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NotesDesign Technology HLTopic 3.1Choosing a material
Back to Design Technology HL Topics
3.1.34 min read

Choosing a material (Design Technology HL)

IB Design Technology · Unit 3

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Contents

  1. 1Why selection is hard
  2. 2Four things to weigh
  3. 3How to make the call
  4. 4Exam-style question
The big idea: Identifying the most suitable material is a complex and challenging task.

Not because the data is hard to find — because the requirements conflict. Light fights heat-resistant; warm-looking fights damp-proof. No candidate wins every row.

Four candidates, six requirements. Watch the score change as each family is applied — and notice no column is all ticks.

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What goes into the decision

1

Physical properties

Density, melting point, conductivity. These usually set hard limits — a material that softens at the working temperature is simply out.

2

Chemical properties

Corrosion, food safety, moisture, fire. These are about the environment the product lives in, and they eliminate rather than rank.

3

Mechanical properties

Strength, stiffness, toughness, hardness. These decide whether it survives the forces of use — and often several candidates pass.

4

Aesthetic characteristics

Colour, texture, lustre, how it ages. The guide names these alongside the three families — and unlike them, they cannot be looked up.

Why aesthetics behave differently: The three property families are measured. Aesthetic characteristics are judged — against the brief, the user and the market. That is what makes the final call a design decision rather than a calculation.

Three choices, explained property by property

1

Glass for office walls

Transparency lets daylight in and people see out, so glass is chosen even though it is heavy and brittle.

2

Synthetic fibres for tents

Nylon and polyester are waterproof (with a coating), do not rot and are light for their strength, unlike cotton canvas.

3

ABS for a toy

Mechanical: tough, so it survives drops. Physical: light. Aesthetic: takes bright colours and a smooth finish.

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When requirements conflict, a designer decides which are non-negotiable and which can be traded. The answer that earns marks says so explicitly.

Non-negotiable

  • Anything about safety — food contact, flammability, electrical insulation
  • Anything that would make the product fail in use
  • Anything a standard or regulation requires
  • If a material fails one of these it is eliminated, whatever else it offers

Tradeable

  • Weight, when the product is not carried far
  • Appearance, when the part is hidden
  • Cost, within the brief's limits
  • These get ranked rather than used to eliminate
The trap: Answering "the best material is X" with no reasoning about what was traded away. Evaluate questions are marked on the weighing, not the winner.

How this is tested — evaluating properties to select the most appropriate material. It comes up two ways:

Paper 1 — multiple choice

  • Identify the property that eliminates a candidate.
  • Pick the material that best meets stated requirements.

Paper 2 — analysing a product

  • Evaluate two candidate materials for a named product.
  • Justify a material choice against conflicting requirements.
The trap: Treating selection as a lookup. Say which requirements are non-negotiable, which you traded, and why — that is the reasoning the marks are for.
IB-style questionEvaluate[6 marks]

A company is choosing between bamboo and stainless steel for the handles of a premium kitchen utensil range. Evaluate the two.

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two factors that determine the choice of material for a product. [2 marks]

Related Design Technology HL Topics

Continue learning with these related topics from the same unit:

3.1.1Classifying by property3.1.2Classifying by source3.1.4Physical properties3.1.5Chemical properties
View all Design Technology HL topics
Improve your exam techniqueCommand terms, paper structure, and mark-scheme tips for Design Technology HL
Previous3.1.2Classifying by sourceNextPhysical properties3.1.4

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