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NotesDesign Technology HLTopic 9.3The ACT model
Back to Design Technology HL Topics
9.3.24 min read

The ACT model (Design Technology HL)

IB Design Technology • Unit 9

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Contents

  • Three stages a user passes through
  • The three stages
  • Using it, and where it goes wrong
  • Exam-style question
The big idea: The ACT model — attract, converse, transact — describes how a user meets a product, and maps onto desirability, usability and usefulness.

They are sequential: a product that fails to attract is never used, however good it is, and users are lost at every stage.

Three stages, three qualities, and the drop-off at every one.

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StageQualityWhat a designer controlsHow it fails
AttractDesirabilityForm, colour, finish, material, the photograph, the shelf presence, the first three secondsA product nobody picks up. It may be excellent and it will never be found out
ConverseUsabilityAffordances, labelling, feedback, the shape of a control, what happens when a button is pressedA product nobody understands. The user returns it, or uses one function of twelve for its whole life
TransactUsefulnessPerformance, reliability, the result the user came for, and whether they would buy anotherA product that disappoints — and the user feels cheated precisely because the first two stages promised something
Each stage is a filter: Users are lost at every one, and the earlier the loss the more invisible it is: nobody reports not having picked a product up.

That is why desirability is not decoration — it is the stage that decides whether the other two ever happen.

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FailureWhat it looks likeThe fix
Attractive, unusableA beautiful kettle whose lid nobody can open, or a minimal remote with unlabelled buttonsAffordances and feedback: make the control look like what it does, and make the product respond when it is used
Usable, unattractiveA product that works perfectly and sells nothing, sitting beside a worse one that sellsDesirability is a requirement, not a luxury — form, finish and presentation are part of the specification
Attractive, usable, uselessA gadget that is delightful for a week and then lives in a drawerCheck that the transact stage delivers something the user actually wanted repeatedly, not once
Overpromising at attractA product whose packaging suggests far more than it doesAn honest attract stage: the user who feels cheated is worse than the user who was never interested
ACT and the four pleasures fit together: ACT describes the sequence; the four pleasures describe what is felt at each stage.

Attract is where physio and ideo pleasure do most work; converse is mostly psycho-pleasure; transact is where usefulness and socio-pleasure decide whether the product is kept.

How this is tested — suggesting how the ACT model creates positive emotional responses. It comes up two ways:

Paper 1 — multiple choice

  • Identify the ACT stage a described feature belongs to.
  • Match a stage to desirability, usability or usefulness.

Paper 2 — analysing a product

  • Apply the ACT model to a named product.
  • Explain why a product failed at one of the three stages.
The trap: Treating the three as synonyms for good design. They are sequential and each fails differently — a product nobody notices, a product nobody understands, and a product that disappoints.
IB-style questionApply[6 marks]

A company launches a reusable coffee cup that sells poorly despite good reviews. Apply the ACT model to diagnose the problem and recommend changes.

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IB Exam Questions on The ACT model

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How The ACT model Appears in IB Exams

Examiners use specific command terms when asking about this topic. Here's what to expect:

Define

Give the precise meaning of key terms related to The ACT model.

AO1
Describe

Give a detailed account of processes or features in The ACT model.

AO2
Explain

Give reasons WHY — cause and effect within The ACT model.

AO3
Evaluate

Weigh strengths AND limitations of approaches in The ACT model.

AO3
Discuss

Present arguments FOR and AGAINST with a balanced conclusion.

AO3

See the full IB Command Terms guide →

Related Design Technology HL Topics

Continue learning with these related topics from the same unit:

9.1.1Duty to people and planet
9.1.2Product safety
9.1.3Obsolescence
9.2.1What inclusive design is
View all Design Technology HL topics

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Command terms, paper structure, and mark-scheme tips for Design Technology HL

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