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IB Design Technology SL — All Flashcards

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Card 1 of 3111.1.1
1.1.1
Question

Define ergonomics.

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Card 11.1.1definition
Question

Define ergonomics.

Answer

The relationship and interaction between people (aspects of the human body) and the products, systems and environments they use.

Card 21.1.1concept
Question

Name the five ways the guide says ergonomics improves a design.

Answer

It makes a design more efficient, more usable, more functional, more effective and safer.

Card 31.1.1comparison
Question

Why is "ergonomic" not the same as "comfortable"?

Answer

Comfort is only part of the people–product fit. A comfortable product can still fail the environment it is used in — for example a screen that is unreadable in sunlight.

Card 41.1.2definition
Question

Define anthropometrics.

Answer

The measurement of human physical dimensions, expressed as a percentile range, which presents the spread of physical characteristics across a population.

Card 51.1.2comparison
Question

Static vs dynamic anthropometric data?

Answer

Static (structural) is measured with the body still — sitting eye height, popliteal height. Dynamic (functional) is measured while the body moves — forward grip reach, arm sweep.

Card 61.1.2concept
Question

Which four factors affect anthropometric data?

Answer

Age, gender, ethnicity and disability. The age of the dataset itself matters too — populations have grown taller over recent decades.

Card 71.1.2definition
Question

What is popliteal height and what is it used for?

Answer

The vertical distance from the floor to the underside of the knee when seated. It sets seat height, so that a user's feet rest flat and their thighs are not compressed.

Card 81.1.3definition
Question

What is a percentile?

Answer

The value below which a given percentage of a population falls. The 5th percentile of reach means 5% of people reach less far than that.

Card 91.1.3comparison
Question

Reach or clearance — which percentile?

Answer

Reach is set from the SMALLEST user (5th percentile); clearance is set from the LARGEST user (95th percentile).

Card 101.1.3concept
Question

Why is the 50th percentile usually the wrong design choice?

Answer

It fails half the population by construction, and nobody sits at the 50th percentile in every dimension at once. It suits only dimensions where being wrong either way is harmless.

Card 111.1.3concept
Question

What does the 5th-to-95th percentile range cover, and why stop there?

Answer

90% of the user population. Covering the last 5% at each extreme usually costs far more in mechanism and tooling than it gains in users, so it is excluded as a stated decision.

Card 121.1.4concept
Question

What two strategies let one product suit a range of percentiles?

Answer

Designing the product to be adjustable, and producing it in a range of fixed sizes. Many products use both.

Card 131.1.4comparison
Question

Adjustability — one advantage and one disadvantage.

Answer

Advantage: one product covers the whole 5th–95th range with one set of tooling. Disadvantage: the mechanism adds cost and weight, can fail, and only helps if the user actually adjusts it.

Card 141.1.4comparison
Question

A range of sizes — one advantage and one disadvantage.

Answer

Advantage: each item is simpler, lighter and cheaper, with nothing to break. Disadvantage: several sets of tooling and stock, and the user must pick the right size.

Card 151.1.4example
Question

Give a product that uses BOTH strategies and say why.

Answer

A cycle helmet: two or three shell sizes keep each one light, and an adjustable cradle closes the remaining gap — a loose helmet does not protect in a crash.

Card 161.1.5definition
Question

What is a work envelope?

Answer

The three-dimensional space a user can reach without moving from their position. Everything the product asks them to touch must lie inside it.

Card 171.1.5comparison
Question

Normal reach vs maximum reach?

Answer

Normal reach is swept with the upper arm at the side and only the forearm extended — for constant and safety-critical controls. Maximum reach uses the whole extended arm — for occasional controls only.

Card 181.1.5concept
Question

Why do reach and clearance conflict in a workstation?

Answer

Reach is sized from the smallest user, pulling surfaces lower and nearer; clearance is sized from the largest user, pushing them higher and wider. No single fixed geometry satisfies both, so the workstation adjusts.

Card 191.1.5concept
Question

Where does an emergency stop belong, and why?

Answer

Inside normal reach, however rarely it is used. Frequency sets the zone for ordinary controls, but a safety-critical control must be reachable instantly without stretching.

Card 201.1.6definition
Question

Define physiology as used in design technology.

Answer

The study of the systems and biomechanics within the human body — their responses, limitations and capabilities. It tells a designer what a user can DO, where anthropometrics tells them how big the user is.

Card 211.1.6concept
Question

Name the six physiological limits the guide lists.

Answer

Visual accuracy, colour perception, strength, fatigue, muscle control and hearing thresholds.

Card 221.1.6concept
Question

Why must colour never be the only way a product signals a state?

Answer

Roughly 1 in 12 men has reduced red–green discrimination, so a colour-only code carries no information for them. Add a second channel — shape, position, a symbol, a pattern or text.

Card 231.1.6concept
Question

Why design to the sustainable zone rather than the capability ceiling?

Answer

Fatigue lowers what the body can deliver as a task is repeated. A demand that sits just inside the limit for a rested user is outside it later in the shift.

Card 241.1.7definition
Question

What does psychology cover in this course?

Answer

The study of the human mind, including all the senses that send information to the brain — sight, sound, touch, smell and taste — and how they influence the design and development of products.

Card 251.1.7example
Question

Give a design use for smell and for taste.

Answer

Smell: an odorant added to naturally odourless natural gas so leaks are detected. Taste: a bittering agent in detergent capsules so a child spits one out.

Card 261.1.7concept
Question

What is sensory redundancy and why does it matter?

Answer

Carrying critical information through more than one sense — an alarm that both sounds and flashes. A single channel fails completely for part of the user group, while two degrade gracefully.

Card 271.1.7concept
Question

Why do touchscreens add a click and a vibration?

Answer

A flat screen gives no tactile detent, so the user has no confirmation that a press registered. Sound and haptics replace the feedback a physical button would have given by touch.

Card 2810.1.1definition
Question

What three problems does design for sustainability address?

Answer

Waste, pollution and energy consumption — and all three are affected more by how long the product lasts than by what it is made of.

Card 2910.1.1concept
Question

Why is product life the biggest lever?

Answer

Doubling the time a product stays in use halves its material, energy and waste at once, because one product does the work of two. No material substitution comes close.

Card 3010.1.1process
Question

Why ask where the impact is before choosing a strategy?

Answer

For anything powered the use phase dominates, so insulation and control matter. For anything passive the embodied impact dominates, so mass, processes and life matter.

Card 3110.1.1concept
Question

What turns a sustainability claim into a design decision?

Answer

A measure, a cost and an alternative — for example, "the recycled grade costs 12% more per part and removes the coating, recovered within a year".

Card 3210.1.2definition
Question

Name Datchefski's five principles.

Answer

Cyclic (creates no waste), solar (uses clean energy), safe (causes no harm), efficient (least material and energy), social (supports basic human rights).

Card 3310.1.2definition
Question

What does the cyclic principle require?

Answer

That every part can return to a cycle — made from recycled or renewable material and recyclable or compostable at the end. A laminate or a glued joint usually breaks it.

Card 3410.1.2concept
Question

Why is efficiency measured per year of service?

Answer

Mass and energy only mean something against the service delivered. A chair 40% lighter that lasts half as long uses more material per year of use.

Card 3510.1.2concept
Question

Where does the social principle usually fail?

Answer

Below tier one of the supply chain: final assembly is visible and audited, while the fabric, fixings and raw materials are two or three tiers away and rarely traced.

Card 3610.1.3definition
Question

What is the triple bottom line?

Answer

Measuring a product against three accounts — people (social), profit (economic) and planet (environmental) — together rather than measuring profit alone.

Card 3710.1.3concept
Question

What does the people account cover?

