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Name the five stages of the design process.
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All Flashcards in Topic 6.1
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6.1.14 cards
Name the five stages of the design process.
Empathize; define the project; ideation and modelling; designing a solution; presenting a solution.
What does the empathize stage produce?
Research findings from real users, a primary persona, and a user journey with pain points marked.
What does defining the project produce?
A problem statement, and a design specification whose criteria are testable and split into essential and desirable.
Why is the design process iterative?
Because testing and users keep producing information that invalidates an earlier decision. A failed test sends you back to ideation; a missing requirement sends you back to the specification.
6.1.104 cards
What are the two halves of ideation?
Diverge — generate many genuinely different approaches with judgement suspended — then converge, narrowing against the specification. They must never happen at the same time.
Name five ideation techniques.
Brainstorming, mind mapping, thumbnail sketching, morphological analysis, and analogy or biomimicry.
What makes ideas distinct rather than variants?
They solve the problem by a different principle, so they fail and succeed for different reasons. If two ideas fail for the same reason, they are one idea.
How much should an idea be modelled at the ideation stage?
Far enough to be judged and no further — card, foam or a quick CAD massing — all at the same fidelity, and modelling whatever part would kill the idea if it did not work.
6.1.114 cards
What are design ideas compared against?
The design specification and user needs — never personal preference. Criteria in the rows, ideas in the columns, every cell scored.
In what order is a comparison matrix read?
Score every cell, remove anything that fails an essential criterion, then use the desirables to choose between the survivors, and finally check the survivor against the persona.
Why must you never add the columns up?
Because several small desirables can then outvote a single essential — the exact decision the essential-desirable split exists to prevent.
What does iterative analysis of ideas normally produce?
An improved idea rather than a winner: the comparison shows which part of each idea was doing the work, and the developed design takes the best parts of several.
6.1.124 cards
What are the three parts of the development cycle?
Model — build the cheapest thing that answers the current question. Test — with real users, measuring something. Refine — change the design because of what happened. Then repeat.
Why does fidelity rise across the loops?
Because the questions get harder. Reach can be answered with card at the right height; stability needs real weight and real materials.
Why change one thing per loop?
So an improvement can be attributed to a known change. Two changes at once hide which one worked, and can hide one making things worse.
When does development stop?
When every essential criterion has been measured and met — not at the deadline and not when the model looks finished. Criteria not yet met are recorded honestly.
6.1.134 cards
What are models and prototypes built for at this stage?
To generate performance data when tested with end-users — not to show what the product will look like.
How is a model's fidelity chosen?
From the question being asked. Card at the right height answers reach; a real pivot answers grip; real materials answer stability and mass.
How should a user test be set up?
Decide the measurement before the users arrive, give a task rather than an opinion prompt, do not help or explain, and record exactly the quantity the specification criterion names.
Why state what a model could not test?
Because a printed part is weak across its layers and a card model has no weight. An evaluation that claims more than the model could show is worth less than one that names its limits.
6.1.144 cards
What does a complete manufacturing drawing set contain?
Dimensioned orthographic views of every part, dimensions from a datum, a stated scale, detail views of joints at a larger scale, and an exploded assembly with numbered parts and a parts list.
Why dimension from a datum?
Chained dimensions accumulate error along the chain; from a single datum each error stays independent.
What is the completeness test for a drawing set?
Could somebody who has never seen the prototype build it from these sheets alone, without asking a question? Anything missing becomes a decision somebody else makes for you.
Why is a render not a manufacturing drawing?
It carries appearance and proportion but no dimensions, scale, sections, materials or parts list — nothing can be cut or ordered from it. Its job is presenting the solution.
6.1.154 cards
What three questions does a presentation of a solution answer?
Why does this need to exist, what does it do, and how do you know it works — in that order.
What makes a virtual representation worth including?
It makes a point faster than a sentence could: the feature shown in use, a ghosted view of something hidden, or a section proving a claim such as cleanability.
Why include a criterion that was not met?
Because measuring the miss and naming the next step reads as control of the project, while dropping the line reads as not having tested — and the gap is easy to see.
How should a presentation end?
On the design intention, in the words of the problem statement — the stated need, now met — and, for a specific audience, what it changes for them.
6.1.24 cards
Primary vs secondary research?
Primary is first-hand data you collected for this project. Secondary is data collected and published by a third party for their own purposes.
Qualitative vs quantitative data?
Qualitative describes — reasons, feelings, behaviour, the users' own words. Quantitative counts — times, frequencies, dimensions, percentages.
Give an example of primary quantitative data.
Your own timings, tallies or measurements: for example how many seconds a nurse spends repositioning a table, recorded across twenty meals.
