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Topic 2.1Design Technology SL19 flashcards

User-centred research methods

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Card 1 of 192.1.1
2.1.1
Question

What three things must a designer understand about end-users?

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All Flashcards in Topic 2.1

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2.1.13 cards

Card 1concept
Question

What three things must a designer understand about end-users?

Answer

Their needs (what the product must achieve), their wants (what they would prefer) and their limitations (what they cannot do).

Card 2definition
Question

How does the guide say empathy with users is developed?

Answer

By understanding users' needs and by carrying out their tasks in the specified environment — doing the task where it is really done, not imagining it from a desk.

Card 3concept
Question

Why do wants matter if the needs are met?

Answer

Products that meet a need but ignore a want get abandoned. A medication reminder that works perfectly but looks medical ends up in a drawer.

2.1.24 cards

Card 4definition
Question

Define user-centred design (UCD).

Answer

A design process that pays particular attention to the needs of potential users of a product through the involvement of users at ALL stages of the design process.

Card 5process
Question

Name the five stages of UCD in order.

Answer

Specify the context of use; specify the requirements; produce design solutions; evaluate against the requirements; iterate.

Card 6concept
Question

Give two advantages of UCD.

Answer

The product fits a diverse range of user needs and capabilities, and expensive mistakes are found while they are still cheap to fix rather than after tooling.

Card 7concept
Question

Give two disadvantages of UCD.

Answer

It takes longer and costs more up front, and a poor user sample lets a vocal minority pull the design away from the wider population.

2.1.34 cards

Card 8concept
Question

What three things does a UCD team need a deep understanding of?

Answer

The user, the task and the environment.

Card 9concept
Question

Why is a UCD team multidisciplinary?

Answer

Because no single discipline covers the user, the task and the environment. Each specialist notices a kind of failure the others are not equipped to see.

Card 10example
Question

What does a psychologist contribute to a UCD team?

Answer

An understanding of how users perceive information, make decisions and make errors — especially under stress or time pressure. It informs the USER side.

Card 11example
Question

What does an anthropologist contribute to a UCD team?

Answer

An understanding of how the setting, the culture and the daily routine shape the way a product is actually used. It informs the ENVIRONMENT side.

2.1.44 cards

Card 12concept
Question

Name the six user-centred research methods in the guide.

Answer

Field research, task analysis, user observation, interviews, surveys and focus groups.

Card 13comparison
Question

What is the difference between watching methods and asking methods?

Answer

Watching methods (field research, observation, task analysis) show what users DO. Asking methods (interviews, focus groups, surveys) report what users SAY. The gap between them is where design opportunities hide.

Card 14concept
Question

When is a survey the right method?

Answer

When you need to measure how COMMON something is across a population — after a deeper method has told you what to ask about.

Card 15concept
Question

What is the main weakness of a focus group?

Answer

One confident participant can pull the whole room, so the result reflects the loudest voice rather than the user population.

2.1.54 cards

Card 16definition
Question

What is a primary persona?

Answer

One named user built from research data who represents the attributes of a user population — with goals, context and constraints specific enough to force a design decision.

Card 17definition
Question

What is a scenario, and what does it add to a persona?

Answer

A written account of the persona performing a task in a specific situation. It surfaces constraints a persona alone does not — the time of day, the lighting, whether a hand is free.

Card 18definition
Question

What is a population stereotype? Give two examples.

Answer

An expectation a whole population shares about how something behaves: red means stop, clockwise means more. Designing against one causes errors under pressure, however logical the alternative.

Card 19comparison
Question

Give one advantage and one disadvantage of using a persona.

Answer

Advantage: the team shares one concrete user instead of arguing about an abstraction. Disadvantage: a persona built on thin data gives the designer's assumptions false authority.

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