Answer

Users, the community round the factory, everyone in the supply chain, and the people who repair, clean or dispose of the product. The supply chain is the forgotten part.

Card 3810.1.3concept
Question

Why is profit one of the three accounts?

Answer

A design that loses money is never manufactured, so it helps nobody. Profit is a constraint to be met, not a villain, and the version that ships balances all three.

Card 3910.1.3concept
Question

How is the centre of the triple bottom line usually reached?

Answer

By changing what the product IS rather than optimising what it was: shipping concentrate instead of water, renting a tool instead of selling one.

Card 4010.1.4process
Question

How does the triple bottom line reveal a design opportunity?

Answer

Find the account that is quietly paying and name what it pays for. A product that seems unusually cheap or convenient is being subsidised by people, profit or planet.

Card 4110.1.4definition
Question

What is a transfer?

Answer

A decision that moves a cost instead of removing it — a thinner bottle onto the user, a refill onto the household, automation from profit onto people. Check all three accounts after any change.

Card 4210.1.4process
Question

How do you prioritise when accounts genuinely conflict?

Answer

Safety and legality are not tradeable. Then favour the account that cannot recover — a lost livelihood or habitat — over one that can. Then take the whole-life view of profit.

Card 4310.1.4concept
Question

Why does the whole-life view resolve many conflicts?

Answer

Durability that costs more per unit is usually cheaper per year of service, so what looks like profit against planet at the till is often profit and planet over ten years.

Card 4410.2.1comparison
Question

Linear vs circular economy?

Answer

Linear runs take, make, use, dispose — value created once and destroyed once. Circular is a closed loop where disposal becomes a return and resources are continuously repurposed.

Card 4510.2.1process
Question

Rank the recovery loops by value kept.

Answer

Maintain keeps everything; reuse nearly everything; repair keeps the assembly; remanufacture keeps the parts; recycling keeps only the material.

Card 4610.2.1concept
Question

Why does recycling a linear product not make it circular?

Answer

It was designed to be thrown away and then partly rescued. Circular means the return was designed in — bolted not glued, separable materials, and a business that wants it back.

Card 4710.2.1concept
Question

Why is maintenance worth more than recycling?

Answer

The embodied energy of forming and assembling a product is usually far larger than the energy in its raw material, so keeping the artefact is worth more than keeping the substance.

Card 4810.2.2definition
Question

Name the four strategies for designing waste out.

Answer

Longevity, upgradability, disassembly and dematerialization — with longevity first, because doubling the time in use halves everything else.

Card 4910.2.2process
Question

How is disassembly made a specification criterion?

Answer

"Separated into material streams in under five minutes with standard tools", tested with a prototype, a screwdriver and a timer, by somebody who has not seen it before.

Card 5010.2.2concept
Question

What defeats longevity?

Answer

One unobtainable part. A product engineered for ten years with a five-year spares policy is a five-year product.

Card 5110.2.2concept
Question

Why is most waste upstream of the user?

Answer

Extraction and processing waste ore, water and energy far exceeding the mass of the finished part, and manufacture adds offcuts, sprues and rejects.

Card 5210.2.3definition
Question

What two cycles does a circular economy run?

Answer

A technical cycle, where metals and polymers are recovered and remade, and a biological cycle, where materials return safely to natural systems.

Card 5310.2.3concept
Question

Where do biodegradable materials genuinely help?

Answer

Where a product is used once, contaminated in use, lost during use, or too small to sort — situations where collection for the technical cycle cannot happen.

Card 5410.2.3comparison
Question

Degradable, biodegradable, compostable?

Answer

Degradable only breaks into smaller pieces. Biodegradable is converted by micro-organisms to water, carbon dioxide and biomass. Compostable is biodegradable within a defined time with no toxic residue.

Card 5510.2.3concept
Question

Why is biodegradable the wrong goal for a durable product?

Answer

A durable product should last; decomposition undermines the property that makes it sustainable. One recyclable polymer with a twenty-year life beats it on every account.

Card 5610.2.4process
Question

Rank the recovery routes by what they keep.

Answer

Reuse keeps everything; repair keeps the assembly; remanufacture keeps the parts; recycling keeps only the material. Take-back legislation keeps nothing itself but opens the route.

Card 5710.2.4concept
Question

What does repair need from the design?

Answer

Standard fixings rather than glue or welds, a documented procedure, and spares available for the whole product life. A short spares policy cancels the design work.

Card 5810.2.4concept
Question

Why can take-back legislation not deliver recovery alone?

Answer

It can require collection but cannot open a glued box or separate a bonded laminate. Every route depends on a design decision taken years earlier.

Card 5910.2.4example
Question

Which business models want the product back?

Answer

Rental and leasing, deposits and trade-ins, selling an outcome rather than an object, and producer responsibility — all of which make the return profitable rather than a cost.

Card 6010.2.5definition
Question

Name five renewable energy sources.

Answer

Solar, wind, hydro and tidal, biomass and biofuel, and geothermal — each with a limit, which is why a real grid uses several.

Card 6110.2.5concept
Question

Why does circulating material cost energy?

Answer

Every loop involves collection, transport, sorting, cleaning, remanufacture and redistribution, none of which is free — and for a low-value material it can cost more than the material is worth.

Card 6210.2.5concept
Question

Why can a fossil-powered circular loop be worse than making new?

Answer

The same material is moved and processed many times. If each movement burns fuel, the total emissions can exceed those of a single new item.

Card 6310.2.5concept
Question

What is the one-line argument for renewables in a circular economy?

Answer

You cannot run a closed material loop on an open energy loop. If the energy is consumed and gone, the system is only half circular.

Card 6411.1.1process
Question

What are the three steps of product analysis and evaluation?

Answer

Examine how the product performs; determine its strengths and weaknesses; turn the weaknesses into opportunities for improvement.

Card 6511.1.1concept
Question

What separates analysis from description?

Answer

An analysis ties every observation to a consequence, so it changes what you would design next. A description only says what the product is like.

Card 6611.1.1concept
Question

Why must a weakness carry a measurement?

Answer

So the redesign can be shown to have improved it. "Tips at 4 kg placed 80 mm in" can be re-measured; "a bit unstable" cannot.

Card 6711.1.1process
Question

How is a weakness turned into an opportunity?

Answer

State it with a measurement, say what it costs the user, name the feature responsible, and write it as a testable requirement ready for a specification.

Card 6811.1.2concept
Question

What does each stakeholder group uniquely know?

Answer

Users: what happens at the task. Manufacturers: what is expensive and where rejects come from. Engineers: what the design is limited by. Service: what breaks and what they refuse to fix. Retail: why it is bought or returned.

Card 6911.1.2concept
Question

Why test as well as ask stakeholders?

Answer

People give reasons and priorities but misreport their own behaviour; testing gives numbers against a stated condition but only for what you thought to measure. The strongest findings are where the two agree.

Card 7011.1.2concept
Question

Why is returns data valuable?

Answer

It is existing user research in quantity, written by people at the moment they decided the product had failed them — and it is already in the client's records.

Card 7111.1.2concept
Question

Why is interviewing only current users incomplete?

Answer

They have adapted to the faults and report the product as acceptable, and the people who gave up — who hold the strongest finding — are absent.

Card 7211.1.3definition
Question

What are the two axes of a SWOT?

Answer

Strengths and weaknesses are internal to the product and true now. Opportunities and threats are external and about what is coming.

Card 7311.1.3definition
Question

What five lenses is a product SWOT built on?

Answer

Function, performance, usability, features and materials — tagging each entry with its lens stops the SWOT collapsing into four opinions.

Card 7411.1.3concept
Question

Why is "it could be lighter" not an opportunity?

Answer

It is the weakness written again. An opportunity is external — a market gap, a regulation, a supplier or a rival's absence — that the product could exploit.