Why is secondary research carried out first?
It is fast and free, it sets the standards and numbers you cannot measure, and it stops you spending limited primary hours on a question that is already answered.
6.1.34 cards
Name the seven primary research methods in B2.1.3.
User observations, interviews, surveys, questionnaires, focus groups, material testing and product analysis.
What four outputs does primary data feed?
User requirements, design specification criteria, the persona, and suggestions for further development of a solution.
What makes a material test valid?
A stated condition rather than a vague quality — 200 wipes with a named disinfectant, not "is it durable" — plus identical samples, the same procedure each time, and a control.
Why ask questionnaire items about behaviour rather than opinion?
Opinions tend to support whatever the designer already planned. A behaviour question produces a count that can contradict you, which is the only kind worth the hours.
6.1.44 cards
Name the four secondary research sources in B2.1.4.
Internet-based research, government data and statistics, university research, and a literature search.
What is secondary research FOR?
To support or validate primary research: it supplies population data and standards you cannot measure, and it shows whether your own finding is normal or unusual.
What four questions do you ask of any source?
Who wrote it and what do they gain? When was it produced? Where did their numbers come from, and from how many people? Who checked it before publication?
Why is an uncited source worth nothing in an evaluation?
Nobody can check who produced it or how, so the figure cannot be defended. Citing also exposes the case where several of your sources are repeating one original.
6.1.54 cards
What does the empathize stage actually produce?
Findings about users' experience, motivations and interactions — written up as a persona for each user group, plus a journey with pain points.
Why is a workaround strong evidence?
It is a problem the user found serious enough to solve themselves, so it shows both the problem and the kind of solution that is acceptable to them.
How do you handle conflicting user groups?
Name the groups, choose a primary and say why, then accommodate the others where it costs the primary nothing — resolving the conflict with a feature rather than averaging it.
Why do motivations matter as well as needs?
They explain behaviour that otherwise looks irrational. A patient unwilling to be a nuisance will not press a call button, which rules out solutions that depend on asking for help.
6.1.64 cards
What is a user journey?
The whole experience of carrying out a task, drawn as a storyboard of frames in order — starting before the user touches the product and ending after they leave it.
What is an experience line for?
Marking how the task is going at each frame, so the troughs become visible. A trough you can point at is much harder to argue with than a sentence.
What is a pain point?
A frame where the journey goes wrong — the user hesitates, does extra work, feels unsafe or gives up. Each one must be stated as an observed action and effect.
What must every pain point be turned into?
A design opportunity: something specific enough to sketch and then test. A storyboard with troughs and no opportunities has diagnosed a problem and left it there.
6.1.74 cards
What are the three lenses of product analysis?
Function — what it is for and what each part contributes. Performance — how well it does it, in numbers. Features — what it has, who each one serves, and which are never used.
Why is the performance lens the important one?
It is the only one that produces baseline numbers. Without them, "better than the existing product" cannot be claimed or tested.
What does an unused feature tell a designer?
Either it is not needed — so it can go, freeing cost and weight — or it is not understood, which is a usability failure. Both are findings.
How do you use product analysis to inspire rather than copy?
State the problem abstractly, find any product that solves it, and borrow the principle rather than the shape — then name the constraint that stops you copying it outright.
6.1.84 cards
What three clauses make a problem statement?
WHO has the problem (a recruitable group), what they NEED A WAY TO do (an outcome, never a product), and BECAUSE — the research insight with its evidence.
Why must a problem statement avoid naming a solution?
Because every idea generated afterwards becomes a variation of that one solution, so ideation has been decided before any analysis happened.
How do you test your own problem statement?
Could someone else recruit your users from it? Does it name an outcome rather than a product? Is the BECAUSE something you found out? Would three very different ideas all satisfy it?
What is the problem statement used for at the END of a project?
It is what the final evaluation is judged against — whether the stated need is now met. A statement too vague to answer that was never specific enough.
6.1.94 cards
What does every specification criterion need?
A finding behind it, a statement of what the solution must DO, a number or condition, a test, and a band — essential or desirable.
Essential vs desirable criteria?
Essential: the solution fails without it, so it filters ideas out. Desirable: a real improvement taken if it costs nothing else, used to break ties between ideas that all pass.
Why must a criterion state behaviour, not a material?
"Made from aluminium" writes a solution into the specification and rules out better ones. The criterion is the behaviour aluminium was wanted for.
Where is a specification used after it is written?
To compare ideas against each other, to decide when development is finished, and to structure the final evaluation — which is why a vague one costs marks three stages later.
Topic 6.1 study notes
Full notes & explanations for The design process
Design Technology exam skills
Paper structures, command terms & tips
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