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Topic 5.1Design Technology HL20 flashcards

User-centred design

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Card 1 of 205.1.1
5.1.1
Question

What are the four links in a UCD research plan?

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All Flashcards in Topic 5.1

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5.1.14 cards

Card 1process
Question

What are the four links in a UCD research plan?

Answer

Research question → method → data you will collect → the design decision the data will settle.

Card 2concept
Question

What two things must a research question name?

Answer

A user group you could go and find this week, and a task those users carry out with a beginning and an end.

Card 3concept
Question

Why does a UCD plan use two research methods rather than one?

Answer

Every method has a blind spot. A watching method (observation, field research) shows what happens but not why; an asking method (interview, focus group) gives reasons but people misreport what they did.

Card 4concept
Question

What is the test that kills a weak research question?

Answer

Would a different answer change the design? If nothing changes whichever way the data falls, the question is decoration and the hours are better spent elsewhere.

5.1.24 cards

Card 5definition
Question

Name the five user-centred research methods in B1.1.

Answer

Field research, user observation, interviews, questionnaires and focus groups.

Card 6definition
Question

What are demographics?

Answer

The measurable facts that define a target population — age, gender, income, education, occupation, location, household type and relevant abilities. They define who is in the group; they never say what an individual wants.

Card 7concept
Question

What is the blind spot of user observation?

Answer

It shows exactly what happens and never why. People also behave differently when they know they are watched.

Card 8process
Question

What are the four rungs from raw data to a design need?

Answer

Raw records → a repeated theme → a statement about the user → the want or need. Only the last belongs in a specification.

5.1.34 cards

Card 9definition
Question

What is a persona?

Answer

One specific, named, fictional person built entirely from real user research, standing in for a whole group of users so that design decisions are argued about a person rather than a category.

Card 10concept
Question

What five fields does a persona carry?

Answer

Who (name, age, situation), behaviour, environment, goal and frustration — each traced back to a research finding.

Card 11definition
Question

What makes a persona the PRIMARY persona?

Answer

The design must satisfy it above all others: if the product works for nobody else, it must still work for the primary persona.

Card 12concept
Question

Give one disadvantage of designing to a persona.

Answer

One person cannot represent the range of a real population, so needs at the edges get designed out — and an invented persona is worse than none, because the invention gets designed for.

5.1.44 cards

Card 13definition
Question

Name the five usability objectives.

Answer

Learnability, efficiency, memorability, errors and satisfaction.

Card 14comparison
Question

Learnability vs memorability?

Answer

Learnability is the first use — can a newcomer finish unaided? Memorability is a return after weeks — can they still do it without relearning?

Card 15concept
Question

What three things does the errors objective cover?

Answer

How many errors are made, how serious each one is, and how easily it can be recovered from.

Card 16concept
Question

What turns a usability opinion into a usability evaluation?

Answer

A measurement taken the same way before and after: for example 6 of 20 first-time users completing the task unaided, rather than "it is hard to learn".

5.1.54 cards

Card 17definition
Question

What is a task analysis?

Answer

A breakdown of a user's goal into the steps and sub-steps they actually perform, built from observation, used to find where the task goes wrong.

Card 18concept
Question

Why must the top of a task analysis be the user's goal?

Answer

A goal written as the product's function assumes the solution. "Get the child safely strapped in" leaves every design open; "operate the harness" does not.

Card 19definition
Question

What is a critical point?

Answer

A step where errors happen, where the task takes far longer than it should, or where users abandon it. Each one becomes a specific design improvement.

Card 20concept
Question

Why is a task analysis uneven in depth?

Answer

You add sub-steps only where users hesitate, struggle or make mistakes. Breaking every step to the same depth produces a big diagram that points at nothing.

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IB Design Technology HL Topic 5.1 Flashcards | User-centred design | Aimnova