Card 7511.1.3process
Question

What two pairings does a SWOT produce?

Answer

Strength with opportunity gives what to push. Weakness with threat gives what to fix first. Those two pairs are the output, not the four lists.

Card 7611.1.4process
Question

What are the five stages of reverse engineering?

Answer

Use it first; test it whole; dismantle in order; analyse the parts; infer the decisions. Each ends in recorded data rather than a photograph.

Card 7711.1.4concept
Question

Why use the product before dismantling it?

Answer

The usability baseline — how long a first-time user takes, where they stop, what they try — can only be measured on a working product, and it is gone once it is in pieces.

Card 7811.1.4concept
Question

What repairability data does dismantling produce?

Answer

Minutes to open, the number and type of tools needed, and how many parts were destroyed getting in — comparable numbers that can be set against a rival or a redesign.

Card 7911.1.4concept
Question

Why does the part you cannot explain matter?

Answer

It is usually there for a reason you have not thought of — a standard, a patent route, a manufacturing constraint, an old failure. Removing it blindly reintroduces a solved problem.

Card 8011.1.5process
Question

How do you read a competitor comparison matrix?

Answer

Everybody good = a saturated row, nothing to win. One rival ahead = a gap to close. You ahead = a strength to protect. Everybody weak = the unmet need, and the real opportunity.

Card 8111.1.5concept
Question

Why is the opportunity a row rather than a column?

Answer

A column tells you which existing product is best, and copying it produces a fifth version of what exists. A row nobody has answered gives you something rivals cannot match by tuning.

Card 8211.1.5concept
Question

Why must every product be measured the same way?

Answer

Otherwise you compare test conditions rather than products. Figures from four manufacturers' websites compare four marketing departments.

Card 8311.1.5concept
Question

Why include similar products from outside the market?

Answer

A market usually converges on one answer, so every competitor shares the same blind spot. A watering can and a fuel can both pour one-handed and neither competes with a kettle.

Card 8411.1.6definition
Question

What is constructive discontent?

Answer

The deliberate habit of refusing to accept that something which works is as good as it can be — and converting the irritation into a stated need somebody could design against.

Card 8511.1.6process
Question

What are the four steps?

Answer

What everybody accepts; what you notice anyway, with a measurement; the question you refuse to stop asking; and the finding stated as an unmet need.

Card 8611.1.6example
Question

Why is wheeled luggage the standard example?

Answer

Wheels and suitcases both existed for decades before anyone combined them. Nobody lacked the technology — everybody had accepted that a suitcase is a thing you carry.

Card 8711.1.6concept
Question

Why write the finding as an outcome rather than a solution?

Answer

"Needs a lighter kettle" chooses the answer before ideation. "Needs to fill and pour without lifting it" leaves several very different products possible.

Card 8811.1.7process
Question

At which four points does product analysis happen?

Answer

Empathizing (where does the current product fail?), defining (what baseline must be beaten?), ideation (how do others solve this?), and evaluating (did the new design beat the old?).

Card 8911.1.7concept
Question

What does the baseline make possible?

Answer

A before-and-after comparison on the same measurements — so the final evaluation can show improvement rather than claim it.

Card 9011.1.7concept
Question

Why does the rationale behind the old design matter?

Answer

It tells you what a redesign would have to give up as well as gain. The part you cannot explain is usually there for a standard, a patent or an old failure.

Card 9111.1.7concept
Question

Why analyse products from outside your own market?

Answer

Competitors share the market's assumptions, including the wrong ones. The principle that solves your problem has usually been found somewhere it was not called the same thing.

Card 922.1.1concept
Question

What three things must a designer understand about end-users?

Answer

Their needs (what the product must achieve), their wants (what they would prefer) and their limitations (what they cannot do).

Card 932.1.1definition
Question

How does the guide say empathy with users is developed?

Answer

By understanding users' needs and by carrying out their tasks in the specified environment — doing the task where it is really done, not imagining it from a desk.

Card 942.1.1concept
Question

Why do wants matter if the needs are met?

Answer

Products that meet a need but ignore a want get abandoned. A medication reminder that works perfectly but looks medical ends up in a drawer.

Card 952.1.2definition
Question

Define user-centred design (UCD).

Answer

A design process that pays particular attention to the needs of potential users of a product through the involvement of users at ALL stages of the design process.

Card 962.1.2process
Question

Name the five stages of UCD in order.

Answer

Specify the context of use; specify the requirements; produce design solutions; evaluate against the requirements; iterate.

Card 972.1.2concept
Question

Give two advantages of UCD.

Answer

The product fits a diverse range of user needs and capabilities, and expensive mistakes are found while they are still cheap to fix rather than after tooling.

Card 982.1.2concept
Question

Give two disadvantages of UCD.

Answer

It takes longer and costs more up front, and a poor user sample lets a vocal minority pull the design away from the wider population.

Card 992.1.3concept
Question

What three things does a UCD team need a deep understanding of?

Answer

The user, the task and the environment.

Card 1002.1.3concept
Question

Why is a UCD team multidisciplinary?

Answer

Because no single discipline covers the user, the task and the environment. Each specialist notices a kind of failure the others are not equipped to see.

Card 1012.1.3example
Question

What does a psychologist contribute to a UCD team?

Answer

An understanding of how users perceive information, make decisions and make errors — especially under stress or time pressure. It informs the USER side.

Card 1022.1.3example
Question

What does an anthropologist contribute to a UCD team?

Answer

An understanding of how the setting, the culture and the daily routine shape the way a product is actually used. It informs the ENVIRONMENT side.

Card 1032.1.4concept
Question

Name the six user-centred research methods in the guide.

Answer

Field research, task analysis, user observation, interviews, surveys and focus groups.

Card 1042.1.4comparison
Question

What is the difference between watching methods and asking methods?

Answer

Watching methods (field research, observation, task analysis) show what users DO. Asking methods (interviews, focus groups, surveys) report what users SAY. The gap between them is where design opportunities hide.

Card 1052.1.4concept
Question

When is a survey the right method?

Answer

When you need to measure how COMMON something is across a population — after a deeper method has told you what to ask about.

Card 1062.1.4concept
Question

What is the main weakness of a focus group?

Answer

One confident participant can pull the whole room, so the result reflects the loudest voice rather than the user population.

Card 1072.1.5definition
Question

What is a primary persona?

Answer

One named user built from research data who represents the attributes of a user population — with goals, context and constraints specific enough to force a design decision.

Card 1082.1.5definition
Question

What is a scenario, and what does it add to a persona?

Answer

A written account of the persona performing a task in a specific situation. It surfaces constraints a persona alone does not — the time of day, the lighting, whether a hand is free.

Card 1092.1.5definition
Question

What is a population stereotype? Give two examples.

Answer

An expectation a whole population shares about how something behaves: red means stop, clockwise means more. Designing against one causes errors under pressure, however logical the alternative.

Card 1102.1.5comparison
Question

Give one advantage and one disadvantage of using a persona.

Answer

Advantage: the team shares one concrete user instead of arguing about an abstraction. Disadvantage: a persona built on thin data gives the designer's assumptions false authority.

Card 1112.2.1definition
Question

What does 'fidelity' mean in prototyping?

Answer

How closely the prototype resembles the finished product — in appearance, in materials, and in whether it actually works.

Card 1122.2.1concept
Question

Give two advantages of low-fidelity prototyping.

Answer

It is fast and cheap, so many ideas can be tested; and users criticise a rough model honestly, because it is obviously unfinished.

Card 1132.2.1concept
Question

Give two disadvantages of high-fidelity prototyping.

Answer

It is slow and expensive, so few can be made; and the team and users become reluctant to change something that already looks finished.

Card 1142.2.2concept
Question

What three jobs do drawings do in a design process?

