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Topic 2.2Design Technology SL22 flashcards

Prototyping techniques

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Card 1 of 222.2.1
2.2.1
Question

What does 'fidelity' mean in prototyping?

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All Flashcards in Topic 2.2

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2.2.13 cards

Card 1definition
Question

What does 'fidelity' mean in prototyping?

Answer

How closely the prototype resembles the finished product — in appearance, in materials, and in whether it actually works.

Card 2concept
Question

Give two advantages of low-fidelity prototyping.

Answer

It is fast and cheap, so many ideas can be tested; and users criticise a rough model honestly, because it is obviously unfinished.

Card 3concept
Question

Give two disadvantages of high-fidelity prototyping.

Answer

It is slow and expensive, so few can be made; and the team and users become reluctant to change something that already looks finished.

2.2.24 cards

Card 4concept
Question

What three jobs do drawings do in a design process?

Answer

They explore ideas, refine them, and communicate them. Each job suits a different kind of drawing.

Card 5comparison
Question

Informal vs formal drawing — one advantage each.

Answer

Informal (freehand sketch): fast and disposable, so many ideas can be explored. Formal (isometric, orthographic, exploded): unambiguous and to scale, so it can be manufactured from.

Card 6definition
Question

What is the convention of an isometric drawing?

Answer

All three axes are drawn at 30° to the horizontal, and nothing gets smaller with distance — so measurements stay true along each axis.

Card 7definition
Question

What is an exploded drawing used for?

Answer

Showing how a product assembles: the parts are separated along the axes they assemble on, in order, so sequence and every component are visible at once.

2.2.33 cards

Card 8definition
Question

What is the purpose of a prototype?

Answer

To answer a question about the design before the product is committed to — testing an idea, gathering user feedback, communicating the design, and finding problems while they are cheap to fix.

Card 9comparison
Question

Physical or virtual — how do you choose?

Answer

By the question. Anything the body judges (weight, grip, texture, fatigue) needs a physical prototype. Comparing many variants, or examining forces inside a part, suits a virtual one.

Card 10concept
Question

Why can a simulation not prove a handle is comfortable?

Answer

Comfort is a felt response to pressure, texture, temperature and time. A model can give mass and geometry, but none of those is an output of the simulation.

2.2.44 cards

Card 11concept
Question

Name the five things a physical prototype is used to test.

Answer

Scale, aesthetics, materials, function and performance.

Card 12example
Question

How is a function prototype usually built, and why?

Answer

As the mechanism alone in a rough open frame. It is quick to build, and testers comment on whether it works rather than on how it looks.

Card 13concept
Question

Why test candidate materials in identical geometry?

Answer

So the comparison is fair. If the shapes differ, any difference in feel, stiffness or finish could come from the shape rather than the material.

Card 14comparison
Question

What does a performance prototype test that a function prototype does not?

Answer

What happens over time — wear, heat, fatigue and the failures that only appear after thousands of cycles.

2.2.54 cards

Card 15comparison
Question

Surface model vs solid model?

Answer

A surface model defines the outer skin only, used for complex curved styling. A solid model defines the whole volume, so it has mass, a centre of gravity and material properties, and can be analysed or manufactured.

Card 16definition
Question

What is generative design?

Answer

The designer supplies constraints — loads, fixings, material, allowed space — and the software produces geometries that meet them, often shapes a designer would not have drawn.

Card 17definition
Question

What does finite element analysis (FEA) do?

Answer

Divides a part into many small elements and predicts stress, deflection and where it will fail under a stated load, before anything is manufactured.

Card 18concept
Question

What do digital humans, VR/AR and haptics have in common?

Answer

All three simulate USE rather than form or strength: reach and clearance, being inside the design at full size, and force feedback on a virtual control.

2.2.64 cards

Card 19definition
Question

What is rapid prototyping for?

Answer

Creating physical prototypes quickly, straight from a CAD model, so potential users and design teams can interact with them and give feedback that drives development forward.

Card 20process
Question

SLA — how does it work, and what is it best for?

Answer

A laser cures liquid photopolymer resin layer by layer. It gives the finest detail and smoothest surface of the three, so it suits appearance models. Parts are brittle and need supports.

Card 21process
Question

FDM — how does it work, and what is its main weakness?

Answer

A heated nozzle melts thermoplastic filament and draws each layer. It is by far the cheapest and most available, but has visible layer lines and is weaker across the layers than along them.

Card 22process
Question

SLS — why does it need no support structures?

Answer

The part is built inside a bed of loose polymer powder that the laser fuses selectively. Overhangs rest on powder already present, so nothing has to be printed to support them.

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