Back to all Design Technology topics
Topic 9.2Design Technology SL12 flashcards

Inclusive design

Practice Flashcards

Flip cards to reveal answers
Card 1 of 129.2.1
9.2.1
Question

What is inclusive design?

Click to reveal answer

Track your progress — Sign up free to save your progress and get smart review reminders based on spaced repetition.

All Flashcards in Topic 9.2

Below are all 12 flashcards for this topic. Sign up free to track your progress and get personalized review schedules.

9.2.14 cards

Card 1definition
Question

What is inclusive design?

Answer

Designing one product that works for as many people as possible regardless of age or ability, without a separate special version — covering physical, sensory and cognitive differences.

Card 2concept
Question

What question replaces "is this inclusive?"

Answer

"Who does this exclude, and what would let them in?" It produces a specific barrier and a specific design change instead of an opinion.

Card 3concept
Question

Why must important feedback use two channels?

Answer

One channel always excludes somebody: a beep fails deaf users and noisy places, a colour change fails colour-blind users and bright sun. Sound plus sight covers both.

Card 4concept
Question

Permanent, temporary and situational impairment?

Answer

One arm; a broken wrist for six weeks; holding a toddler. All three need one-handed use, and only the first appears in a disability statistic.

9.2.24 cards

Card 5definition
Question

What is the 50th percentile?

Answer

The middle value of one measurement across a population: half of people measure less and half more on that dimension. It says nothing about any other dimension.

Card 6concept
Question

Why is designing for the average person a trap?

Answer

Nobody is at the 50th percentile in several dimensions at once, and combining a few such requirements leaves a band far narrower than half the population.

Card 7concept
Question

When is the average a defensible choice?

Answer

Where comfort rather than access is at stake and adjustment is genuinely impossible — a fixed seat pitch, say. Even then, name who is disadvantaged and what alternative exists.

Card 8process
Question

What should a designer do when full inclusion is impossible?

Answer

State who the product does not serve and why, bound the exclusion with real data, and provide an alternative where one exists — rather than claiming it suits everybody.

9.2.34 cards

Card 9definition
Question

What is a design-for-extremes strategy?

Answer

Setting each requirement from the user at the limit rather than the average: reach, force and readability from the least capable user, clearance and capacity from the largest.

Card 10process
Question

How do you tell which extreme a requirement comes from?

Answer

Ask whether it lets somebody IN or lets something THROUGH. Access requirements come from the least capable user; space and capacity requirements from the largest.

Card 11concept
Question

Give two advantages of designing for extremes.

Answer

Nobody is designed out, because the requirement is met across the whole range; and one product serves everybody, so there is no special version to design and stock, and no stigma.

Card 12example
Question

Name products designed for an extreme that everybody uses.

Answer

Dropped kerbs, designed for wheelchairs and used by every pram and suitcase; lever door handles, an arthritis solution now standard; subtitles, for deaf viewers and watched by about a third of viewers.

Want smart review reminders?

Sign up free to track your progress. Our spaced repetition algorithm will tell you exactly which cards to review and when.

Start Free