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NotesDesign TechnologyTopic 6.1Empathising: personas
Back to Design Technology Topics
6.1.54 min read

Empathising: personas

IB Design Technology • Unit 6

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Contents

  • Empathy is a stage with an output
  • Three user groups, one object
  • Finding issues, problems and challenges
  • Exam-style question
The big idea: Empathizing is not feeling sorry for users. It is finding out their experience, their motivations and their interactions with products and environments — and writing it down as something the team can design against.

The output is a persona representing a group of end-users.

Each field arrives from a finding. A field with no arrow behind it was invented, and invention gets designed for.

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A hospital bedside table has three user groups who want different things from it, which is why identifying issues for specific user groups is a separate skill from writing one persona.

User groupTheir experienceWhat they need from it
PatientsReaching sideways from a bed, often one-handed, sometimes unsteadyEverything within reach without twisting, and a surface that does not tip
NursesMoving it away and back many times a shift, often while carrying somethingTo move it with one hand or a foot, and for it to stay where it is put
CleanersWorking round it and under it against a fixed time per bayA base that does not trap dirt and can be cleared with one movement
Conflicts are the design problem: Nurses want it to move easily. Patients want it not to move at all when they lean on it.

A persona does not remove that conflict — it makes it explicit and forces you to decide whose need is essential. That decision is the design.

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How issues actually turn up

1

Watch for the workaround

A jug moved onto the bed, a table wedged with a chair, a cloth left over a wheel. Every workaround is a problem the user has already tried to solve.

2

Watch for the thing never used

The swivel lock nobody touches is either not needed or not understood, and either answer changes the design.

3

Ask about the last time, not in general

"What happened the last time you needed something you could not reach?" gets an event. "Is it easy to reach things?" gets a politeness.

4

Ask the group nobody interviews

Cleaners are rarely asked about ward furniture and know more about its base than anyone. The unasked group is usually where the new finding is.

Motivations, not just needs: A patient who will not press the call button for a drink is not short of a button — they are unwilling to be a nuisance.

That motivation explains a behaviour you would otherwise call irrational, and it rules out every solution that involves asking for help.

How this is tested — identifying user needs for specific groups and representing them in a persona. It comes up two ways:

Paper 1 — multiple choice

  • Identify which user group a stated need belongs to.
  • Pick the persona field a finding supports.

Paper 2 — analysing a product

  • Identify the needs of two user groups for a named product.
  • Explain how a persona guides a decision when groups conflict.
The trap: Writing one persona for a product with several user groups, then designing an average. Name the groups, choose a primary, and say what you are trading away.
IB-style questionIdentify[6 marks]

A hospital bedside table is used by patients, nurses and cleaners. Identify the needs of each group and explain which should be treated as primary.

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IB Exam Questions on Empathising: personas

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How Empathising: personas Appears in IB Exams

Examiners use specific command terms when asking about this topic. Here's what to expect:

Define

Give the precise meaning of key terms related to Empathising: personas.

AO1
Describe

Give a detailed account of processes or features in Empathising: personas.

AO2
Explain

Give reasons WHY — cause and effect within Empathising: personas.

AO3
Evaluate

Weigh strengths AND limitations of approaches in Empathising: personas.

AO3
Discuss

Present arguments FOR and AGAINST with a balanced conclusion.

AO3

See the full IB Command Terms guide →

Related Design Technology Topics

Continue learning with these related topics from the same unit:

6.1.1The five stages
6.1.2Research as an activity
6.1.3Primary research
6.1.4Secondary research
View all Design Technology topics

Improve your exam technique

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Observation and journeys6.1.6

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