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Topic 10.1Design Technology HL16 flashcards

Design for sustainability

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Card 1 of 1610.1.1
10.1.1
Question

What three problems does design for sustainability address?

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All Flashcards in Topic 10.1

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10.1.14 cards

Card 1definition
Question

What three problems does design for sustainability address?

Answer

Waste, pollution and energy consumption — and all three are affected more by how long the product lasts than by what it is made of.

Card 2concept
Question

Why is product life the biggest lever?

Answer

Doubling the time a product stays in use halves its material, energy and waste at once, because one product does the work of two. No material substitution comes close.

Card 3process
Question

Why ask where the impact is before choosing a strategy?

Answer

For anything powered the use phase dominates, so insulation and control matter. For anything passive the embodied impact dominates, so mass, processes and life matter.

Card 4concept
Question

What turns a sustainability claim into a design decision?

Answer

A measure, a cost and an alternative — for example, "the recycled grade costs 12% more per part and removes the coating, recovered within a year".

10.1.24 cards

Card 5definition
Question

Name Datchefski's five principles.

Answer

Cyclic (creates no waste), solar (uses clean energy), safe (causes no harm), efficient (least material and energy), social (supports basic human rights).

Card 6definition
Question

What does the cyclic principle require?

Answer

That every part can return to a cycle — made from recycled or renewable material and recyclable or compostable at the end. A laminate or a glued joint usually breaks it.

Card 7concept
Question

Why is efficiency measured per year of service?

Answer

Mass and energy only mean something against the service delivered. A chair 40% lighter that lasts half as long uses more material per year of use.

Card 8concept
Question

Where does the social principle usually fail?

Answer

Below tier one of the supply chain: final assembly is visible and audited, while the fabric, fixings and raw materials are two or three tiers away and rarely traced.

10.1.34 cards

Card 9definition
Question

What is the triple bottom line?

Answer

Measuring a product against three accounts — people (social), profit (economic) and planet (environmental) — together rather than measuring profit alone.

Card 10concept
Question

What does the people account cover?

Answer

Users, the community round the factory, everyone in the supply chain, and the people who repair, clean or dispose of the product. The supply chain is the forgotten part.

Card 11concept
Question

Why is profit one of the three accounts?

Answer

A design that loses money is never manufactured, so it helps nobody. Profit is a constraint to be met, not a villain, and the version that ships balances all three.

Card 12concept
Question

How is the centre of the triple bottom line usually reached?

Answer

By changing what the product IS rather than optimising what it was: shipping concentrate instead of water, renting a tool instead of selling one.

10.1.44 cards

Card 13process
Question

How does the triple bottom line reveal a design opportunity?

Answer

Find the account that is quietly paying and name what it pays for. A product that seems unusually cheap or convenient is being subsidised by people, profit or planet.

Card 14definition
Question

What is a transfer?

Answer

A decision that moves a cost instead of removing it — a thinner bottle onto the user, a refill onto the household, automation from profit onto people. Check all three accounts after any change.

Card 15process
Question

How do you prioritise when accounts genuinely conflict?

Answer

Safety and legality are not tradeable. Then favour the account that cannot recover — a lost livelihood or habitat — over one that can. Then take the whole-life view of profit.

Card 16concept
Question

Why does the whole-life view resolve many conflicts?

Answer

Durability that costs more per unit is usually cheaper per year of service, so what looks like profit against planet at the till is often profit and planet over ten years.

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