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NotesComputer ScienceTopic 1.3Scheduling
Back to Computer Science Topics
1.3.34 min read

Scheduling

IB Computer Science · Unit 1

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Contents

  1. 1One CPU, many programs
  2. 2Four approaches
  3. 3Choosing between them
  4. 4Exam-style question
The big idea: A processor core can run one process at a time.

Scheduling is the rule the OS uses to decide which process runs next, and for how long. Switching fast enough makes them all look simultaneous.
What the rule is trying to balance: Finish everything quickly, keep the machine feeling responsive, and make sure nothing waits forever.

No single rule is best at all three, which is why there is more than one.

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The same three processes under each rule. Watch how the finish times move.

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1

First come, first served

Each process runs to completion in the order it arrived. Nothing interrupts it.

Good — the simplest rule there is, and nothing is ever skipped. Bad — one long process at the front holds up everything behind it, however short those are.

2

Round robin

Each process gets a fixed time slice, then goes to the back of the queue.

Good — nobody waits long for a first turn, which is what makes a machine feel responsive. Bad — every switch costs time, so too short a slice wastes the CPU on switching.

3

Priority scheduling

Each process carries a priority, and the highest one waiting runs next.

Good — urgent work goes first, which is essential in real-time systems. Bad — a low-priority process can be pushed back indefinitely. That is called starvation.

4

Multilevel queue

Processes are sorted into separate queues by what they are — interactive in one, background batch work in another — and each queue gets its own rule and share of CPU time.

Good — interactive work stays responsive while batch work still progresses. Bad — more to configure, and a badly set share can starve the lower queue.

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Match the rule to the machine: The right choice depends on what the machine is for.

A desktop must feel responsive. A control system must never miss a deadline. A batch server just needs everything finished.

Needs responsiveness

  • A desktop, phone or anything with a person waiting
  • Round robin or a multilevel queue
  • A first turn quickly matters more than finishing first
  • Switching overhead is a price worth paying

Needs deadlines met

  • Control systems, medical equipment, industrial machinery
  • Priority scheduling
  • Some work must run before anything else, always
  • Starvation must be handled separately, or low-priority work never runs
Starvation, and the usual fix: Under priority scheduling, a steady supply of urgent work means a low-priority process may never run at all.

The usual answer is ageing: raise a process's priority the longer it has waited, so everything eventually reaches the front.

How this is tested — you must compare approaches by their EFFECT on the processes, not just define them. It comes up two ways:

Paper 1 Section A

  • Compare two scheduling approaches, 3-6 marks
  • State an advantage and a disadvantage of one
  • Choose an approach for a described system

Paper 1 Section B — case study

  • Recommend scheduling for the case study system
  • Justify it from what that system is used for
The classic trap: Defining both approaches and stopping. A comparison needs a sentence that mentions both: "round robin gives a short process an early turn, whereas first come first served makes it wait for everything ahead of it".
IB-style questionCompare[5 marks]

A hospital monitoring system runs patient alarm checks alongside routine record-keeping. Compare priority scheduling and round robin for this system, and recommend one.

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why scheduling is necessary. [1 mark]

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