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Topic 6.1Design Technology SL60 flashcards

The design process

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6.1.1
Question

Name the five stages of the design process.

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All Flashcards in Topic 6.1

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6.1.14 cards

Card 1definition
Question

Name the five stages of the design process.

Answer

Empathize; define the project; ideation and modelling; designing a solution; presenting a solution.

Card 2concept
Question

What does the empathize stage produce?

Answer

Research findings from real users, a primary persona, and a user journey with pain points marked.

Card 3concept
Question

What does defining the project produce?

Answer

A problem statement, and a design specification whose criteria are testable and split into essential and desirable.

Card 4concept
Question

Why is the design process iterative?

Answer

Because testing and users keep producing information that invalidates an earlier decision. A failed test sends you back to ideation; a missing requirement sends you back to the specification.

6.1.104 cards

Card 5process
Question

What are the two halves of ideation?

Answer

Diverge — generate many genuinely different approaches with judgement suspended — then converge, narrowing against the specification. They must never happen at the same time.

Card 6definition
Question

Name five ideation techniques.

Answer

Brainstorming, mind mapping, thumbnail sketching, morphological analysis, and analogy or biomimicry.

Card 7concept
Question

What makes ideas distinct rather than variants?

Answer

They solve the problem by a different principle, so they fail and succeed for different reasons. If two ideas fail for the same reason, they are one idea.

Card 8concept
Question

How much should an idea be modelled at the ideation stage?

Answer

Far enough to be judged and no further — card, foam or a quick CAD massing — all at the same fidelity, and modelling whatever part would kill the idea if it did not work.

6.1.114 cards

Card 9concept
Question

What are design ideas compared against?

Answer

The design specification and user needs — never personal preference. Criteria in the rows, ideas in the columns, every cell scored.

Card 10process
Question

In what order is a comparison matrix read?

Answer

Score every cell, remove anything that fails an essential criterion, then use the desirables to choose between the survivors, and finally check the survivor against the persona.

Card 11concept
Question

Why must you never add the columns up?

Answer

Because several small desirables can then outvote a single essential — the exact decision the essential-desirable split exists to prevent.

Card 12concept
Question

What does iterative analysis of ideas normally produce?

Answer

An improved idea rather than a winner: the comparison shows which part of each idea was doing the work, and the developed design takes the best parts of several.

6.1.124 cards

Card 13process
Question

What are the three parts of the development cycle?

Answer

Model — build the cheapest thing that answers the current question. Test — with real users, measuring something. Refine — change the design because of what happened. Then repeat.

Card 14concept
Question

Why does fidelity rise across the loops?

Answer

Because the questions get harder. Reach can be answered with card at the right height; stability needs real weight and real materials.

Card 15concept
Question

Why change one thing per loop?

Answer

So an improvement can be attributed to a known change. Two changes at once hide which one worked, and can hide one making things worse.

Card 16concept
Question

When does development stop?

Answer

When every essential criterion has been measured and met — not at the deadline and not when the model looks finished. Criteria not yet met are recorded honestly.

6.1.134 cards

Card 17concept
Question

What are models and prototypes built for at this stage?

Answer

To generate performance data when tested with end-users — not to show what the product will look like.

Card 18process
Question

How is a model's fidelity chosen?

Answer

From the question being asked. Card at the right height answers reach; a real pivot answers grip; real materials answer stability and mass.

Card 19process
Question

How should a user test be set up?

Answer

Decide the measurement before the users arrive, give a task rather than an opinion prompt, do not help or explain, and record exactly the quantity the specification criterion names.

Card 20concept
Question

Why state what a model could not test?

Answer

Because a printed part is weak across its layers and a card model has no weight. An evaluation that claims more than the model could show is worth less than one that names its limits.

6.1.144 cards

Card 21definition
Question

What does a complete manufacturing drawing set contain?

Answer

Dimensioned orthographic views of every part, dimensions from a datum, a stated scale, detail views of joints at a larger scale, and an exploded assembly with numbered parts and a parts list.

Card 22concept
Question

Why dimension from a datum?

Answer

Chained dimensions accumulate error along the chain; from a single datum each error stays independent.

Card 23concept
Question

What is the completeness test for a drawing set?

Answer

Could somebody who has never seen the prototype build it from these sheets alone, without asking a question? Anything missing becomes a decision somebody else makes for you.

Card 24concept
Question

Why is a render not a manufacturing drawing?

Answer

It carries appearance and proportion but no dimensions, scale, sections, materials or parts list — nothing can be cut or ordered from it. Its job is presenting the solution.

6.1.154 cards

Card 25process
Question

What three questions does a presentation of a solution answer?

Answer

Why does this need to exist, what does it do, and how do you know it works — in that order.

Card 26concept
Question

What makes a virtual representation worth including?

Answer

It makes a point faster than a sentence could: the feature shown in use, a ghosted view of something hidden, or a section proving a claim such as cleanability.

Card 27concept
Question

Why include a criterion that was not met?

Answer

Because measuring the miss and naming the next step reads as control of the project, while dropping the line reads as not having tested — and the gap is easy to see.

Card 28process
Question

How should a presentation end?

Answer

On the design intention, in the words of the problem statement — the stated need, now met — and, for a specific audience, what it changes for them.

6.1.24 cards

Card 29comparison
Question

Primary vs secondary research?

Answer

Primary is first-hand data you collected for this project. Secondary is data collected and published by a third party for their own purposes.

Card 30comparison
Question

Qualitative vs quantitative data?

Answer

Qualitative describes — reasons, feelings, behaviour, the users' own words. Quantitative counts — times, frequencies, dimensions, percentages.

Card 31example
Question

Give an example of primary quantitative data.

