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NotesDesign Technology HLTopic 5.1Building a persona
Back to Design Technology HL Topics
5.1.35 min read

Building a persona (Design Technology HL)

IB Design Technology • Unit 5

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Contents

  • What a persona is, and what it is not
  • Every field traced back to evidence
  • Primary, secondary, and what a persona is used for
  • Exam-style question
The big idea: A persona is one specific, named, fictional person built entirely out of real research data, standing in for a whole group of users.

It exists so that a design meeting argues about Margaret, who can be pictured holding the product, instead of about "the elderly", who cannot.

Five fields, five arrows. Step through and watch each field arrive from a piece of research — if a field has no arrow, it was invented.

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Not a persona

  • "Teenagers aged 13-19" — a category, not a person
  • A made-up character with a stock photo and a nice name
  • An average of everyone you interviewed
  • Yourself, with a different name

A persona

  • One person: name, age, situation
  • Behaviours taken from observation, in numbers
  • An environment taken from field research
  • A goal and a frustration, each traceable to evidence

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FieldWhere it comes fromExample
WhoQuestionnaire demographicsMargaret, 71, lives alone
BehaviourObservation and interview togetherBoils the kettle 4-5 times a day; sets it down to open the lid
EnvironmentField researchThe kettle lives beside the sink, on a low worktop
GoalInterviews — stated in the user's termsA hot drink, made safely, without asking for help
FrustrationFocus group or observed failureSteam scalds the wrist when the lid is opened
The one rule: If a field has no evidence behind it, delete the field.

An invented detail does not sit harmlessly on the page. It gets used: someone designs for Margaret's love of gardening, and gardening came from nowhere.
Write the goal as the user's, not the product's: Margaret does not want a kettle. She wants a hot drink without a burn.

Written that way, the goal rules concepts out immediately — and it leaves room for solutions that are not kettles at all.

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How designers actually use one

1

The primary persona is the one you must satisfy

If the design works for nobody else, it must still work for the primary persona. There is only one, and choosing it is a real decision.

2

Secondary personae are accommodated where possible

You keep them in mind, but you never compromise the primary persona to suit them. Two or three is plenty.

3

Settle arguments with it

"Would Margaret use this?" ends a debate that "would users like it?" can run forever. That is most of the value.

4

Carry it into the specification

Each frustration becomes a requirement, and each requirement becomes something you can test the prototype against.

Advantages

  • Keeps a real user in the room during every decision
  • Makes research findings usable rather than filed away
  • Builds empathy — a name and a situation are remembered
  • Gives a fast test for any idea: would this person use it?

Disadvantages

  • One person cannot represent the range in a real population
  • Easy to invent, and an invented persona is worse than none
  • Can freeze the design around a user who has since changed
  • Tempting to design for the persona's personality rather than their task
Do not average: Building one persona out of the average of everybody produces a person who does not exist and whose needs contradict each other.

Pick the real cluster in your data that matters most, and build the persona from that cluster alone.

How this is tested — creating a primary persona from research data and using it to guide development. It comes up two ways:

Paper 1 — multiple choice

  • Identify which field of a persona a stated finding supports.
  • Pick the fault in a persona presented to you.

Paper 2 — analysing a product

  • Create a primary persona from given research for a named product.
  • Explain an advantage and a disadvantage of designing to a persona.
The trap: Writing a persona that reads like a character in a story — favourite colour, pets, a photograph — while the behaviour, environment and frustration are missing. Only those three change a design.
IB-style questionPresent[6 marks]

Research into a hospital car-park ticket machine found: 71% of users are visitors aged over 55; 14 of 20 observed users queued behind someone who needed help; interviews repeatedly mentioned arriving anxious and short of time; field research found the machine faces direct afternoon sun. Present a primary persona based on this research.

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IB Exam Questions on Building a persona

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Practice Topic 5.1.3 QuestionsBrowse All Design Technology HL Topics

How Building a persona Appears in IB Exams

Examiners use specific command terms when asking about this topic. Here's what to expect:

Define

Give the precise meaning of key terms related to Building a persona.

AO1
Describe

Give a detailed account of processes or features in Building a persona.

AO2
Explain

Give reasons WHY — cause and effect within Building a persona.

AO3
Evaluate

Weigh strengths AND limitations of approaches in Building a persona.

AO3
Discuss

Present arguments FOR and AGAINST with a balanced conclusion.

AO3

See the full IB Command Terms guide →

Related Design Technology HL Topics

Continue learning with these related topics from the same unit:

5.1.1Planning a UCD inquiry
5.1.2Applying research methods
5.1.4Usability objectives
5.1.5Task analysis
View all Design Technology HL topics

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Command terms, paper structure, and mark-scheme tips for Design Technology HL

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5.1.2Applying research methods
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Usability objectives5.1.4

6 questions to test your understanding

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