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NotesDesign Technology HLTopic 7.3Calculating velocity ratio
Back to Design Technology HL Topics
7.3.24 min read

Calculating velocity ratio (Design Technology HL)

IB Design Technology • Unit 7

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Contents

  • A ratio of distances, not forces
  • Calculating it
  • Speed through a train
  • Exam-style question
The big idea: Velocity ratio VR = distance the effort moves ÷ distance the load moves.

For a rotating drive it is the same as input speed ÷ output speed, and it is fixed entirely by the geometry — the tooth counts or the diameters — with no reference to any force at all.

Velocity ratio worked on gears, pulleys and levers, beside mechanical advantage on the same drawings.

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SystemVR =Worked example
Gear pairTeeth on driven ÷ teeth on driver12 into 48 gives VR = 4, so 1,200 rpm in gives 300 rpm out
Belt or pulley driveDriven diameter ÷ driver diameter40 mm into 160 mm gives VR = 4, so 2,800 rpm in gives 700 rpm out
LeverEffort distance ÷ load distance, which equals effort arm ÷ load armEffort 750 mm out, load 50 mm out: VR = 15, and the effort end moves fifteen times as far
Compound trainThe ratios of the stages multiplied together3:1 then 5:1 gives VR = 15, so 1,500 rpm in gives 100 rpm out
Output speed = input speed ÷ VR: That is the rearrangement an exam asks for most often.

And the sense check is simple: a VR above 1 means the output is slower than the input. If your answer came out faster, the ratio went in upside down.

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Working the speed at every point

1

Take one mesh at a time

Work out the speed after the first pair, then use that as the input to the next. Doing the whole train in one step is where errors hide.

2

Two gears on one shaft turn together

In a compound train, the gear that was driven and the small gear beside it share a shaft, so they run at the same speed — that is what links the stages.

3

An idler changes nothing

Its tooth count cancels out of the overall ratio. It reverses the direction and bridges a gap, and the speed is set by the first and last gears only.

4

Check the direction at each mesh

Every external mesh reverses the rotation, so an even number of meshes gives the same direction as the input and an odd number reverses it.

A worked train: A 15-tooth driver meshes with a 45-tooth gear, which shares a shaft with a 12-tooth gear driving a 60-tooth gear. Input 1,200 rpm.

Stage 1: 45 ÷ 15 = 3, so the middle shaft runs at 1,200 ÷ 3 = 400 rpm. Stage 2: 60 ÷ 12 = 5, so the output runs at 400 ÷ 5 = 80 rpm. Overall VR = 3 × 5 = 15, and 1,200 ÷ 15 = 80 rpm — which is the check.

How this is tested — calculating velocity ratios for gear-, pulley- and belt-driven systems. It comes up two ways:

Paper 1 — multiple choice

  • Calculate a velocity ratio from tooth counts or diameters.
  • Find an output speed from an input speed and a ratio.

Paper 2 — analysing a product

  • Calculate the speed at several points in a gear train.
  • Explain what a velocity ratio means for a named product.
The trap: Confusing VR with MA. VR is a ratio of distances or speeds and comes purely from the geometry; MA is a ratio of forces and is reduced by friction.
IB-style questionApply[6 marks]

A cordless drill motor runs at 12,000 rpm. Its gearbox has a 10-tooth driver into a 40-tooth gear, which shares a shaft with a 12-tooth gear driving a 48-tooth gear. Apply velocity ratio to find the chuck speed and comment on it.

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IB Exam Questions on Calculating velocity ratio

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How Calculating velocity ratio Appears in IB Exams

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Define

Give the precise meaning of key terms related to Calculating velocity ratio.

AO1
Describe

Give a detailed account of processes or features in Calculating velocity ratio.

AO2
Explain

Give reasons WHY — cause and effect within Calculating velocity ratio.

AO3
Evaluate

Weigh strengths AND limitations of approaches in Calculating velocity ratio.

AO3
Discuss

Present arguments FOR and AGAINST with a balanced conclusion.

AO3

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Related Design Technology HL Topics

Continue learning with these related topics from the same unit:

7.1.1Selecting on properties
7.1.2Selecting on aesthetics
7.1.3Other selection factors
7.1.4Justifying a choice
View all Design Technology HL topics

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