Answer

Your own timings, tallies or measurements: for example how many seconds a nurse spends repositioning a table, recorded across twenty meals.

Card 32concept
Question

Why is secondary research carried out first?

Answer

It is fast and free, it sets the standards and numbers you cannot measure, and it stops you spending limited primary hours on a question that is already answered.

6.1.34 cards

Card 33definition
Question

Name the seven primary research methods in B2.1.3.

Answer

User observations, interviews, surveys, questionnaires, focus groups, material testing and product analysis.

Card 34concept
Question

What four outputs does primary data feed?

Answer

User requirements, design specification criteria, the persona, and suggestions for further development of a solution.

Card 35process
Question

What makes a material test valid?

Answer

A stated condition rather than a vague quality — 200 wipes with a named disinfectant, not "is it durable" — plus identical samples, the same procedure each time, and a control.

Card 36concept
Question

Why ask questionnaire items about behaviour rather than opinion?

Answer

Opinions tend to support whatever the designer already planned. A behaviour question produces a count that can contradict you, which is the only kind worth the hours.

6.1.44 cards

Card 37definition
Question

Name the four secondary research sources in B2.1.4.

Answer

Internet-based research, government data and statistics, university research, and a literature search.

Card 38concept
Question

What is secondary research FOR?

Answer

To support or validate primary research: it supplies population data and standards you cannot measure, and it shows whether your own finding is normal or unusual.

Card 39process
Question

What four questions do you ask of any source?

Answer

Who wrote it and what do they gain? When was it produced? Where did their numbers come from, and from how many people? Who checked it before publication?

Card 40concept
Question

Why is an uncited source worth nothing in an evaluation?

Answer

Nobody can check who produced it or how, so the figure cannot be defended. Citing also exposes the case where several of your sources are repeating one original.

6.1.54 cards

Card 41concept
Question

What does the empathize stage actually produce?

Answer

Findings about users' experience, motivations and interactions — written up as a persona for each user group, plus a journey with pain points.

Card 42concept
Question

Why is a workaround strong evidence?

Answer

It is a problem the user found serious enough to solve themselves, so it shows both the problem and the kind of solution that is acceptable to them.

Card 43process
Question

How do you handle conflicting user groups?

Answer

Name the groups, choose a primary and say why, then accommodate the others where it costs the primary nothing — resolving the conflict with a feature rather than averaging it.

Card 44concept
Question

Why do motivations matter as well as needs?

Answer

They explain behaviour that otherwise looks irrational. A patient unwilling to be a nuisance will not press a call button, which rules out solutions that depend on asking for help.

6.1.64 cards

Card 45definition
Question

What is a user journey?

Answer

The whole experience of carrying out a task, drawn as a storyboard of frames in order — starting before the user touches the product and ending after they leave it.

Card 46concept
Question

What is an experience line for?

Answer

Marking how the task is going at each frame, so the troughs become visible. A trough you can point at is much harder to argue with than a sentence.

Card 47definition
Question

What is a pain point?

Answer

A frame where the journey goes wrong — the user hesitates, does extra work, feels unsafe or gives up. Each one must be stated as an observed action and effect.

Card 48process
Question

What must every pain point be turned into?

Answer

A design opportunity: something specific enough to sketch and then test. A storyboard with troughs and no opportunities has diagnosed a problem and left it there.

6.1.74 cards

Card 49definition
Question

What are the three lenses of product analysis?

Answer

Function — what it is for and what each part contributes. Performance — how well it does it, in numbers. Features — what it has, who each one serves, and which are never used.

Card 50concept
Question

Why is the performance lens the important one?

Answer

It is the only one that produces baseline numbers. Without them, "better than the existing product" cannot be claimed or tested.

Card 51concept
Question

What does an unused feature tell a designer?

Answer

Either it is not needed — so it can go, freeing cost and weight — or it is not understood, which is a usability failure. Both are findings.

Card 52process
Question

How do you use product analysis to inspire rather than copy?

Answer

State the problem abstractly, find any product that solves it, and borrow the principle rather than the shape — then name the constraint that stops you copying it outright.

6.1.84 cards

Card 53definition
Question

What three clauses make a problem statement?

Answer

WHO has the problem (a recruitable group), what they NEED A WAY TO do (an outcome, never a product), and BECAUSE — the research insight with its evidence.

Card 54concept
Question

Why must a problem statement avoid naming a solution?

Answer

Because every idea generated afterwards becomes a variation of that one solution, so ideation has been decided before any analysis happened.

Card 55process
Question

How do you test your own problem statement?

Answer

Could someone else recruit your users from it? Does it name an outcome rather than a product? Is the BECAUSE something you found out? Would three very different ideas all satisfy it?

Card 56concept
Question

What is the problem statement used for at the END of a project?

Answer

It is what the final evaluation is judged against — whether the stated need is now met. A statement too vague to answer that was never specific enough.

6.1.94 cards

Card 57process
Question

What does every specification criterion need?

Answer

A finding behind it, a statement of what the solution must DO, a number or condition, a test, and a band — essential or desirable.

Card 58comparison
Question

Essential vs desirable criteria?

Answer

Essential: the solution fails without it, so it filters ideas out. Desirable: a real improvement taken if it costs nothing else, used to break ties between ideas that all pass.

Card 59concept
Question

Why must a criterion state behaviour, not a material?

Answer

"Made from aluminium" writes a solution into the specification and rules out better ones. The criterion is the behaviour aluminium was wanted for.

Card 60concept
Question

Where is a specification used after it is written?

Answer

To compare ideas against each other, to decide when development is finished, and to structure the final evaluation — which is why a vague one costs marks three stages later.

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IB Design Technology SL Topic 6.1 Flashcards | The design process | Aimnova