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c059741
NotesPhysicsTopic 1.2
Unit 1 · Space, time and motion · Topic 1.2

IB Physics — Forces and momentum

Topic 1.2 of IB Physics covers Forces and momentum, which is part of Unit 1: Space, time and motion. Students explore key concepts including Free-body diagrams, equilibrium & resolving forces, Newton's laws of motion (F = ma), Friction (static & dynamic), and more. A strong understanding of forces and momentum is essential for IB Physics exams and builds the foundation for connected topics across the syllabus.

Exam technique guidePractice questions

Key concepts in Forces and momentum

Key Idea: This topic is all about what forces do to motion. When forces balance (net force zero) an object is in equilibrium; when they don't, the net force gives an acceleration through F = ma. The same idea, rewritten with momentum (p = mv), governs impulse and collisions. It is examined everywhere in Theme A: Paper 1A tests quick free-body diagrams, ratio and graph reasoning; Paper 2 tests multi-step calculations — connected bodies, terminal velocity, vertical circles and conservation-of-momentum problems.

⚖️ Balanced forces — equilibrium & resolving

Draw the object as a dot with one arrow per force (a free-body diagram). In equilibrium the net force is zero in every direction — so resolve every slanted force first, then balance each direction on its own.

AH=Acos⁡θAV=Asin⁡θA_{\mathrm{H}} = A\cos\theta \qquad A_{\mathrm{V}} = A\sin\thetaAH​=AcosθAV​=Asinθ
Resolving a force into components (θ from the horizontal). Given in the data booklet.
AAA
size (magnitude) of the force (N)
θ\thetaθ
angle the force makes with the horizontal (°)
AHA_{\mathrm{H}}AH​
horizontal component of the force (N)
AVA_{\mathrm{V}}AV​
vertical component of the force (N)

In equilibrium…: net force = **0**. left pull = **right pull**. up pull = **down pull**. at rest **or** steady velocity.

NOT in equilibrium…: net force ≠ 0. the forces don't cancel. the object **accelerates**. speeding up, slowing, or turning.


🚀 Newton's laws & F = ma

A net force changes the motion. 1st law: no net force → constant velocity. 2nd law: net force → acceleration. 3rd law: forces come in equal, opposite pairs on different objects. Always use the net force, and remember connected bodies share one acceleration.

F=ma=ΔpΔtF = ma = \frac{\Delta p}{\Delta t}F=ma=ΔtΔp​
Newton's second law (given). F is the NET force; it also equals the rate of change of momentum.
FFF
net (resultant) force (N)
mmm
mass (kg)
aaa
acceleration (m s⁻²)
Δp\Delta pΔp
change in momentum (kg m s⁻¹)
Δt\Delta tΔt
time interval (s)
Newton's lawWhat it saysWhen you reach for it
Firstzero net force ⇒ rest or constant velocityconstant speed / 'moving steadily'
Secondnet force = ma (same direction)speeding up, slowing, or turning
Thirdequal & opposite pair on different objectstwo objects pushing on each other

🧱 Friction, buoyancy & drag

Three resistive/support forces share one habit: each is fixed by something other than the object alone. Friction depends on the normal force, buoyancy on the fluid and submerged volume, and drag on the speed.

