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NotesDesign Technology HLTopic 3.3Cams
Back to Design Technology HL Topics
3.3.85 min read

Cams (Design Technology HL)

IB Design Technology • Unit 3

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Contents

  • How a cam works
  • The six shapes
  • Designing a cam backwards
  • Exam-style question
The big idea: A cam is a shaped disc on a rotating shaft, with a follower resting on its edge under gravity or a spring.

Where the profile is far from the shaft the follower is pushed up; where it is close the follower drops. So the shape of the cam is the motion it produces.

Each cam drawn beside the follower displacement it produces over one full turn — the graph is computed from the same profile.

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CamThe motion it givesWhere you see it
PearA dwell for about half a turn, then one rise and fall — the follower is held still while the shaft keeps turningAn engine valve, a mechanical timer, a gas-lighter striker
CircularA round disc mounted off-centre: one smooth, symmetrical rise and fall per turn, with no dwell and no shockA sewing machine, a slow oscillating toy, a gentle pump
EccentricThe same geometry under another name; the size of the OFFSET sets the stroke, not the size of the discSanders, vibrating screens, small pumps, clamping levers
TriangularThree rises and falls per revolution, so the follower moves three times as often as the shaft turnsAutomata, indexing mechanisms, toys that flap quickly
OvalTwo smooth rises and falls per revolution, gentler than a pear camAgitators, slow display mechanisms, valve gear
Snail (drop)A gradual rise all the way round, then a sudden drop off the step — and it works in ONE direction onlyA striking clock, an indexing wheel, a spring-release trigger
Dwell is the word examiners look for: A dwell is a stretch of constant radius, where the follower holds still while the shaft keeps turning.

It is the reason a pear cam is used for an engine valve: the valve must stay open for a set part of the cycle, not merely be tapped.

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From the movement you want to the shape you cut

1

Draw the motion first

Plot follower height against shaft angle: rise here, dwell there, fall over this much of the turn.

2

Wrap the graph round the shaft

Each height on the graph becomes a radius at that angle. The profile is the graph in polar form — nothing more.

3

Check the follower can keep up

A very steep rise throws a spring-loaded follower off the profile at speed. Smooth the corners, or run it slower.

4

Choose the follower type

A knife-edge follows detail but wears fast; a roller wears well; a flat follower cannot enter a concave curve at all.

Two facts a cam answer should contain: That the shape is the motion — this is the one mechanism where the profile is the specification.

And that a cam is timed: because it sits on the same shaft as everything else, its rise and fall happen at a chosen point in the cycle rather than whenever.

How this is tested — identifying cam shapes and outlining how they are used. It comes up two ways:

Paper 1 — multiple choice

  • Name the cam shape shown in a drawing.
  • Choose the follower motion a stated cam produces.

Paper 2 — analysing a product

  • Identify the cam in a named product and explain the motion it gives.
  • Explain why one cam shape was chosen over another for a product.
The trap: Saying a cam "makes something move up and down" and stopping. The marks are for HOW it moves — how many times per turn, whether there is a dwell, and whether the fall is gradual or sudden.
IB-style questionExplain[6 marks]

An automaton toy makes a wooden bird peck three times for every turn of its handle, then pause. Explain the cam arrangement that produces this.

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IB Exam Questions on Cams

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How Cams Appears in IB Exams

Examiners use specific command terms when asking about this topic. Here's what to expect:

Define

Give the precise meaning of key terms related to Cams.

AO1
Describe

Give a detailed account of processes or features in Cams.

AO2
Explain

Give reasons WHY — cause and effect within Cams.

AO3
Evaluate

Weigh strengths AND limitations of approaches in Cams.

AO3
Discuss

Present arguments FOR and AGAINST with a balanced conclusion.

AO3

See the full IB Command Terms guide →

Related Design Technology HL Topics

Continue learning with these related topics from the same unit:

3.1.1Classifying by property
3.1.2Classifying by source
3.1.3Choosing a material
3.1.4Physical properties
View all Design Technology HL topics

Improve your exam technique

Command terms, paper structure, and mark-scheme tips for Design Technology HL

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3.3.7Pulleys and belts
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Levers3.3.9

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