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NotesDesign TechnologyTopic 1.1Psychological factors
Back to Design Technology Topics
1.1.76 min read

Psychological factors

IB Design Technology · Unit 1

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Contents

  1. 1Five channels into the brain
  2. 2What each sense is good for
  3. 3Using more than one
  4. 4Exam-style question
The big idea: Psychology here is the study of the mind, including all the senses that send information to it.

A designer has five channels — sight, sound, touch, smell, taste — and most products use only one of them properly.

Each sense with the design decision it supports. Step through to see what smell and taste are actually used for.

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Every use of a product runs through the same chain, the human information processing system: the senses pick up a signal, the brain decides what it means, and the muscles act.

A design can fail at any link

1

Sensing

A signal too faint to notice: a quiet beep in a noisy kitchen.

2

Deciding

A display too confusing to understand: a washing machine menu of unexplained icons.

3

Acting

A control too hard to work: a stiff dial for a user with weak hands.

Step diagram: input, sensory processes, central processes, motor processes and output in a chain.
The chain every use of a product runs through. A design can fail at any link.

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Vision — fastest and richest

Shape, size, position and colour say what a control does before any label is read. A hazard switch is red, guarded and a different shape from its neighbours, so the hand knows before the eye finishes reading.

Sound — reaches you when you are looking away

A click confirms a switch latched; a tone carries across a noisy room. Sound is the channel that works when the user's eyes are busy — which is why reversing sensors beep rather than flash.

Touch — confirms without looking

A detent you can feel, a ridged dial, a textured grip. A touchscreen has none of this, which is why phones simulate it with haptics — and why cars are putting physical knobs back.

Smell — almost entirely safety

Natural gas is odourless. The smell is added so a leak is noticed, turning an invisible hazard into a warning that needs no device.

Taste — deterrence

Detergent capsules carry a bittering agent so a child spits one out rather than swallowing it. A design decision using a sense almost no product considers.

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Redundancy: Critical information should reach the user through more than one sense.

An alarm that flashes and sounds still works for a user who cannot hear it, who wears ear defenders, or who is looking the other way.

One channel

  • A colour-only status light
  • A silent touchscreen button
  • A quiet tone in a noisy workshop
  • Fails completely for part of the user group

Two channels

  • Colour plus a symbol or position
  • A button that clicks and highlights
  • A beacon plus a tone
  • Degrades gracefully — one channel can fail
The exam move: When a scenario describes a product with one channel, the mark is almost always in naming the second one you would add and saying who it helps.

Collecting psychological data

1

Feelings cannot be measured with callipers

So designers observe users, and ask them to rate a sound, a texture or a colour on a scale in user trials and questionnaires.

2

Less reliable than a body measurement

Perception differs from person to person, and alertness changes with tiredness and time of day.

The surroundings change alertness

1

Temperature

A warm, stuffy carriage or room makes people drowsy; a cool one keeps them more alert.

2

Lighting

Dim light lowers alertness; bright, even light keeps people awake and able to read signs.

3

Noise

Background noise distracts and tires people, so a warning sound must be louder than it.

How this is tested — discussing how the senses are used to influence a product's design. It comes up two ways:

Paper 1 — multiple choice

  • Identify which sense a described feature uses.
  • Pick the change that adds a second sensory channel.

Paper 2 — analysing a product

  • Explain how the senses influence the design of a named product.
  • Suggest a second channel for information currently carried by one.
The trap: Listing the five senses without attaching a design decision to each. The command is explain — every sense you name needs a product consequence.
IB-style questionExplain[4 marks]

Explain how a designer uses the human senses in the design of a domestic oven.

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IB-style questionExplain[6 marks]

Explain how a child's night light satisfies the psychological factors of light and sound.

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one way a car maker could have used data on how people perceive things when designing its car doors. [2 marks]

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