Answer

They explore ideas, refine them, and communicate them. Each job suits a different kind of drawing.

Card 1152.2.2comparison
Question

Informal vs formal drawing — one advantage each.

Answer

Informal (freehand sketch): fast and disposable, so many ideas can be explored. Formal (isometric, orthographic, exploded): unambiguous and to scale, so it can be manufactured from.

Card 1162.2.2definition
Question

What is the convention of an isometric drawing?

Answer

All three axes are drawn at 30° to the horizontal, and nothing gets smaller with distance — so measurements stay true along each axis.

Card 1172.2.2definition
Question

What is an exploded drawing used for?

Answer

Showing how a product assembles: the parts are separated along the axes they assemble on, in order, so sequence and every component are visible at once.

Card 1182.2.3definition
Question

What is the purpose of a prototype?

Answer

To answer a question about the design before the product is committed to — testing an idea, gathering user feedback, communicating the design, and finding problems while they are cheap to fix.

Card 1192.2.3comparison
Question

Physical or virtual — how do you choose?

Answer

By the question. Anything the body judges (weight, grip, texture, fatigue) needs a physical prototype. Comparing many variants, or examining forces inside a part, suits a virtual one.

Card 1202.2.3concept
Question

Why can a simulation not prove a handle is comfortable?

Answer

Comfort is a felt response to pressure, texture, temperature and time. A model can give mass and geometry, but none of those is an output of the simulation.

Card 1212.2.4concept
Question

Name the five things a physical prototype is used to test.

Answer

Scale, aesthetics, materials, function and performance.

Card 1222.2.4example
Question

How is a function prototype usually built, and why?

Answer

As the mechanism alone in a rough open frame. It is quick to build, and testers comment on whether it works rather than on how it looks.

Card 1232.2.4concept
Question

Why test candidate materials in identical geometry?

Answer

So the comparison is fair. If the shapes differ, any difference in feel, stiffness or finish could come from the shape rather than the material.

Card 1242.2.4comparison
Question

What does a performance prototype test that a function prototype does not?

Answer

What happens over time — wear, heat, fatigue and the failures that only appear after thousands of cycles.

Card 1252.2.5comparison
Question

Surface model vs solid model?

Answer

A surface model defines the outer skin only, used for complex curved styling. A solid model defines the whole volume, so it has mass, a centre of gravity and material properties, and can be analysed or manufactured.

Card 1262.2.5definition
Question

What is generative design?

Answer

The designer supplies constraints — loads, fixings, material, allowed space — and the software produces geometries that meet them, often shapes a designer would not have drawn.

Card 1272.2.5definition
Question

What does finite element analysis (FEA) do?

Answer

Divides a part into many small elements and predicts stress, deflection and where it will fail under a stated load, before anything is manufactured.

Card 1282.2.5concept
Question

What do digital humans, VR/AR and haptics have in common?

Answer

All three simulate USE rather than form or strength: reach and clearance, being inside the design at full size, and force feedback on a virtual control.

Card 1292.2.6definition
Question

What is rapid prototyping for?

Answer

Creating physical prototypes quickly, straight from a CAD model, so potential users and design teams can interact with them and give feedback that drives development forward.

Card 1302.2.6process
Question

SLA — how does it work, and what is it best for?

Answer

A laser cures liquid photopolymer resin layer by layer. It gives the finest detail and smoothest surface of the three, so it suits appearance models. Parts are brittle and need supports.

Card 1312.2.6process
Question

FDM — how does it work, and what is its main weakness?

Answer

A heated nozzle melts thermoplastic filament and draws each layer. It is by far the cheapest and most available, but has visible layer lines and is weaker across the layers than along them.

Card 1322.2.6process
Question

SLS — why does it need no support structures?

Answer

The part is built inside a bed of loose polymer powder that the laser fuses selectively. Overhangs rest on powder already present, so nothing has to be printed to support them.

Card 1333.1.1concept
Question

How are materials classified?

Answer

By their physical, chemical and mechanical properties.

Card 1343.1.1comparison
Question

How do you tell a physical property from a chemical one?

Answer

Measure it and put it back. If the material is unchanged the property is physical; if it reacted and was altered, it is chemical.

Card 1353.1.1concept
Question

Give two advantages of classifying materials.

Answer

It lets a designer eliminate candidates systematically, and it lets unlike materials be compared on the same measured terms using published data rather than testing everything.

Card 1363.1.2concept
Question

How are materials classified by source?

Answer

As natural (timbers, textiles, biomaterials) or human-made (metals, polymers, glass, composites, smart materials).

Card 1373.1.2definition
Question

What is a frame structure? Give two examples.

Answer

One that carries its loads through a skeleton of linear members, with the spaces between open or non-structural. A bicycle, a roof truss, a tent.

Card 1383.1.2definition
Question

What is a shell structure, and what is its advantage?

Answer

One where the outer skin itself carries the load, usually because it is curved. It encloses and protects while using very little material for the volume it contains.

Card 1393.1.2concept
Question

Why is 'combination' the right answer for most products?

Answer

Because real products use each structure where its advantage matters — a car has a frame chassis, shell body panels and solid brake discs.

Card 1403.1.3concept
Question

Why does the guide call material selection complex and challenging?

Answer

Because the requirements conflict — light fights heat-resistant, warm-looking fights damp-proof — so no candidate satisfies every one and the designer must decide which matter most.

Card 1413.1.3concept
Question

What four things are weighed when selecting a material?

Answer

Physical, chemical and mechanical properties, plus aesthetic characteristics. The first three are measured; aesthetics are judged against the brief.

Card 1423.1.3concept
Question

Which requirements eliminate a material rather than being ranked?

Answer

Safety requirements — food contact, flammability, electrical insulation — anything that would make the product fail in use, and anything a standard requires.

Card 1433.1.4definition
Question

What is a physical property?

Answer

One that can be measured or observed without the material changing in any way.

Card 1443.1.4concept
Question

Name the six physical properties in the guide.

Answer

Density, thermal expansion, thermal conductivity, melting point, electrical resistivity and electrical conductivity.

Card 1453.1.4definition
Question

Define density.

Answer

Mass per unit volume, in kg/m³ or g/cm³. It decides how heavy a product is for its size.

Card 1463.1.4example
Question

Give one design consequence of thermal expansion.

Answer

Bridges need expansion joints; a metal lid on a glass jar loosens under hot water; two bonded materials with different expansion rates warp or crack.

Card 1473.1.5definition
Question

What is a chemical property?

Answer

An aspect of a material that leads to it chemically reacting with another substance — so the material is altered by the encounter.

Card 1483.1.5concept
Question

Name the four chemical properties in the guide.

Answer

Corrosion resistance, reactivity (food safe), hygroscopy and flammability.

Card 1493.1.5concept
Question

Why does stainless steel resist corrosion?

Answer

Its chromium reacts with oxygen to form a thin, self-repairing oxide film. Scratch it and the film reforms, so corrosion cannot get started.

Card 1503.1.5definition
Question

What does hygroscopic mean, and why does it matter?

Answer

The material absorbs moisture from the air. Timber swells and warps, nylon softens and cardboard loses strength — which is why some polymers must be dried before moulding.

Card 1513.1.6definition
Question

What is a mechanical property?

Answer

An aspect of a material affected by the application of a force.

Card 1523.1.6comparison
Question

Strength vs stiffness?

Answer

Strength is the force needed to break it; stiffness is how much it bends before then. A diving board is strong and deliberately not stiff.

Card 1533.1.6comparison
Question

Hardness vs toughness?

Answer

Hardness resists scratching and wear at the surface; toughness is the energy absorbed before fracture. Glass is very hard and not at all tough.

Card 1543.1.6comparison
Question

Malleability vs ductility?

