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NotesDesign Technology HLTopic 6.1Model, test, refine
Back to Design Technology HL Topics
6.1.124 min read

Model, test, refine (Design Technology HL)

IB Design Technology • Unit 6

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Contents

  • One loop, repeated with harder questions
  • What each loop should contain
  • Raising fidelity, and stopping
  • Exam-style question
The big idea: Development is a loop: model the cheapest thing that answers the current question, test it with real users, refine the design because of what happened — then go round again with a harder question.

You stop when every essential criterion has been measured and met.

Three real loops of one product. Each names what was built, what was measured and what changed.

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LoopBuiltMeasuredChanged
1Card and foam at full size, no mechanism, an hour's work8 patients mimed reaching from a bed at the correct heightThe surface must come 120 mm further over the bed than assumed
2Printed arm and pivot on a weighted column12 patients swung it in and out; effort and hand position recordedThe handle moved to the front edge, because everyone gripped the corner
3Working prototype in the intended materials5 kg at 50 mm from the edge, on a ramp, with nurses timing repositioningNo wheel lift; repositioning 6.2 s, so the brake lever was made larger
A loop where nothing changed was not a test: If you build a model, show it to people, and change nothing, you ran a demonstration.

Either the question was one you already knew the answer to, or the test was not hard enough to fail. Both are worth noticing at the time.

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Managing the loops

1

Raise fidelity only as far as the question needs

A reach question needs a shape at the right height, not a working mechanism. Building more than the question requires costs time you will need later.

2

One question per loop

Change one significant thing at a time. If you change the arm length and the pivot together and it improves, you do not know which did it.

3

Test with the same kind of user each time

Comparing loop 3 on classmates against loop 1 on patients proves nothing. Same population, same task, same measurement.

4

Stop when the essentials are met, and say so

Not when the deadline arrives and not when it looks finished. Record which criteria are met, and which are not yet — that honesty is assessed.

What the folder has to show: For each loop: a photograph of what you built, the data you collected, and the change you made because of it.

A page of prototype photographs with no data between them shows activity rather than development.

How this is tested — demonstrating iterative development through the model, test, refine cycle. It comes up two ways:

Paper 1 — multiple choice

  • Identify which part of the cycle an activity belongs to.
  • Pick the correct next step after a test result.

Paper 2 — analysing a product

  • Demonstrate iterative development of a named product across three loops.
  • Explain why fidelity rises across the loops.
The trap: Describing three prototypes without saying what each test measured or what changed as a result. The marks are in the CHANGES, not in the models.
IB-style questionDemonstrate[6 marks]

Demonstrate how the model, test, refine cycle would be used to develop a swinging bedside table surface, across three loops.

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IB Exam Questions on Model, test, refine

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How Model, test, refine Appears in IB Exams

Examiners use specific command terms when asking about this topic. Here's what to expect:

Define

Give the precise meaning of key terms related to Model, test, refine.

AO1
Describe

Give a detailed account of processes or features in Model, test, refine.

AO2
Explain

Give reasons WHY — cause and effect within Model, test, refine.

AO3
Evaluate

Weigh strengths AND limitations of approaches in Model, test, refine.

AO3
Discuss

Present arguments FOR and AGAINST with a balanced conclusion.

AO3

See the full IB Command Terms guide →

Related Design Technology HL Topics

Continue learning with these related topics from the same unit:

6.1.1The five stages
6.1.2Research as an activity
6.1.3Primary research
6.1.4Secondary research
View all Design Technology HL topics

Improve your exam technique

Command terms, paper structure, and mark-scheme tips for Design Technology HL

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6.1.11Analysing your ideas
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Models and mock-ups6.1.13

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