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IB Design Technology SL — All Flashcards

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Card 1 of 301.1.1
1.1.1
Question

Define ergonomics.

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Card 1 • 1.1.1definition
Question

Define ergonomics.

Answer

The relationship and interaction between people (aspects of the human body) and the products, systems and environments they use.

Card 2 • 1.1.1concept
Question

Name the five ways the guide says ergonomics improves a design.

Answer

It makes a design more efficient, more usable, more functional, more effective and safer.

Card 3 • 1.1.1comparison
Question

Why is "ergonomic" not the same as "comfortable"?

Answer

Comfort is only part of the people–product fit. A comfortable product can still fail the environment it is used in — for example a screen that is unreadable in sunlight.

Card 4 • 1.1.2definition
Question

Define anthropometrics.

Answer

The measurement of human physical dimensions, expressed as a percentile range, which presents the spread of physical characteristics across a population.

Card 5 • 1.1.2comparison
Question

Static vs dynamic anthropometric data?

Answer

Static (structural) is measured with the body still — sitting eye height, popliteal height. Dynamic (functional) is measured while the body moves — forward grip reach, arm sweep.

Card 6 • 1.1.2concept
Question

Which four factors affect anthropometric data?

Answer

Age, gender, ethnicity and disability. The age of the dataset itself matters too — populations have grown taller over recent decades.

Card 7 • 1.1.2definition
Question

What is popliteal height and what is it used for?

Answer

The vertical distance from the floor to the underside of the knee when seated. It sets seat height, so that a user's feet rest flat and their thighs are not compressed.

Card 8 • 1.1.3definition
Question

What is a percentile?

Answer

The value below which a given percentage of a population falls. The 5th percentile of reach means 5% of people reach less far than that.

Card 9 • 1.1.3comparison
Question

Reach or clearance — which percentile?

Answer

Reach is set from the SMALLEST user (5th percentile); clearance is set from the LARGEST user (95th percentile).

Card 10 • 1.1.3concept
Question

When is the 50th percentile the right choice, and when is it wrong?

Answer

Right for a fixed height that everyone shares, such as a kitchen counter or a non-adjustable handle. Wrong for a reach or a clearance, where it fails half the population.

Card 11 • 1.1.3concept
Question

What does the 5th-to-95th percentile range cover, and why stop there?

Answer

90% of the user population. Covering the last 5% at each extreme usually costs far more in mechanism and tooling than it gains in users, so it is excluded as a stated decision.

Card 12 • 1.1.4concept
Question

What two strategies let one product suit a range of percentiles?

Answer

Designing the product to be adjustable, and producing it in a range of fixed sizes. Many products use both.

Card 13 • 1.1.4comparison
Question

Adjustability — one advantage and one disadvantage.

Answer

Advantage: one product covers the whole 5th–95th range with one set of tooling. Disadvantage: the mechanism adds cost and weight, can fail, and only helps if the user actually adjusts it.

Card 14 • 1.1.4comparison
Question

A range of sizes — one advantage and one disadvantage.

Answer

Advantage: each item is simpler, lighter and cheaper, with nothing to break. Disadvantage: several sets of tooling and stock, and the user must pick the right size.

Card 15 • 1.1.4example
Question

Give a product that uses BOTH strategies and say why.

Answer

A cycle helmet: two or three shell sizes keep each one light, and an adjustable cradle closes the remaining gap — a loose helmet does not protect in a crash.

Card 16 • 1.1.5definition
Question

What is a work envelope?

Answer

The three-dimensional space a user can reach without moving from their position. Everything the product asks them to touch must lie inside it.

Card 17 • 1.1.5comparison
Question

Normal reach vs maximum reach?

Answer

Normal reach is swept with the upper arm at the side and only the forearm extended — for constant and safety-critical controls. Maximum reach uses the whole extended arm — for occasional controls only.

Card 18 • 1.1.5concept
Question

Why do reach and clearance conflict in a workstation?

Answer

Reach is sized from the smallest user, pulling surfaces lower and nearer; clearance is sized from the largest user, pushing them higher and wider. No single fixed geometry satisfies both, so the workstation adjusts.

Card 19 • 1.1.5concept
Question

Where does an emergency stop belong, and why?

Answer

Inside normal reach, however rarely it is used. Frequency sets the zone for ordinary controls, but a safety-critical control must be reachable instantly without stretching.

Card 20 • 1.1.6definition
Question

Define physiology as used in design technology.

Answer

The study of the systems and biomechanics within the human body — their responses, limitations and capabilities. It tells a designer what a user can DO, where anthropometrics tells them how big the user is.

Card 21 • 1.1.6concept
Question

Name the six physiological limits the guide lists.

Answer

Visual accuracy, colour perception, strength, fatigue, muscle control and hearing thresholds.

Card 22 • 1.1.6concept
Question

Why must colour never be the only way a product signals a state?

Answer

Roughly 1 in 12 men has reduced red–green discrimination, so a colour-only code carries no information for them. Add a second channel — shape, position, a symbol, a pattern or text.

Card 23 • 1.1.6concept
Question

Why design to the sustainable zone rather than the capability ceiling?

Answer

Fatigue lowers what the body can deliver as a task is repeated. A demand that sits just inside the limit for a rested user is outside it later in the shift.

Card 24 • 1.1.7definition
Question

What does psychology cover in this course?

Answer

The study of the human mind, including all the senses that send information to the brain — sight, sound, touch, smell and taste — and how they influence the design and development of products.

Card 25 • 1.1.7example
Question

Give a design use for smell and for taste.

Answer

Smell: an odorant added to naturally odourless natural gas so leaks are detected. Taste: a bittering agent in detergent capsules so a child spits one out.

Card 26 • 1.1.7concept
Question

What is sensory redundancy and why does it matter?

Answer

Carrying critical information through more than one sense — an alarm that both sounds and flashes. A single channel fails completely for part of the user group, while two degrade gracefully.

Card 27 • 1.1.7concept
Question

Why do touchscreens add a click and a vibration?

Answer

A flat screen gives no tactile detent, so the user has no confirmation that a press registered. Sound and haptics replace the feedback a physical button would have given by touch.

Card 28 • 10.1.1definition
Question

What three problems does design for sustainability address?

Answer

Waste, pollution and energy consumption — and all three are affected more by how long the product lasts than by what it is made of.

Card 29 • 10.1.1concept
Question

Why is product life the biggest lever?

Answer

Doubling the time a product stays in use halves its material, energy and waste at once, because one product does the work of two. No material substitution comes close.

Card 30 • 10.1.1process
Question

Why ask where the impact is before choosing a strategy?

Answer

For anything powered the use phase dominates, so insulation and control matter. For anything passive the embodied impact dominates, so mass, processes and life matter.

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