Answer

Malleability is being hammered or rolled into SHEET; ductility is being drawn out into WIRE.

Card 1553.1.6comparison
Question

Elasticity vs plasticity?

Answer

Elastic deformation returns to the original shape when the load is removed; plastic deformation stays. A bent paperclip has deformed plastically.

Card 1563.1.7definition
Question

Define a composite.

Answer

Two or more materials combined to enhance their properties — a matrix that gives shape and a reinforcement that carries the load.

Card 1573.1.7comparison
Question

What does the matrix contribute, and what does the reinforcement?

Answer

The matrix gives shape, surface and protection, and transfers load into the fibres so they cannot buckle. The reinforcement carries the load and stops the matrix cracking.

Card 1583.1.7example
Question

Name four composites with their constituents.

Answer

GRP: glass fibre in polyester resin. Carbon fibre: carbon fibre in epoxy. Plywood: cross-bonded veneers in adhesive. Reinforced concrete: steel bars in concrete.

Card 1593.1.7concept
Question

Give two disadvantages of composites.

Answer

They cost more and are labour-intensive to lay up, they fail suddenly rather than bending first, and they are very hard to recycle because the constituents cannot be separated.

Card 1603.1.8definition
Question

Define a smart material.

Answer

A material with one or more properties that can be significantly changed in response to changes in its environment.

Card 1613.1.8concept
Question

Name the six smart materials in the guide.

Answer

Piezoelectricity, shape memory, photochromicity, magneto-rheostatic, electro-rheostatic and thermoelectricity.

Card 1623.1.8definition
Question

What is piezoelectricity, and which way does it work?

Answer

A squeeze or vibration produces a voltage — and it runs backwards too: apply a voltage and the material moves. Used in gas-lighter sparks and ultrasound probes.

Card 1633.1.8concept
Question

Why does a designer choose a smart material?

Answer

Because it replaces a mechanism. The material is both sensor and actuator, so there are fewer parts, no wiring and much less to wear out.

Card 1643.1.9definition
Question

What is a biodegradable material?

Answer

One that breaks down in the environment after disposal, or at the end of its useful life, into substances that rejoin natural cycles — water, carbon dioxide and biomass.

Card 1653.1.9concept
Question

What conditions does biodegradation usually require?

Answer

Heat, moisture and oxygen. Those exist in an industrial composter and not in a sealed landfill or the sea, so the label alone guarantees nothing.

Card 1663.1.9concept
Question

How do biomaterials support a circular economy?

Answer

They close the biological loop: grow the feedstock, make the product, use it, compost it — and its nutrients grow the next crop. Waste is designed out rather than managed.

Card 1673.1.9concept
Question

When is a biomaterial NOT the better choice?

Answer

For a durable product that will be collected and recycled properly. Biomaterials win where collection is unrealistic — packaging, single-use items, things used outdoors.

Card 1685.1.1process
Question

What are the four links in a UCD research plan?

Answer

Research question → method → data you will collect → the design decision the data will settle.

Card 1695.1.1concept
Question

What two things must a research question name?

Answer

A user group you could go and find this week, and a task those users carry out with a beginning and an end.

Card 1705.1.1concept
Question

Why does a UCD plan use two research methods rather than one?

Answer

Every method has a blind spot. A watching method (observation, field research) shows what happens but not why; an asking method (interview, focus group) gives reasons but people misreport what they did.

Card 1715.1.1concept
Question

What is the test that kills a weak research question?

Answer

Would a different answer change the design? If nothing changes whichever way the data falls, the question is decoration and the hours are better spent elsewhere.

Card 1725.1.2definition
Question

Name the five user-centred research methods in B1.1.

Answer

Field research, user observation, interviews, questionnaires and focus groups.

Card 1735.1.2definition
Question

What are demographics?

Answer

The measurable facts that define a target population — age, gender, income, education, occupation, location, household type and relevant abilities. They define who is in the group; they never say what an individual wants.

Card 1745.1.2concept
Question

What is the blind spot of user observation?

Answer

It shows exactly what happens and never why. People also behave differently when they know they are watched.

Card 1755.1.2process
Question

What are the four rungs from raw data to a design need?

Answer

Raw records → a repeated theme → a statement about the user → the want or need. Only the last belongs in a specification.

Card 1765.1.3definition
Question

What is a persona?

Answer

One specific, named, fictional person built entirely from real user research, standing in for a whole group of users so that design decisions are argued about a person rather than a category.

Card 1775.1.3concept
Question

What five fields does a persona carry?

Answer

Who (name, age, situation), behaviour, environment, goal and frustration — each traced back to a research finding.

Card 1785.1.3definition
Question

What makes a persona the PRIMARY persona?

Answer

The design must satisfy it above all others: if the product works for nobody else, it must still work for the primary persona.

Card 1795.1.3concept
Question

Give one disadvantage of designing to a persona.

Answer

One person cannot represent the range of a real population, so needs at the edges get designed out — and an invented persona is worse than none, because the invention gets designed for.

Card 1805.1.4definition
Question

Name the five usability objectives.

Answer

Learnability, efficiency, memorability, errors and satisfaction.

Card 1815.1.4comparison
Question

Learnability vs memorability?

Answer

Learnability is the first use — can a newcomer finish unaided? Memorability is a return after weeks — can they still do it without relearning?

Card 1825.1.4concept
Question

What three things does the errors objective cover?

Answer

How many errors are made, how serious each one is, and how easily it can be recovered from.

Card 1835.1.4concept
Question

What turns a usability opinion into a usability evaluation?

Answer

A measurement taken the same way before and after: for example 6 of 20 first-time users completing the task unaided, rather than "it is hard to learn".

Card 1845.1.5definition
Question

What is a task analysis?

Answer

A breakdown of a user's goal into the steps and sub-steps they actually perform, built from observation, used to find where the task goes wrong.

Card 1855.1.5concept
Question

Why must the top of a task analysis be the user's goal?

Answer

A goal written as the product's function assumes the solution. "Get the child safely strapped in" leaves every design open; "operate the harness" does not.

Card 1865.1.5definition
Question

What is a critical point?

Answer

A step where errors happen, where the task takes far longer than it should, or where users abandon it. Each one becomes a specific design improvement.

Card 1875.1.5concept
Question

Why is a task analysis uneven in depth?

Answer

You add sub-steps only where users hesitate, struggle or make mistakes. Breaking every step to the same depth produces a big diagram that points at nothing.

Card 1886.1.1definition
Question

Name the five stages of the design process.

Answer

Empathize; define the project; ideation and modelling; designing a solution; presenting a solution.

Card 1896.1.1concept
Question

What does the empathize stage produce?

Answer

Research findings from real users, a primary persona, and a user journey with pain points marked.

Card 1906.1.1concept
Question

What does defining the project produce?

Answer

A problem statement, and a design specification whose criteria are testable and split into essential and desirable.

Card 1916.1.1concept
Question

Why is the design process iterative?

Answer

Because testing and users keep producing information that invalidates an earlier decision. A failed test sends you back to ideation; a missing requirement sends you back to the specification.

Card 1926.1.10process
Question

What are the two halves of ideation?

Answer

Diverge — generate many genuinely different approaches with judgement suspended — then converge, narrowing against the specification. They must never happen at the same time.

Card 1936.1.10definition
Question

Name five ideation techniques.

Answer

Brainstorming, mind mapping, thumbnail sketching, morphological analysis, and analogy or biomimicry.

Card 1946.1.10concept
Question

What makes ideas distinct rather than variants?

Answer

They solve the problem by a different principle, so they fail and succeed for different reasons. If two ideas fail for the same reason, they are one idea.

Card 1956.1.10concept
Question

How much should an idea be modelled at the ideation stage?

