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NotesDesign Technology HLTopic 12.1Design for disassembly
Back to Design Technology HL Topics
12.1.45 min read

Design for disassembly (Design Technology HL)

IB Design Technology · Unit 12

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Contents

  1. 1Designing for the end
  2. 2The changes that make it possible
  3. 3What it gains
  4. 4Exam-style question

The big idea

1

Open for repair, upgrade and recycling

Design for disassembly asks whether the product can be taken apart again — for repair, for upgrade, and for recycling.

2

Reach the service part

It is decided almost entirely by the joints, and by whether the shortest-lived part can be reached without destroying anything.

Compare permanent joints with joints that can be opened for service.

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ChangeWhy it mattersWhat it costs
Screws or released clips instead of adhesiveThe product can be opened without destroying it, so a repair is possible at allA few seconds per joint in assembly, and a fastener to buy
The shortest-lived part reachable firstA battery, a filter or a seal should be the first thing reached, not the lastIt constrains the layout, and sometimes the styling
One fastener type throughoutA repairer needs one tool, and cannot put the wrong screw in the wrong holeAlmost nothing — this is the rare change that helps assembly too
Materials marked and groupedA recycler can sort them, and a mixed-material assembly can be separated before shreddingA moulded symbol, which is free once it is in the tool
No bonded mixed-material sandwichesBonded layers can be difficult or uneconomic to separate, reducing available recovery routesIt rules out some constructions, and usually costs a little mass
Published service informationA repair that nobody knows how to do does not happenDocumentation, and a manufacturer that accepts repair as legitimate

Find the shortest-lived part

  • Use reliability and service data to identify the part needing frequent replacement.
  • A filter, belt, battery or seal may need service before the housing; the answer depends on the design.
What fails first?: If that part is buried behind a sonic weld, the whole product is scrapped when it fails — so the single most useful question in this statement is what fails first, and how deep is it?
Access turns a failed part into a repair
Access turns a failed part into a repair. Follow each cause and effect.

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GainWho it is for
RepairThe user, who keeps a working product instead of buying another — and a potential environmental saving because it may avoid manufacturing a replacement product
UpgradeThe user again: more memory, a bigger battery, a new sensor, without replacing the housing and everything in it
Recovery of materialsThe recycler, who can separate and sort rather than shred a mixed lump into low-value fragments
ComplianceThe manufacturer: check the repair and end-of-life requirements that apply to the product and its market
ReputationA product that can be repaired is a reason to buy that brand again, which is a commercial argument rather than an ethical one
And the reason it is often ignored: Design for disassembly costs assembly time, which is a cost the manufacturer pays on every unit, for a benefit somebody else receives years later.

That asymmetry is exactly why it is regulated rather than left to the market — and saying so is a stronger answer than asserting that designers should care.

How this is tested — outlining the advantages of design for disassembly and applying it. It comes up two ways:

Paper 1 — multiple choice

  • Identify the change that improves disassembly.
  • Choose the part that should be reachable first.

Paper 2 — analysing a product

  • Explain how a product could be redesigned for disassembly.
  • Outline the advantages of design for disassembly for a named product.
The trap: Arguing only that it is good for the environment. Name the shortest-lived part, say how deep it is buried, and give the change that reaches it.
IB-style questionExplain[6 marks]

A cordless vacuum cleaner is sonically welded shut, with a glued-in battery pack. Explain how it could be redesigned for disassembly.

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two design features that make a product easier to disassemble. [2 marks]

Related Design Technology HL Topics

Continue learning with these related topics from the same unit:

12.1.1The three DfM strategies12.1.2Design for process12.1.3Design for assembly12.1.5DfM and the environment
View all Design Technology HL topics
Improve your exam techniqueCommand terms, paper structure, and mark-scheme tips for Design Technology HL
Previous12.1.3Design for assemblyNextDfM and the environment12.1.5

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