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What are the four links in a UCD research plan?
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All Flashcards in Topic 5.1
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5.1.14 cards
What are the four links in a UCD research plan?
Research question → method → data you will collect → the design decision the data will settle.
What two things must a research question name?
A user group you could go and find this week, and a task those users carry out with a beginning and an end.
Why does a UCD plan use two research methods rather than one?
Every method has a blind spot. A watching method (observation, field research) shows what happens but not why; an asking method (interview, focus group) gives reasons but people misreport what they did.
What is the test that kills a weak research question?
Would a different answer change the design? If nothing changes whichever way the data falls, the question is decoration and the hours are better spent elsewhere.
5.1.24 cards
Name the five user-centred research methods in B1.1.
Field research, user observation, interviews, questionnaires and focus groups.
What are demographics?
The measurable facts that define a target population — age, gender, income, education, occupation, location, household type and relevant abilities. They define who is in the group; they never say what an individual wants.
What is the blind spot of user observation?
It shows exactly what happens and never why. People also behave differently when they know they are watched.
What are the four rungs from raw data to a design need?
Raw records → a repeated theme → a statement about the user → the want or need. Only the last belongs in a specification.
5.1.34 cards
What is a persona?
One specific, named, fictional person built entirely from real user research, standing in for a whole group of users so that design decisions are argued about a person rather than a category.
What five fields does a persona carry?
Who (name, age, situation), behaviour, environment, goal and frustration — each traced back to a research finding.
What makes a persona the PRIMARY persona?
The design must satisfy it above all others: if the product works for nobody else, it must still work for the primary persona.
Give one disadvantage of designing to a persona.
One person cannot represent the range of a real population, so needs at the edges get designed out — and an invented persona is worse than none, because the invention gets designed for.
5.1.44 cards
Name the five usability objectives.
Learnability, efficiency, memorability, errors and satisfaction.
Learnability vs memorability?
Learnability is the first use — can a newcomer finish unaided? Memorability is a return after weeks — can they still do it without relearning?
What three things does the errors objective cover?
How many errors are made, how serious each one is, and how easily it can be recovered from.
What turns a usability opinion into a usability evaluation?
A measurement taken the same way before and after: for example 6 of 20 first-time users completing the task unaided, rather than "it is hard to learn".
5.1.54 cards
What is a task analysis?
A breakdown of a user's goal into the steps and sub-steps they actually perform, built from observation, used to find where the task goes wrong.
Why must the top of a task analysis be the user's goal?
A goal written as the product's function assumes the solution. "Get the child safely strapped in" leaves every design open; "operate the harness" does not.
What is a critical point?
A step where errors happen, where the task takes far longer than it should, or where users abandon it. Each one becomes a specific design improvement.
Why is a task analysis uneven in depth?
You add sub-steps only where users hesitate, struggle or make mistakes. Breaking every step to the same depth produces a big diagram that points at nothing.
Topic 5.1 study notes
Full notes & explanations for User-centred design
Design Technology exam skills
Paper structures, command terms & tips
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