Answer

Far enough to be judged and no further — card, foam or a quick CAD massing — all at the same fidelity, and modelling whatever part would kill the idea if it did not work.

Card 1966.1.11concept
Question

What are design ideas compared against?

Answer

The design specification and user needs — never personal preference. Criteria in the rows, ideas in the columns, every cell scored.

Card 1976.1.11process
Question

In what order is a comparison matrix read?

Answer

Score every cell, remove anything that fails an essential criterion, then use the desirables to choose between the survivors, and finally check the survivor against the persona.

Card 1986.1.11concept
Question

Why must you never add the columns up?

Answer

Because several small desirables can then outvote a single essential — the exact decision the essential-desirable split exists to prevent.

Card 1996.1.11concept
Question

What does iterative analysis of ideas normally produce?

Answer

An improved idea rather than a winner: the comparison shows which part of each idea was doing the work, and the developed design takes the best parts of several.

Card 2006.1.12process
Question

What are the three parts of the development cycle?

Answer

Model — build the cheapest thing that answers the current question. Test — with real users, measuring something. Refine — change the design because of what happened. Then repeat.

Card 2016.1.12concept
Question

Why does fidelity rise across the loops?

Answer

Because the questions get harder. Reach can be answered with card at the right height; stability needs real weight and real materials.

Card 2026.1.12concept
Question

Why change one thing per loop?

Answer

So an improvement can be attributed to a known change. Two changes at once hide which one worked, and can hide one making things worse.

Card 2036.1.12concept
Question

When does development stop?

Answer

When every essential criterion has been measured and met — not at the deadline and not when the model looks finished. Criteria not yet met are recorded honestly.

Card 2046.1.13concept
Question

What are models and prototypes built for at this stage?

Answer

To generate performance data when tested with end-users — not to show what the product will look like.

Card 2056.1.13process
Question

How is a model's fidelity chosen?

Answer

From the question being asked. Card at the right height answers reach; a real pivot answers grip; real materials answer stability and mass.

Card 2066.1.13process
Question

How should a user test be set up?

Answer

Decide the measurement before the users arrive, give a task rather than an opinion prompt, do not help or explain, and record exactly the quantity the specification criterion names.

Card 2076.1.13concept
Question

Why state what a model could not test?

Answer

Because a printed part is weak across its layers and a card model has no weight. An evaluation that claims more than the model could show is worth less than one that names its limits.

Card 2086.1.14definition
Question

What does a complete manufacturing drawing set contain?

Answer

Dimensioned orthographic views of every part, dimensions from a datum, a stated scale, detail views of joints at a larger scale, and an exploded assembly with numbered parts and a parts list.

Card 2096.1.14concept
Question

Why dimension from a datum?

Answer

Chained dimensions accumulate error along the chain; from a single datum each error stays independent.

Card 2106.1.14concept
Question

What is the completeness test for a drawing set?

Answer

Could somebody who has never seen the prototype build it from these sheets alone, without asking a question? Anything missing becomes a decision somebody else makes for you.

Card 2116.1.14concept
Question

Why is a render not a manufacturing drawing?

Answer

It carries appearance and proportion but no dimensions, scale, sections, materials or parts list — nothing can be cut or ordered from it. Its job is presenting the solution.

Card 2126.1.15process
Question

What three questions does a presentation of a solution answer?

Answer

Why does this need to exist, what does it do, and how do you know it works — in that order.

Card 2136.1.15concept
Question

What makes a virtual representation worth including?

Answer

It makes a point faster than a sentence could: the feature shown in use, a ghosted view of something hidden, or a section proving a claim such as cleanability.

Card 2146.1.15concept
Question

Why include a criterion that was not met?

Answer

Because measuring the miss and naming the next step reads as control of the project, while dropping the line reads as not having tested — and the gap is easy to see.

Card 2156.1.15process
Question

How should a presentation end?

Answer

On the design intention, in the words of the problem statement — the stated need, now met — and, for a specific audience, what it changes for them.

Card 2166.1.2comparison
Question

Primary vs secondary research?

Answer

Primary is first-hand data you collected for this project. Secondary is data collected and published by a third party for their own purposes.

Card 2176.1.2comparison
Question

Qualitative vs quantitative data?

Answer

Qualitative describes — reasons, feelings, behaviour, the users' own words. Quantitative counts — times, frequencies, dimensions, percentages.

Card 2186.1.2example
Question

Give an example of primary quantitative data.

Answer

Your own timings, tallies or measurements: for example how many seconds a nurse spends repositioning a table, recorded across twenty meals.

Card 2196.1.2concept
Question

Why is secondary research carried out first?

Answer

It is fast and free, it sets the standards and numbers you cannot measure, and it stops you spending limited primary hours on a question that is already answered.

Card 2206.1.3definition
Question

Name the seven primary research methods in B2.1.3.

Answer

User observations, interviews, surveys, questionnaires, focus groups, material testing and product analysis.

Card 2216.1.3concept
Question

What four outputs does primary data feed?

Answer

User requirements, design specification criteria, the persona, and suggestions for further development of a solution.

Card 2226.1.3process
Question

What makes a material test valid?

Answer

A stated condition rather than a vague quality — 200 wipes with a named disinfectant, not "is it durable" — plus identical samples, the same procedure each time, and a control.

Card 2236.1.3concept
Question

Why ask questionnaire items about behaviour rather than opinion?

Answer

Opinions tend to support whatever the designer already planned. A behaviour question produces a count that can contradict you, which is the only kind worth the hours.

Card 2246.1.4definition
Question

Name the four secondary research sources in B2.1.4.

Answer

Internet-based research, government data and statistics, university research, and a literature search.

Card 2256.1.4concept
Question

What is secondary research FOR?

Answer

To support or validate primary research: it supplies population data and standards you cannot measure, and it shows whether your own finding is normal or unusual.

Card 2266.1.4process
Question

What four questions do you ask of any source?

Answer

Who wrote it and what do they gain? When was it produced? Where did their numbers come from, and from how many people? Who checked it before publication?

Card 2276.1.4concept
Question

Why is an uncited source worth nothing in an evaluation?

Answer

Nobody can check who produced it or how, so the figure cannot be defended. Citing also exposes the case where several of your sources are repeating one original.

Card 2286.1.5concept
Question

What does the empathize stage actually produce?

Answer

Findings about users' experience, motivations and interactions — written up as a persona for each user group, plus a journey with pain points.

Card 2296.1.5concept
Question

Why is a workaround strong evidence?

Answer

It is a problem the user found serious enough to solve themselves, so it shows both the problem and the kind of solution that is acceptable to them.

Card 2306.1.5process
Question

How do you handle conflicting user groups?

Answer

Name the groups, choose a primary and say why, then accommodate the others where it costs the primary nothing — resolving the conflict with a feature rather than averaging it.

Card 2316.1.5concept
Question

Why do motivations matter as well as needs?

Answer

They explain behaviour that otherwise looks irrational. A patient unwilling to be a nuisance will not press a call button, which rules out solutions that depend on asking for help.

Card 2326.1.6definition
Question

What is a user journey?

Answer

The whole experience of carrying out a task, drawn as a storyboard of frames in order — starting before the user touches the product and ending after they leave it.

Card 2336.1.6concept
Question

What is an experience line for?

Answer

Marking how the task is going at each frame, so the troughs become visible. A trough you can point at is much harder to argue with than a sentence.

Card 2346.1.6definition
Question

What is a pain point?

Answer

A frame where the journey goes wrong — the user hesitates, does extra work, feels unsafe or gives up. Each one must be stated as an observed action and effect.

Card 2356.1.6process
Question

What must every pain point be turned into?

Answer

A design opportunity: something specific enough to sketch and then test. A storyboard with troughs and no opportunities has diagnosed a problem and left it there.