Ff≤μsRFf=μdRF_f \le \mu_s R \qquad F_f = \mu_d RFf​≤μs​RFf​=μd​R
Static (≤ a maximum) and dynamic (fixed) friction. Both given. μ is dimensionless — a force ÷ a force.
FfF_fFf​
friction force, parallel to the surface (N)
μs\mu_sμs​
coefficient of STATIC friction (no unit — a pure number)
μd\mu_dμd​
coefficient of DYNAMIC (sliding) friction (no unit)
RRR
normal force — the support push (N). Booklet writes it F_N.
Fb=ρVgF_b = \rho V gFb​=ρVg
Buoyancy / Archimedes (given). ρ is the FLUID's density; V is the submerged volume.
FbF_bFb​
buoyancy (upthrust) force (N)
ρ\rhoρ
density of the FLUID (kg m⁻³)
VVV
volume of fluid pushed aside — the submerged volume (m³)
ggg
gravitational field strength (9.8 N kg⁻¹)
Fd=6πηrvF_d = 6\pi\eta r vFd​=6πηrv
Stokes' drag on a small slow sphere (given). Drag grows with speed and radius.
FdF_dFd​
drag (resistive) force (N)
η\etaη
viscosity of the fluid (Pa s)
rrr
radius of the sphere (m)
vvv
speed through the fluid (m s⁻¹)
ForceBigger when…Equilibrium use
Static frictionthe surface pushes back harder (large R), up to μₛ Rminimum push to start moving = μₛ R
Buoyancy Fbmore volume is submerged (Fb ∝ V)floating: Fb = weight ⇒ submerged fraction = ρₒbⱼₑcₜ ÷ ρfₗᵤᵢd
Drag Fdthe object moves faster (Fd ∝ v for Stokes)terminal velocity: drag = weight ⇒ a = 0

🔄 Circular motion

Going round a circle means always changing direction, so there is always an acceleration pointing to the centre. The net force that supplies it is the centripetal force — it is not an extra arrow on the diagram, it IS the resultant (friction, tension, gravity, etc.).

a=v2r=ω2r=4π2rT2v=2πrT=ωra = \frac{v^{2}}{r} = \omega^{2}r = \frac{4\pi^{2}r}{T^{2}} \qquad v = \frac{2\pi r}{T} = \omega ra=rv2​=ω2r=T24π2r​v=T2πr​=ωr
Centripetal acceleration and circular speed (given). Combine with F = ma to get the centre-seeking force.
aaa
centripetal acceleration — points to the centre (m s⁻²)
vvv
speed around the circle (m s⁻¹)
rrr
radius of the circle (m)
ω\omegaω
angular speed (rad s⁻¹)
TTT
period — time for one full lap (s)
Fc=mv2rF_c = \frac{m v^{2}}{r}Fc​=rmv2​
Centripetal force — built from F = ma with a = v²/r. The NET force toward the centre (not a booklet line).

💥 Momentum, impulse & collisions

Momentum (p = mv) measures how hard something is to stop. An impulse (force × time) changes it: J = FΔt = Δp, also read off the area under a force–time graph. With no outside push, total momentum is conserved in every collision and explosion.

p=mvp = mvp=mv
Momentum of one object (given). A vector — carry the sign of the velocity.
ppp
momentum (kg m s⁻¹)
mmm
mass (kg)
vvv
velocity — carries a sign for direction (m s⁻¹)
J=FΔt=ΔpJ = F\Delta t = \Delta pJ=FΔt=Δp
Impulse = average force × time = change in momentum (given). Equals the area under a force–time graph.
JJJ
impulse — equals the change in momentum (N s = kg m s⁻¹)
FFF
average force acting (N)
Δt\Delta tΔt
time the force acts for (s)
m1u1+m2u2=m1v1+m2v2m_1 u_1 + m_2 u_2 = m_1 v_1 + m_2 v_2m1​u1​+m2​u2​=m1​v1​+m2​v2​
Conservation of momentum (a principle, not a booklet equation): total p before = total p after. u = before, v = after.
Collision typeMomentumKinetic energy
Elastic (bounce cleanly)conservedconserved (KE before = KE after)
Inelastic (some KE → heat/sound)conservednot conserved (some lost)
Perfectly inelastic (stick together)conservedmost KE lost (one common velocity after)

📝 IB-style worked examples

IB-style questionDetermine[4 marks]

Two blocks on a smooth floor are joined by a light string: a 3.0 kg block in front, a 5.0 kg block behind. A 32 N force pulls the front block. Find (a) the acceleration of the pair and (b) the tension in the string.

