack. Design for extremes: reach, force and readability from the least capable user; clearance and capacity from the largest. Where inclusion is impossible, state the exclusion and offer an alternative.

Paper 1 — multiple choice

  • Match a barrier to physical, sensory or cognitive
  • Say what the 50th percentile actually describes
  • Pick which extreme a requirement comes from
  • Identify a product designed for extremes

Paper 2 — analysing a product

  • Evaluate a named product's inclusivity across the three kinds
  • Explain why designing for the average fails
  • Apply a design-for-extremes strategy to a product
  • Evaluate a case where exclusion is deliberate

Carried into the design project

  • Criterion A — the user group you chose, and who it leaves out
  • Criterion B — anthropometric criteria taken from the right extreme
  • Any exclusion must be stated, not discovered by a marker
Which extreme, for which requirement

This single table answers more C1.2 marks than anything else. The test is whether the requirement lets somebody IN or lets something THROUGH.

RequirementFrom which userWhy
Reach — shelf, control, emergency stopThe smallestAnybody taller can still reach down
Force — door, catch, lid, triggerThe weakestA light control inconveniences nobody
Readability and comprehensionThe least capable servedClearer text and simpler steps help everybody
Clearance — doorways, gaps, legroomThe largestSmaller users pass through easily
Headroom and capacityThe largest or heaviestUnder-sizing fails at the busiest moment
Design at the edge and the middle comes free. Dropped kerbs were built for wheelchairs and are used by every pram and suitcase. Subtitles were for deaf viewers and are watched by about a third of all viewers.

The distribution, the collapse of the average band, and four cases where an extreme user improved the product for everybody.

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Three kinds of difference, one product
Barrier on a ticket machineThe changeWho else it helps
PhysicalCoin slot needs a pinch grip, at standing heightCard reader at seated height, usable with a closed fistAnyone holding a child, carrying bags, wearing gloves
SensoryA quiet beep and a pale tick on a white screenHigh contrast, plus sound AND a visible changeEverybody in a noisy station or in bright sun
CognitiveSix options, a timeout, an error in jargonOne instruction per screen, no timeout, plain words, undoEvery first-time or anxious user, and second-language users
Important: "It considers everyone." Name the barrier, the change, and who else it helps. Saying the average is inaccurate. It is perfectly accurate — the fault is that nobody is average in several dimensions at once. Taking every requirement from the same extreme. Clearance from the smallest excludes large users just as surely.

Permanent, temporary and situational — three users with the same need, and only one of them in a statistic.

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Exam-style questions
IB-style questionEvaluate[6 marks]

Evaluate the inclusivity of a supermarket self-service checkout, covering physical, sensory and cognitive differences, and give one change for each.

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IB-style questionExplain[6 marks]

A manufacturer designs a garden fork for the 50th-percentile adult. Explain why this is likely to fail, and what should be done instead.

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Quick check

What question replaces "is this inclusive?"

Why must important feedback use two channels?

What are permanent, temporary and situational impairments?

How do you tell which extreme a requirement comes from?

When is designing for the average defensible?

What do you do when inclusion is impossible?

Exam tips

  • Name the barrier, the change, and who else it helps.
  • Cover all three: physical, sensory, cognitive.
  • Anything important needs two channels.
  • Access from the least capable; space and capacity from the largest.
  • The average is accurate — the fault is combining dimensions.
  • If exclusion is unavoidable, state it and offer an alternative.

What you'll learn in Topic 9.2

  • 9.2.1 What inclusive design is
  • 9.2.2 Its limits
  • 9.2.3 Design for extremes
Suggested study order: Read the notes for each sub-topic below → test yourself with flashcards → attempt practice questions → review exam technique.

Study resources — 9.2 Inclusive design

9.2.1

What inclusive design is

Notes
9.2.2

Its limits

Notes
9.2.3

Design for extremes

Notes

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Topic 9.2 Inclusive design forms a core part of Unit 9: People in context in IB Design Technology. Mastering these concepts will strengthen your understanding of connected topics across the syllabus and prepare you for exam questions that require analysis, evaluation, and real-world application.

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