Card 2366.1.7definition
Question

What are the three lenses of product analysis?

Answer

Function — what it is for and what each part contributes. Performance — how well it does it, in numbers. Features — what it has, who each one serves, and which are never used.

Card 2376.1.7concept
Question

Why is the performance lens the important one?

Answer

It is the only one that produces baseline numbers. Without them, "better than the existing product" cannot be claimed or tested.

Card 2386.1.7concept
Question

What does an unused feature tell a designer?

Answer

Either it is not needed — so it can go, freeing cost and weight — or it is not understood, which is a usability failure. Both are findings.

Card 2396.1.7process
Question

How do you use product analysis to inspire rather than copy?

Answer

State the problem abstractly, find any product that solves it, and borrow the principle rather than the shape — then name the constraint that stops you copying it outright.

Card 2406.1.8definition
Question

What three clauses make a problem statement?

Answer

WHO has the problem (a recruitable group), what they NEED A WAY TO do (an outcome, never a product), and BECAUSE — the research insight with its evidence.

Card 2416.1.8concept
Question

Why must a problem statement avoid naming a solution?

Answer

Because every idea generated afterwards becomes a variation of that one solution, so ideation has been decided before any analysis happened.

Card 2426.1.8process
Question

How do you test your own problem statement?

Answer

Could someone else recruit your users from it? Does it name an outcome rather than a product? Is the BECAUSE something you found out? Would three very different ideas all satisfy it?

Card 2436.1.8concept
Question

What is the problem statement used for at the END of a project?

Answer

It is what the final evaluation is judged against — whether the stated need is now met. A statement too vague to answer that was never specific enough.

Card 2446.1.9process
Question

What does every specification criterion need?

Answer

A finding behind it, a statement of what the solution must DO, a number or condition, a test, and a band — essential or desirable.

Card 2456.1.9comparison
Question

Essential vs desirable criteria?

Answer

Essential: the solution fails without it, so it filters ideas out. Desirable: a real improvement taken if it costs nothing else, used to break ties between ideas that all pass.

Card 2466.1.9concept
Question

Why must a criterion state behaviour, not a material?

Answer

"Made from aluminium" writes a solution into the specification and rules out better ones. The criterion is the behaviour aluminium was wanted for.

Card 2476.1.9concept
Question

Where is a specification used after it is written?

Answer

To compare ideas against each other, to decide when development is finished, and to structure the final evaluation — which is why a vague one costs marks three stages later.

Card 2486.2.1comparison
Question

Isometric vs orthographic — what is each for?

Answer

Isometric shows the whole object in three dimensions to communicate a concept. Orthographic gives front, plan and side in true size so a manufacturer can work to the dimensions.

Card 2496.2.1definition
Question

What do dashed and chain-dotted lines mean on an orthographic drawing?

Answer

Dashed is a hidden edge — real, but not visible from that direction. Chain-dotted is a centre line, marking the axis of a hole or cylinder.

Card 2506.2.1comparison
Question

First angle vs third angle projection?

Answer

Third angle places each view on the side you looked from; first angle places it on the opposite side. The symbol on the sheet says which, because reading it wrongly produces a mirror-image part.

Card 2516.2.1concept
Question

When is an exploded drawing the right choice?

Answer

When the question is about the ORDER of assembly — which part goes on first and which fixing goes where. An assembly drawing shows the fitted result but not the sequence.

Card 2526.2.2concept
Question

What does a physical prototype test that CAD cannot?

Answer

Anything the body judges: weight, reach, grip, balance, fatigue, and fit in a real space with real obstructions.

Card 2536.2.2definition
Question

Name the three considerations for a physical prototype.

Answer

Scale — full size wherever a body is involved. Shape — the form in the hand, weighted to the real mass. Space — whether it fits in the real place it must be used.

Card 2546.2.2comparison
Question

Aesthetic vs functional prototype?

Answer

An aesthetic prototype tests how it looks and feels and need not work. A functional prototype tests whether it does the job and may look like nothing. One prototype doing both usually does neither.

Card 2556.2.2concept
Question

Why weight a foam model?

Answer

Unweighted, it flatters every design — with no mass there is no wrist torque, so every grip shape feels comfortable and the test cannot tell them apart.

Card 2566.2.3comparison
Question

Surface, solid and virtual models — what does each know?

Answer

Surface knows only the skin. Solid knows the whole enclosed volume, so it can report mass and sections. Virtual knows geometry plus behaviour — motion, loads and materials.

Card 2576.2.3concept
Question

Why can a surface model not give a mass?

Answer

It has no inside — only a skin with no thickness — so there is nothing for a density to act on.

Card 2586.2.3concept
Question

What is the real advantage of parametric CAD?

Answer

The model is built from editable dimensions, so changing one updates every dependent feature. A variant costs minutes rather than a rebuild, which is what makes iterating affordable.

Card 2596.2.3concept
Question

What is the key limitation of CAD?

Answer

It cannot tell you what a product feels like to use — weight, balance, grip, fatigue or fit in a cluttered real space. Those need a weighted physical model.

Card 2606.2.4process
Question

What three inputs does an FEA need?

Answer

A material, so stiffness and strength are known; the loads — how much, where and in what direction; and the constraints saying which faces are held still.

Card 2616.2.4concept
Question

Does red on an FEA output mean failure?

Answer

No. Red is the highest stress in that simulation. Failure depends on whether the peak exceeds the yield strength of the material, which the numbered scale tells you.

Card 2626.2.4concept
Question

Why does stress concentrate at a sharp internal corner?

Answer

The load has to change direction through a small area. A generous fillet radius lets the stress flow round gradually, which is usually the cheapest fix available.

Card 2636.2.4concept
Question

What does FEA not establish?

Answer

Anything outside the case described: being dropped, loaded off-centre, corroded, or fatigued over many cycles. It also assumes a perfect material, which a printed part is not.

Card 2646.2.5process
Question

Name the five checks that make a CAD model printable.

Answer

Watertight solid, wall thickness against the nozzle or beam width, orientation, overhangs and reachable supports, and designed clearances at mating faces.

Card 2656.2.5concept
Question

Why does orientation come first?

Answer

It fixes which faces print well, which surfaces overhang and need support, and the direction the part is weak in — so every other decision depends on it.

Card 2666.2.5formula
Question

What clearance do mating printed parts need?

Answer

Typically 0.2 to 0.4 mm per mating face. Modelled at the exact nominal size, printed parts come off the bed fused together.

Card 2676.2.5concept
Question

Why is surviving a test on a printed part weak evidence?

Answer

A printed part is not the production part: FDM is far weaker across its layers than a moulded part is in any direction, and SLA embrittles in sunlight.

Card 2686.2.6concept
Question

Why test users and clients separately?

Answer

They answer different questions — users about the body and the task, clients about budget, installation and what the organisation owns — and in one room the client talks while the users agree.

Card 2696.2.6process
Question

How do you get data rather than politeness from a prototype test?

Answer

Decide the measurement before the session, give a task rather than an opinion prompt, say nothing and do not help, record behaviour as well as words, and ask the open question only at the end.

Card 2706.2.6process
Question

How does a comment become a design change?

Answer

Pair it with what was observed, work out what it means about the design, then decide the change — and retest with the same task, users and measurement.

Card 2716.2.6concept
Question

When is "no change" the right response to feedback?

Answer

When the behaviour does not support the words: three users calling a tool heavy while nobody slows down is worth recording and watching, not redesigning for.

Card 2727.1.1process
Question

Where does material selection start?

Answer

At the requirement, not the material. Each requirement names a property with a number, which a candidate either meets or does not.

Card 2737.1.1concept
Question

How are essential properties used in selection?

