The inverse undoes the function: The inverse f⁻¹ reverses f: if f turns a into b, then f⁻¹ turns b back into a.
In symbols, f(a) = b ⟺ f⁻¹(b) = a — inputs and outputs swap roles.
IB-style question — undo a value
Given that f(2) = 7, write down f⁻¹(7).
Step by step
- f sends 2 → 7, so f⁻¹ sends 7 back to 2.
Final answer
f⁻¹(7) = 2.
f⁻¹ is NOT 1/f: The notation f⁻¹ means the inverse function, not the reciprocal: f⁻¹(x) ≠ 1/f(x).
The −1 is a label, not a power here.
Reflect the graph in y = x: The graph of f⁻¹ is the mirror image of f in the line y = x.
Every point (a, b) on f becomes (b, a) on f⁻¹ — the coordinates swap.
[Diagram: math-inverse-reflection] - Available in full study mode
A point on y = x stays put: If a point already lies on y = x, its reflection is itself.
That's why f and f⁻¹ meet on the line y = x.
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Swap, then solve: To find f⁻¹: (1) write y = f(x), (2) swap x and y, (3) solve for y.
The result is f⁻¹(x).
IB-style question — a linear inverse
Find the inverse of f(x) = 2x + 3.
Step by step
- Write y = f(x).
- Swap x and y.
- Solve for y.
Final answer
f⁻¹(x) = (x − 3)/2.
IB-style question — a fraction
Find the inverse of f(x) = (x − 4)/3.
Step by step
- Write y, then swap x and y.
- Multiply up and solve for y.
Final answer
f⁻¹(x) = 3x + 4.
Check with a point: If f(1) = 5, then f⁻¹(5) should give 1 back.
(Or confirm f(f⁻¹(x)) = x.)
Domain and range trade places: Because the reflection swaps coordinates, domain of f⁻¹ = range of f and range of f⁻¹ = domain of f.
So f⁻¹ sometimes needs a restricted domain.
IB-style question — the swap in action
f(x) = √x has domain x ≥ 0 and range y ≥ 0.
Describe its inverse.
Step by step
- Swap x and y: x = √y, so y = x².
- The domain of f⁻¹ is the range of f.
Final answer
f⁻¹(x) = x², restricted to x ≥ 0 (inherited from f's range).
Find where they meet: Since f and f⁻¹ intersect on y = x, you can find their intersection point(s) by solving f(x) = x.
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The Section B inverse question: This classic question rolls four skills into one: find f⁻¹, give its domain and range, then find where f and f⁻¹ meet.
We'll do it one part at a time, with f(x) = √(6x − 3), for x ≥ ½.
Part (a)(i) — find f⁻¹ and its domain
Find f⁻¹(x) and state its domain.
Step by step
- Write y = f(x), then swap x and y.
- Square both sides, then make y the subject.
- Now the domain. First find what values f outputs: √(6x − 3) is smallest at x = ½ (giving 0) and only grows from there.
- An inverse swaps inputs and outputs — so the domain of f⁻¹ is exactly that range of f.
Final answer
f⁻¹(x) = (x² + 3)/6, with domain x ≥ 0.
Part (a)(ii) — range of f⁻¹
Write down the range of f⁻¹.
Step by step
- Range of f⁻¹ = domain of f, and the domain of f was x ≥ ½.
Final answer
Range: y ≥ ½.
How do we know they meet on y = x?: f⁻¹ is f reflected in the line y = x.
For a curve like this one that always increases, f and f⁻¹ can only cross on that mirror line — so at any meeting point y = x, which means f(x) = x.
Solving that is far quicker than solving f(x) = f⁻¹(x).
Part (b) — where the graphs meet
The graphs of f and f⁻¹ meet at two points.
Find their x-coordinates.
Step by step
- They meet on the line y = x, so solve f(x) = x. Square both sides to get rid of the root.
- Move everything to one side so the quadratic equals zero. Read off a, b and c.
- It won't factorise nicely, so use the quadratic formula.
- Substitute the three values. Keep −6 in brackets so the signs stay correct.
- Tidy each piece: −(−6) = 6, (−6)² = 36 and 4(1)(3) = 12, so under the root is 36 − 12 = 24.
- Finally simplify the surd: √24 = 2√6, then divide top and bottom by 2.
Final answer
x = 3 − √6 ≈ 0.55 and x = 3 + √6 ≈ 5.45.
[Diagram: math-inverse-reflection] - Available in full study mode
Two easy marks to lose: The domain of f⁻¹ is the range of f (here x ≥ 0 — not all x).
And after squaring, check each answer really fits f(x) = √(6x − 3).