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IB-style questionDetermine[3 marks]

A lantern of weight 48 N hangs from the midpoint of a wire stretched between two posts. Each half of the wire makes 6.0° with the horizontal. By balancing the vertical forces, find the tension T in the wire. (sin 6.0° = 0.105)

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IB-style questionDetermine[3 marks]

A 0.20 kg ball travelling at 8.0 m s⁻¹ hits a wall head-on and bounces straight back at 6.0 m s⁻¹. The contact lasts 0.040 s. Find the average force the wall exerts on the ball.

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IB-style questionDetermine[5 marks]

A 1.5 kg trolley moving right at 4.0 m s⁻¹ collides with a stationary 0.50 kg trolley and they stick together. Find (a) their common velocity afterwards and (b) the fraction of kinetic energy lost.

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✅ Quick self-check

Tap each card to check yourself across the whole topic.

Resolve a force at angle θ to the horizontal Horizontal = A cos θ, vertical = A sin θ. In equilibrium, balance each direction to zero separately.

Which force goes into F = ma? The net (resultant) force — every force added with direction. Connected bodies share one acceleration.

Why is the coefficient of friction μ dimensionless? μ = Ff ÷ R is a force ÷ a force, so the newtons cancel — μ is a pure number (usually 0–1).

What fraction of a floating object is submerged? The density ratio ρₒbⱼₑcₜ ÷ ρfₗᵤᵢd, from setting buoyancy = weight (Fb = ρfₗᵤᵢd Vₛᵤb g).

What happens at terminal velocity? Drag has grown to balance the weight, so the net force and acceleration are zero — a steady speed.

Is kinetic energy conserved in a collision? Momentum always is. KE only if the collision is elastic. When objects stick, KE is lost (perfectly inelastic).

Exam Tips

  • Equilibrium ⇒ resolve every slanted force, then set the total to zero in EACH direction separately (left = right, up = down).
  • Always find the NET force first, then use a = F ÷ m. Never plug a single force into F = ma.
  • A nearly-horizontal rope holding a weight needs a HUGE tension — its vertical part is tiny, so the full pull must be large (T ∝ 1/sinθ).
  • Buoyancy uses the FLUID's density and the SUBMERGED volume — not the object's density or its whole volume.
  • At terminal velocity, weight = drag, so the acceleration is zero. Just after release there's no drag yet, so a ≈ g.
  • Centripetal force is the NET inward force (friction, tension, gravity) — don't add it as an extra arrow.
  • Momentum is a VECTOR: a ball that bounces back changes momentum by m(v + u), so you ADD the speeds.
  • In any collision momentum is conserved; check KE separately to decide if it is elastic. Sticking together ⇒ KE lost.

What you'll learn in Topic 1.2

  • 1.2.1 Free-body diagrams, equilibrium & resolving forces
  • 1.2.2 Newton's laws of motion (F = ma)
  • 1.2.3 Friction (static & dynamic)
  • 1.2.4 Buoyancy & Archimedes' principle
  • 1.2.5 Drag force & terminal velocity
  • 1.2.6 Circular motion & centripetal force
  • 1.2.7 Momentum & impulse
  • 1.2.8 Conservation of momentum & collisions
Suggested study order: Read the notes for each sub-topic below → test yourself with flashcards → attempt practice questions → review exam technique.

Study resources — 1.2 Forces and momentum

1.2.1

Free-body diagrams, equilibrium & resolving forces

Notes
1.2.2

Newton's laws of motion (F = ma)

Notes
1.2.3

Friction (static & dynamic)

Notes
1.2.4

Buoyancy & Archimedes' principle

Notes
1.2.5

Drag force & terminal velocity

Notes
1.2.6

Circular motion & centripetal force

Notes
1.2.7

Momentum & impulse

Notes
1.2.8

Conservation of momentum & collisions

Notes

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Topic 1.2 Forces and momentum forms a core part of Unit 1: Space, time and motion in IB Physics. Mastering these concepts will strengthen your understanding of connected topics across the syllabus and prepare you for exam questions that require analysis, evaluation, and real-world application.

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