Answer

As a filter: a candidate failing one is out however well it scores elsewhere. Mass, cost, availability and aesthetics then rank whatever survives.

Card 2747.1.1comparison
Question

Strength or stiffness — which fixes a flexing seat?

Answer

Stiffness. Strength is the load before it breaks; stiffness is how little it bends before then. Section depth and shape affect stiffness at least as much as the material does.

Card 2757.1.1concept
Question

What must an answer contain beyond the material name?

Answer

The requirement, the property it demands, and the consequence for the user. A material name on its own earns nothing.

Card 2767.1.2definition
Question

Name the three aesthetic characteristics in B3.1.2.

Answer

Texture, form and colour — each enhanced by a finishing technique after the material has been chosen on its properties.

Card 2777.1.2example
Question

Give a functional reason for a texture.

Answer

Grip under a wet hand, hiding fingerprints, or preventing dirt being trapped — and it tells a user where to hold something with no instruction.

Card 2787.1.2comparison
Question

Why anodise rather than paint an aluminium frame?

Answer

Anodising converts the surface of the metal itself so there is no coating to chip. Paint sits on top, and once chipped in a wet environment corrosion starts under its edge.

Card 2797.1.2comparison
Question

Why pigment a polymer rather than paint it?

Answer

The colour goes right through, so a scratch shows the same colour beneath instead of a different substrate — the difference between looking worn and looking damaged.

Card 2807.1.3concept
Question

What does cost really mean in material selection?

Answer

Cost per part rather than per kilogram, including processing, waste and finishing — and over the whole product life, since a coating renewed twice is bought three times.

Card 2817.1.3concept
Question

What does availability really mean?

Answer

Available in the section and grade required, within the lead time, at a usable order quantity, and ideally from a second source so one supplier cannot stop production.

Card 2827.1.3concept
Question

Why is product life part of sustainability?

Answer

A product lasting fifteen years in a slightly worse material beats one lasting four in a better one, because the second is made and transported nearly four times over.

Card 2837.1.3process
Question

How is a conflict between the three factors resolved?

Answer

Essentials first — cost never buys back a failed property. Then whole-life cost, then what is genuinely available. Finally, state the trade-off you accepted and why.

Card 2847.1.4process
Question

What are the four links in a justified material choice?

Answer

The requirement from the specification, the property it demands, the evidence for that property, and the trade-off accepted. Missing the evidence link makes it a preference.

Card 2857.1.4comparison
Question

Primary vs secondary evidence for a material choice?

Answer

Secondary is published — property tables, standards, corrosion charts, supplier data sheets. Primary is your own testing on this material in this environment.

Card 2867.1.4concept
Question

Why corroborate a supplier data sheet?

Answer

The supplier gains if you believe it and nobody independent checked it. It is evidence of what the material is offered as; a second source makes it a number you can defend.

Card 2877.1.4concept
Question

Why must a justification name a trade-off?

Answer

Every choice gives something up. An answer listing only advantages reads as advocacy; naming the cost and arguing it was worth paying reads as judgement.

Card 2889.1.1definition
Question

What three duties does a designer hold?

Answer

To the client who pays, to the community that lives with the product, and to the environment that supplies and absorbs it. Almost every decision reaches all three.

Card 2899.1.1concept
Question

Why judge an impact over the whole life?

Answer

Because a per-unit improvement can be an overall loss. A bottle using 18% less plastic but replaced twice as often uses more material across a year.

Card 2909.1.1example
Question

How does an assembly decision become an environmental decision?

Answer

Welding an earcup shut is chosen for cost and thinness, and it decides that any fault scraps the whole product. Most environmental damage is a side effect of a decision about something else.

Card 2919.1.1process
Question

What does responsibility look like as a process?

Answer

Four questions asked before a decision is fixed: who else lives with this, for how long, what would change it, and can I say why.

Card 2929.1.2concept
Question

What does a safety standard convert a duty into?

Answer

A hazard, a test and a limit — so the same product either passes or does not, and two people can agree about the result.

Card 2939.1.2process
Question

Name the safety hierarchy.

Answer

Design the hazard out; if it must exist, guard or interlock it; warn only when neither is possible. Relying on the user is never a safety measure.

Card 2949.1.2concept
Question

Why is a standard called accumulated knowledge?

Answer

Every clause exists because something went wrong somewhere, usually to somebody. No individual designer could discover all of those hazards alone.

Card 2959.1.2concept
Question

What does conformity to a standard NOT establish?

Answer

That the product is safe for your users in your context. A standard written for adults says nothing about a nursery, and one tested dry says nothing about wet hands.

Card 2969.1.3definition
Question

Name the five kinds of obsolescence.

Answer

Planned, functional, technological, style and social. What separates them is what actually ended the product.

Card 2979.1.3comparison
Question

Planned or functional obsolescence?

Answer

Functional means it genuinely broke and cannot economically be repaired. Planned means the useful life was deliberately limited by a design decision.

Card 2989.1.3definition
Question

What is the triple bottom line?

Answer

Measuring a product against people, profit and planet rather than profit alone. Obsolescence is where the three conflict most sharply.

Card 2999.1.3concept
Question

Give the commercial argument for designing against obsolescence.

Answer

A long-lived product builds the reputation the next one is sold on, avoids total warranty replacements, and avoids legal exposure as repairability rules spread.

Card 3009.2.1definition
Question

What is inclusive design?

Answer

Designing one product that works for as many people as possible regardless of age or ability, without a separate special version — covering physical, sensory and cognitive differences.

Card 3019.2.1concept
Question

What question replaces "is this inclusive?"

Answer

"Who does this exclude, and what would let them in?" It produces a specific barrier and a specific design change instead of an opinion.

Card 3029.2.1concept
Question

Why must important feedback use two channels?

Answer

One channel always excludes somebody: a beep fails deaf users and noisy places, a colour change fails colour-blind users and bright sun. Sound plus sight covers both.

Card 3039.2.1concept
Question

Permanent, temporary and situational impairment?

Answer

One arm; a broken wrist for six weeks; holding a toddler. All three need one-handed use, and only the first appears in a disability statistic.

Card 3049.2.2definition
Question

What is the 50th percentile?

Answer

The middle value of one measurement across a population: half of people measure less and half more on that dimension. It says nothing about any other dimension.

Card 3059.2.2concept
Question

Why is designing for the average person a trap?

Answer

Nobody is at the 50th percentile in several dimensions at once, and combining a few such requirements leaves a band far narrower than half the population.

Card 3069.2.2concept
Question

When is the average a defensible choice?

Answer

Where comfort rather than access is at stake and adjustment is genuinely impossible — a fixed seat pitch, say. Even then, name who is disadvantaged and what alternative exists.

Card 3079.2.2process
Question

What should a designer do when full inclusion is impossible?

Answer

State who the product does not serve and why, bound the exclusion with real data, and provide an alternative where one exists — rather than claiming it suits everybody.

Card 3089.2.3definition
Question

What is a design-for-extremes strategy?

Answer

Setting each requirement from the user at the limit rather than the average: reach, force and readability from the least capable user, clearance and capacity from the largest.

Card 3099.2.3process
Question

How do you tell which extreme a requirement comes from?

Answer

Ask whether it lets somebody IN or lets something THROUGH. Access requirements come from the least capable user; space and capacity requirements from the largest.

Card 3109.2.3concept
Question

Give two advantages of designing for extremes.

Answer

Nobody is designed out, because the requirement is met across the whole range; and one product serves everybody, so there is no special version to design and stock, and no stigma.

Card 3119.2.3example
Question

Name products designed for an extreme that everybody uses.

Answer

Dropped kerbs, designed for wheelchairs and used by every pram and suitcase; lever door handles, an arthritis solution now standard; subtitles, for deaf viewers and watched by about a third of viewers.

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