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NotesDesign Technology HLTopic 10.2Designing out waste
Back to Design Technology HL Topics
10.2.24 min read

Designing out waste (Design Technology HL)

IB Design Technology • Unit 10

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Contents

  • Four strategies for designing waste out
  • What each looks like in a design
  • Across the whole life cycle
  • Exam-style question
The big idea: The guide names four strategies: longevity, upgradability, disassembly and dematerialization.

Each is a set of concrete design decisions rather than an attitude — and longevity comes first, because doubling the time in use halves everything else.

Each strategy as decisions you can point at, with the thing that quietly defeats it — then the order they matter in.

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StrategyIn the designWhat defeats it
LongevityWear parts identified and replaceable; surfaces that age well; spares sold for years after the model endsOne unobtainable part — a ten-year product with a five-year spares policy is a five-year product
UpgradabilityThe fast-moving part on its own module; a connector that will not change next year; firmware that works offlineA proprietary connector changed with each model, which turns an upgrade path into a replacement
DisassemblyScrews or clips rather than glue; one material per part; fixings reachable in a sensible order; materials markedA foam-and-fabric laminate or a glued-in battery — one joint can make a whole product unrecoverable
DematerializationLess mass for the same function; fewer parts; concentrate and refill; a service where the outcome is what was wantedThinning a product until it breaks sooner — dematerialization that shortens life is a net loss
Disassembly is testable: Give a prototype, a screwdriver and a timer to somebody who has not seen it, and record how long it takes to separate the materials and how many tools it needs.

That is a specification criterion — "separated into material streams in under five minutes with standard tools" — and it survives every later trade-off in a way that a good intention does not.

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The statement says waste and pollution are eliminated at ALL stages. Most waste never reaches the user — it is generated in extraction, in processing and in the factory — so a designer's decisions upstream matter as much as the end of life.

StageThe waste thereThe design decision that reduces it
Extraction and processingOre, water and energy far exceeding the mass of the finished partRecycled feedstock, and less mass for the same function
ManufactureOffcuts, sprues, rejects, solvent and coating oversprayNest the parts, choose the stock size, design for the process, avoid coatings
DistributionPackaging, and air shipped inside boxesFlat-pack, nest, stack — and concentrate anything mostly made of water
UseConsumables, energy, and parts replaced earlyRefillable rather than disposable; wear parts designed to be replaced
End of lifeThe entire product, if it cannot be separatedDisassembly, marked materials, and a route for it to come back
Most of the waste is upstream: For many products the material thrown away in extraction and manufacture exceeds the mass of the product several times over.

An answer that only discusses the bin at the end has missed most of the question.

How this is tested — designing products in ways that eliminate waste and pollution. It comes up two ways:

Paper 1 — multiple choice

  • Match a design decision to longevity, upgradability, disassembly or dematerialization.
  • Identify what defeats a stated strategy.

Paper 2 — analysing a product

  • Explain how a named product could be designed to eliminate waste.
  • Justify which strategy matters most for a given product.
The trap: Talking only about the end of life. Most waste is generated in extraction and manufacture, before the user ever sees the product.
IB-style questionExplain[6 marks]

Explain how a cordless drill could be designed to eliminate waste, using all four strategies.

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IB Exam Questions on Designing out waste

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How Designing out waste Appears in IB Exams

Examiners use specific command terms when asking about this topic. Here's what to expect:

Define

Give the precise meaning of key terms related to Designing out waste.

AO1
Describe

Give a detailed account of processes or features in Designing out waste.

AO2
Explain

Give reasons WHY — cause and effect within Designing out waste.

AO3
Evaluate

Weigh strengths AND limitations of approaches in Designing out waste.

AO3
Discuss

Present arguments FOR and AGAINST with a balanced conclusion.

AO3

See the full IB Command Terms guide →

Related Design Technology HL Topics

Continue learning with these related topics from the same unit:

10.1.1Designing sustainably
10.1.2Five principles
10.1.3The triple bottom line
10.1.4Balancing the three Ps
View all Design Technology HL topics

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10.2.1The closed loop
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