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NotesDesign Technology HLTopic 6.1Observation and journeys
Back to Design Technology HL Topics
6.1.64 min read

Observation and journeys (Design Technology HL)

IB Design Technology • Unit 6

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Contents

  • The journey is wider than the product
  • Drawing it, and marking how it feels
  • Pain points become design opportunities
  • Exam-style question
The big idea: A user journey is the whole experience of carrying out a task, drawn as a storyboard of frames in the order they happen.

It starts before the user touches the product and ends after they leave it — and the frames at those two ends are where nobody has looked.

Six frames, an experience line, and the troughs turned into design opportunities. The last step is the half that earns the marks.

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Building a storyboard that is worth drawing

1

Frames, not stages

Each frame is one thing the user does, in the order it happens. Six to ten frames is usually right; thirty is a list, and three has hidden the problem.

2

Start early and finish late

The ward journey starts when a patient decides they want a drink, not when they touch the table — and it ends when the cup is back down safely.

3

Add the experience line

Under each frame, mark how it is going: confident, uncertain, frustrated. Joining the marks makes a line whose troughs you can point at.

4

Annotate with what you saw

"Twists to the left, holds the rail with the other hand" — not "reaches for the jug". The detail is what makes the frame usable later.

Observation, not recollection: A journey drawn from memory shows how you imagine the task works.

The frames come from watching real users doing it, which is why the statement pairs user observation with journey mapping in a single sentence.

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A pain point is a frame where the journey goes wrong: the user hesitates, does extra work, feels unsafe, or gives up. The statement asks you to identify them and to say what design opportunity each one provides — and the second half is where the marks are.

FramePain pointDesign opportunity
Reaching for the jugThe patient twists sideways and holds the bed rail with the other handBring the surface to the patient — a cantilever that swings over the bed
Pouring a drinkThe table rocks when weight goes onto its edgeWiden the base under the working edge, or move the mass over the wheels
Nurse clearing the bayThe table must be lifted over a threshold strip at the doorLarger wheels, or a base that clears the strip without lifting
The commonest lost mark: A storyboard drawn beautifully, with no pain points marked and no opportunities written.

That is a diagnosis with no prescription. Say exactly what happens at the trough — "the table rocks when weight goes onto its edge", not "it is a bit unstable".

How this is tested — mapping a user journey and turning its pain points into design opportunities. It comes up two ways:

Paper 1 — multiple choice

  • Identify the pain point in a described journey.
  • Pick the design opportunity a stated pain point provides.

Paper 2 — analysing a product

  • Map the user journey for a named product and mark the pain points.
  • Explain the design opportunity each pain point provides.
The trap: Starting the journey at the moment the product is picked up. The frames before and after are where the unnoticed problems are, and they are free marks.
IB-style questionPresent[6 marks]

Present a user journey for a patient getting themselves a drink of water using a hospital bedside table, and identify two design opportunities from it.

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IB Exam Questions on Observation and journeys

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How Observation and journeys Appears in IB Exams

Examiners use specific command terms when asking about this topic. Here's what to expect:

Define

Give the precise meaning of key terms related to Observation and journeys.

AO1
Describe

Give a detailed account of processes or features in Observation and journeys.

AO2
Explain

Give reasons WHY — cause and effect within Observation and journeys.

AO3
Evaluate

Weigh strengths AND limitations of approaches in Observation and journeys.

AO3
Discuss

Present arguments FOR and AGAINST with a balanced conclusion.

AO3

See the full IB Command Terms guide →

Related Design Technology HL Topics

Continue learning with these related topics from the same unit:

6.1.1The five stages
6.1.2Research as an activity
6.1.3Primary research
6.1.4Secondary research
View all Design Technology HL topics

Improve your exam technique

Command terms, paper structure, and mark-scheme tips for Design Technology HL

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6.1.5Empathising: personas
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Analysing a product6.1.7

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